Celeste
A precision platformer about climbing a mountain while depressed, built on one of the genre's most respected Assist Mode implementations — and still, honestly, brutally hard for a meaningful slice of the players who bounce off it.
9 / 10
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37 games released in 2018 and reviewed here, best first.
37 reviews
A precision platformer about climbing a mountain while depressed, built on one of the genre's most respected Assist Mode implementations — and still, honestly, brutally hard for a meaningful slice of the players who bounce off it.
9 / 10
A deduction game that hands you a magic pocket watch, sixty deaths, and no other tools — and asks you to work out exactly who died how, in what order, and at whose hand, using nothing but observation and logic.
9 / 10
A colony sim that treats the AI storyteller, not the tech tree, as the main system — every skill point your colonists earn is really just raising the stakes for the disaster it's about to send you. Seven years and five expansions after 1.0, the total price of owning everything has become one of the review's own subjects.
9 / 10
An open-world survival game that strips out weapons almost entirely and replaces them with an oxygen gauge, a sound cue you can't place, and a lot of very dark water. Eight years after full release, it's still the best argument that dread works better than a sword.
9 / 10
One of the best-reviewed games on Steam, and the one whose critics have played it for a median of 254 hours — because the people angriest about where it's heading are the ones who never put it down.
8.5 / 10
An action RPG about playing an MMO, built around one verb — throwing an energy ball that ricochets off walls — that does double duty as the combat system and the language every dungeon puzzle is written in.
8.5 / 10
Motion Twin's roguelite metroidvania turned a simple pitch — permadeath runs through a procedurally reassembled castle — into one of the best-supported action games on Steam, and it mostly still holds up now that the studio behind its five years of updates has closed the book.
8.5 / 10
The 2018 society-survival strategy game that made keeping a city's generator running feel like a moral crisis. Eight years and 136,000-plus Steam reviews later, Frostpunk still holds a Very Positive rating — earned by a first playthrough nothing else quite replicates, and complicated by a second and third playthrough that keep finding the same optimal path.
8.5 / 10
FTL's creators followed up randomness with certainty — a tiny, perfect-information tactics puzzle where every enemy move is telegraphed in advance. Most players call the trade a triumph; a consistent minority of FTL fans still feel the resentment the top positive review admits to feeling at first.
8.5 / 10
Capcom's breakout entry turned a niche Japanese series into a global phenomenon by making its hardest lesson — learn the monster, not the menu — finally worth teaching. Eight years on, the hunt loop still holds up better than almost anything that copied it, even if the gear ladder's endgame RNG and a genuinely obtuse multiplayer system haven't gone anywhere.
8.5 / 10
A solo-developed turn-based RPG with 133 achievements, a monster-catching system and genuinely deep combat — 98.9% positive, and its handful of critics almost all say the same thing: it's the fourth game again.
8 / 10
Eight years after release and still getting a major update every month, Rust remains the most uncompromising survival game ever made — and the one whose own veterans write the funniest negative reviews about how much of their lives it took.
8 / 10
The spiritual successor to Theme Hospital that launched rough — pathing bugs, a missing copy-paste room button, repetitive late-game hospitals — and, unusually for this library, has visibly improved rather than declined as measured by its own negative-review volume over time.
8 / 10
The most beautiful open world Ubisoft has built, and the clearest case study in gaming of a cash shop reaching backwards into a game's design. Eight years on it costs NZ$19.99 and holds 89% — but the level gates it built around its XP boosters are still exactly where they were.
7.5 / 10
A free, open-source browser incremental that takes a species from primordial ooze to interstellar empire across thirteen distinct reset layers — one of the deepest idle games ever built, and one of the least interested in explaining any of it to you.
7.5 / 10
A 1997 hacker fantasy where you write assembly to keep a disease at bay — and where the puzzle is usually working around what the language deliberately can't do.
7.5 / 10
A free browser incremental where every attempt is a program — a fixed mana budget, an action queue you write in advance, and a loop that runs it out to the letter. Skills carry over between attempts, the interface never stops being a spreadsheet with buttons, and the game has outlived three different maintainers without ever quite finishing.
7.5 / 10
A squad-based open-world RPG with no main quest, no level cap on how far you can fall, and an engine that has been fighting its own interface since a Steam Early Access launch in March 2013 — five and a half years before the "release date" most storefronts show. Its systemic freedom is genuinely unmatched; its performance and UI never caught up to the ambition.
7.5 / 10
Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.
7.5 / 10
A genuinely deep classic RPG — classes, tiers, kingdoms, raids — welded to your actual street map. The system is real; how much of it you see depends on your postcode.
7.5 / 10
The most completely simulated economy in games, eight years of free updates, and one recurring problem — in a game about giving orders to AI, the AI is what 61 of its hundred negative reviews complain about.
7.5 / 10
The social deduction phenomenon that defined 2020 is still Very Positive six years later — and its history includes a genuine accessibility redemption story, alongside a real, unresolved complaint about the pub experience that has outlasted the hype cycle.
7 / 10
Meta Interaction's 2018 semi-idle RPG buries a genuinely deep itemization system — talent trees, enchanting, reforging, scrolls, gem sockets — under rough localization and RNG that can make its best ideas exhausting to reach.
7 / 10
A chaotic, systemically fun open-world shooter set against an American cult uprising — increasingly reviewed less on its own merits than on a 2025 Ubisoft EULA change that reviewers say gives the publisher the right to revoke access to games players already paid for.
7 / 10