Game review
Verdant Skies
5.5 / 10
- Developer
- Howling Moon Software
- Publisher
- Howling Moon Software
- Released
- 12 February 2018
- Platforms
- Windows, macOS, Linux
- Genre
- Sci-fi farming and life simulation
- Monetisation
- One-off purchase, no in-game currency, ads or gameplay-affecting purchases
- Players
- None; single-player only
The short version
Verdant Skies sends a colonist to a hand-painted alien world to farm, splice crop genetics, befriend a small cast of characters, and pursue romance without the game ever asking players to choose a gender — a genuinely inclusive, well-written touch reviewers specifically credit, alongside dialogue options that let the player's attitudes shape relationships beyond simple agree-or-disagree choices. Set against that praise is an unusually detailed, heavily-upvoted complaint that the game's marketing oversells its depth: reviewers converge on the same specific observation that story content is thin, colony-development quests fall behind what an efficient player can already accomplish, and the back half of the game becomes players setting their own goals because the game has largely stopped providing new ones. A separate, specific complaint about the game's polyamory-inspired romance system describes real friction — settling into monogamy with one partner apparently requires manually rejecting every other romantic prospect individually. The developer's own patch history shows genuinely long-term support, including a 2025 update adding Steam Deck compatibility, but nothing suggesting the underlying content-depth complaints raised since launch were ever substantially addressed.
Biggest strengths
- Genuinely inclusive character creation and romance options, including gender-optional protagonist design and dialogue that lets players express real attitudes rather than simple agree-or-disagree choices
- A distinctive DNA-splicing crop and animal customization system gives the farming loop a genre-specific hook beyond typical Stardew Valley-style mechanics
- Well-written, interesting characters that multiple reviewers specifically credit as a reason to replay the game and explore different romance paths
Biggest weaknesses
- A detailed, heavily-upvoted complaint argues the game markets itself as "story rich" but delivers character backstories only a handful of lines long, with little ongoing narrative once initial friendship ranks are reached
- Multiple reviewers independently describe running out of meaningful goals well before the game's expected length, with quest prompts frequently arriving after an efficient player has already completed the task unprompted
- The core farming loop lacks basic quality-of-life automation like sprinklers, requiring repetitive manual watering across multiple spread-out fields
Who it's for: Farming-and-romance-sim fans specifically drawn to inclusive character options and a sci-fi setting who don't need a long content tail to stay engaged. Less suited to players who want Stardew Valley-level narrative density or a colony-development structure with meaningful ongoing feedback.
Our recommendation: Worth a discounted purchase for the character writing and inclusive design; temper expectations about how much content there actually is once the early systems are learned.
5.5 / 10
Verdant Skies puts players in the boots of a colonist arriving on the hand-painted alien world of Viridis Primus, tasked with farming, gathering, splicing crop and animal genetics, and building relationships — romantic or otherwise — with a small, diverse cast as the colony grows around them. Released in February 2018 into an already crowded Stardew Valley-inspired genre, it built a modest but genuine following — 78% Mostly Positive across 325 English reviews — anchored in specific praise for its writing and inclusive design choices, alongside an equally specific and detailed body of criticism about how much actual content backs those systems up.
Writing and inclusivity reviewers specifically credit
The strongest, most consistent praise targets the game's characters and how players interact with them. One reviewer explains what sets it apart: "I liked how I could control who my character is in relation to them, I could tell them things about myself, or I could keep them secret, I can have any attitudes towards them, the colony, my job as a farmer... It's a very refreshing change from the usual soulless void protagonist with only agree or disagree dialogue options." The game also never requires players to select a gender for their character, a detail reviewers note approvingly as a genuinely inclusive design choice rather than a token gesture, paired with extensive skin tone, hairstyle, and clothing options. That's real, specific credit for character writing and player expression that goes beyond what similar farming-and-romance sims typically offer.
A detailed complaint about overselling its own depth
The most serious, most heavily-upvoted criticism in the sample targets the gap between marketing and delivered content. One 203-vote reviewer lays it out precisely: "It's not Story Rich. It's... just not. There's very little story there. Each character has a backstory you unlock after reaching friendship ranks with them, very standard, but in terms of 'story' that's about it, and they're all maybe six to ten lines long and very shallow." The same reviewer extends the complaint to the colony itself: "Your colonists still talk about the colony as if it's empty even once you have all of them there, and your pretty much single handed efforts to expand and build get you a hearty pat on the back, if that... There is absolutely no story in terms of the actual colony development, no progression, nothing." A second, independent 66-vote reviewer corroborates the same underlying issue from a different angle: "I was able to collect and sell enough goods to build up the town and my house long before the game gave me quest cues to do so... When I completed these goals ahead of time, nothing really took their place or guided my path." Two detailed, independent accounts converging on the identical structural problem — content and pacing that lag behind what an engaged player can accomplish — is strong enough agreement to treat as an accurate account of the shipped game.
