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Games released in 2018

136 games released in 2018 and reviewed here, best first.

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136 reviews

Tower of Time

Tower of Time sends a growing party of champions up a mysterious tower using a pausable, slow-motion combat system built around tactical positioning rather than twitch reflexes. Its story and setting earn real, specific praise, while a large, detailed share of the review sample describes repetitive combat, uneven pacing, and a punishing late-game structural choice that can strand players who didn't build out their full roster.

6 / 10

Reviewed

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Warhammer 40,000: Inquisitor - Martyr

A grimdark Diablo-like that launched always-online and unfinished in 2017, was widely credited by its own players with turning itself around after a specific 2019 overhaul patch, and didn't drop the always-online requirement that dogged its reputation until a dedicated offline mode arrived nearly seven years later.

6 / 10

Reviewed

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Dead In Vinland

A Viking survival RPG following an exiled family managing a settlement through resource scarcity and hostile raiders, Mostly Positive across 570 reviews for its striking art and characterful writing — dominated by an extraordinarily consistent complaint that its random-event system fails high-probability rolls often enough that many reviewers describe the difficulty as broken rather than merely harsh.

5.5 / 10

Reviewed

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Idle Hunter

A bare-bones NZ$1.29 idle clicker that earns its Mixed rating honestly — genuinely fixed a serious early save-corruption bug across ten patches, but never resolves the design gap between its late-game grind and a prestige system reviewers say barely rewards using it.

5.5 / 10

Reviewed

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MapleStory M

Nexon's eight-year-old mobile MapleStory arrived on Steam in March 2026 with crossplay, a new job and a Mostly Negative rating. Underneath the port complaints is a more interesting game than its reviews suggest — an idle MMO whose central resource, auto-battle time, is metered at two free hours a day and sold for premium currency after that.

5.5 / 10

Reviewed

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Minit

Minit curses its hero to live exactly sixty seconds at a time, dying and respawning with whatever permanent progress they managed to scrape together in that window. The concept earns real, if modest, praise for its puzzle-box structure, while a large and specific body of reviewers argues the gimmick barely gets used before the game settles into ordinary exploration — and a persistent, apparently unfixed startup crash has locked some owners out entirely.

5.5 / 10

Reviewed

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Music Racer

Music Racer's pitch was genuinely clever for 2018 — load any song from your own hard drive, or later pull one straight from YouTube, and race a neon track built around its beat. Eight years on, the core idea still works with local files, but the feature every review remembers it for has been broken and unmaintained for roughly six years, and nobody at the studio has said a word about it since.

5.5 / 10

Reviewed

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Nantucket

Nantucket casts you as Ishmael, sole survivor of the Pequod, captaining your own whaling ship years after the events of Moby-Dick. Its setting and atmosphere earn real, specific admiration, while an unusually large, convergent share of reviewers describe its dice-based combat and random events as unfair enough to actively work against the story it's telling.

5.5 / 10

Reviewed

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Octogeddon

Octogeddon casts you as a mutant octopus rampaging through cities, attaching increasingly absurd animal weapons to your tentacles as you spin through waves of enemies. Its opening hours land as genuinely fun arcade destruction, but a steep, achievement-confirmed difficulty wall and a permadeath structure gated behind grindy meta-progression draw sustained, specific criticism.

5.5 / 10

Reviewed

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Phantom Signal

Veslo Games' web-of-relays base defence owes an open debt to the Kongregate flash classic The Space Game, and for a handful of missions that inheritance is a genuine strength. Fifty-two achievements and a leaderboard have sat broken since the developer went quiet in 2018, and the sixteen-mission campaign runs out of new ideas well before it runs out of missions.

5.5 / 10

Reviewed

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Runner3

Runner3 sends CommanderVideo auto-running through music-synced obstacle courses in a bold visual overhaul of the BIT.TRIP Runner formula. Longtime fans of the series are unusually unified in describing the redesign as a step backward, with a specific, well-corroborated complaint that busier visuals actively obscure the hazards the genre depends on players seeing clearly.

5.5 / 10

Reviewed

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This Is the Police 2

This Is the Police 2 doubles down on its predecessor's noir crime-management premise by adding a full turn-based tactical combat layer, and its own reviewers are split almost exactly down the middle on whether that addition made the sequel richer or just slower and more cluttered than the game it followed.

5.5 / 10

Reviewed

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Verdant Skies

Verdant Skies drops a colonist onto an alien world to farm, befriend, and romance a small cast of characters using systems clearly inspired by Stardew Valley and Harvest Moon. Its writing and inclusive character options earn specific praise, while an unusually detailed, widely-repeated complaint argues the actual content runs out well before the marketing's "story rich" framing would suggest.

5.5 / 10

Reviewed

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Bus Simulator 18

Bus Simulator 18 puts players behind the wheel of licensed city buses across a sprawling fictional German metropolis, mixing relaxed driving with light company management. The core driving feel earns real praise, while an unusually large, convergent share of reviewers describe broken traffic AI and persistent crashes as undermining even a well-liked drive.

5 / 10

Reviewed

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Party Hard 2

Party Hard 2 sends a serial-killing insomniac back into the business of quietly ending noisy parties, this time with crafting, vehicles, and a voxel-art overhaul layered onto the original's stealth-puzzle formula. An unusually large, convergent share of reviewers argue the sequel traded away what made the first game fun in favor of systems that make it harder, buggier, and less charming.

5 / 10

Reviewed

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Prosperity

Prosperity rebuilt a solo developer's 2014 text-based web game as a deeper, paid Steam city-builder, complete with a genuinely rare and well-executed accessibility push for blind players. That accessibility update, in August 2020, turned out to be the last thing anyone at the studio ever shipped — the game has sat frozen in Early Access, untouched, for six years since.

5 / 10

Reviewed

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Pure Farming 2018

Pure Farming 2018 arrived with Techland's backing and a genuinely ambitious pitch — four continents, region-specific crops, three difficulty tiers — aimed squarely at Farming Simulator's audience. Its own reviewers largely agree it's a reasonable budget alternative for newcomers, and just as largely agree its worker AI and optimization problems were never properly fixed across the roughly thirteen months of support it actually received.

5 / 10

Reviewed

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Space Hulk - Deathwing Enhanced Edition

Space Hulk - Deathwing Enhanced Edition puts players inside Terminator armor as an elite Dark Angels Space Marine, hunting Genestealers through the claustrophobic corridors of a derelict hulk. Its atmosphere and lore fidelity earn real praise from Warhammer 40K fans, while a large, convergent share of reviewers describe unusable AI teammates and severe, unresolved technical problems as undermining the experience.

5 / 10

Reviewed

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Sword Art Online: Fatal Bullet

A Gun Gale Online action RPG built around the promise that "you are the protagonist," Mostly Positive across more than 15,000 reviews for its loot-and-shooting loop — undercut by a currently active Denuvo and anti-cheat problem blocking play for many owners, and by a persistent complaint that the game can't resist making the story about an existing anime character instead.

5 / 10

Reviewed

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