A romance system reviewers say wasn't fully finished
A more specific complaint concerns the game's polyamory-inspired relationship system, which the same top reviewer frames as a good idea let down by implementation: "The romance system is... trying to be novel with the polyship aspect, but really it just muddies the waters because of the way the marriage system works. If you decide you want to be with one of the poly members up to marrying them, because the devs couldn't get the way they worked the marriage to work with poly you now have to select one person... and then you have to break up or turn down seven people." That's a specific, mechanical complaint distinct from the broader content criticism above — a genuinely novel relationship structure undermined by a marriage system that wasn't built to accommodate it cleanly.
Quality-of-life gaps in the core farming loop
Beyond narrative content, reviewers raise a specific complaint about the moment-to-moment farming mechanics themselves. One writes: "The fields require entirely too much attention; sprinklers are not automated, fields are spread across four terrains - you might basically end up walking in a huge circle day after day watering crops 2-3 times daily." The same reviewer also notes a lack of tactile feedback: "Your character doesn't actually interact with things; you stand in front of an ore pile and a pick swings in front of you while the character stands idle." Neither complaint is as severe as the content-depth issue above, but both point to specific gaps in genre-standard quality-of-life features other farming sims typically include.
A developer that kept the lights on for years
Checked against Howling Moon Software's own partner-events history, the studio's commitment to the game is genuine and long-running: patches continued through 2019's modding updates, a 2021 update, and as recently as September and October 2025, when the developer added Steam Deck support and patched a Unity security vulnerability. That's real, sustained support for a small indie title nearly eight years after launch — but nothing in that record suggests the specific content-depth and pacing complaints raised since 2018 were ever substantially addressed, meaning the core criticism in this review sample likely still applies to the game as it stands today.
What the achievement data shows
Global achievement statistics back up the reviewer consensus closely. Early colony-building milestones sit in a healthy 65-88% range, confirming most players do get invested in the opening systems. But achievements tied to deeper, longer-term goals — dating every character, reaching peak trade output — fall to single digits, matching reviewer accounts of a game whose systems work well early and thin out considerably by the point sustained, dedicated play would normally reward.
Verdict
Verdant Skies earns real, specific credit for its inclusive character design and genuinely thoughtful dialogue system, standing out in a genre that often settles for simpler options. That achievement is weighed down by a detailed, well-corroborated complaint that its content doesn't match its "story rich" marketing, leaving efficient players without enough to do well before the game's systems are exhausted. Worth a discounted purchase for the writing and setting; go in with modest expectations about how much game there actually is underneath them.
Sources: Steam store page and appdetails API (release date, pricing, platform data); Steam's aggregate review data (query_summary totals, English-language sample); individually read user reviews, both positive and negative, sorted by helpfulness and recency; Steam's global achievement statistics API; Howling Moon Software's own partner-events history from 2017 through 2025.
Pros and cons
Pros
- Genuinely inclusive character creation and romance options, including gender-optional protagonist design and dialogue that lets players express real attitudes rather than simple agree-or-disagree choices
- A distinctive DNA-splicing crop and animal customization system gives the farming loop a genre-specific hook beyond typical Stardew Valley-style mechanics
- Well-written, interesting characters that multiple reviewers specifically credit as a reason to replay the game and explore different romance paths
- Long-term, genuine developer support, including a 2025 update adding Steam Deck compatibility and a Unity security fix nearly eight years after launch
- Achievement data confirms strong early engagement, with the first several colony-building milestones reached by 65-88% of the playerbase
Cons
- A detailed, heavily-upvoted complaint argues the game markets itself as "story rich" but delivers character backstories only a handful of lines long, with little ongoing narrative once initial friendship ranks are reached
- Multiple reviewers independently describe running out of meaningful goals well before the game's expected length, with quest prompts frequently arriving after an efficient player has already completed the task unprompted
- The core farming loop lacks basic quality-of-life automation like sprinklers, requiring repetitive manual watering across multiple spread-out fields
- A specific complaint about the polyamory-inspired romance system describes needing to reject every other romantic prospect individually when settling into a monogamous relationship, due to how the marriage system was implemented
- Achievement data shows a steep drop-off into the single digits for late-game and completionist goals, consistent with reviewer accounts of content thinning out well before those milestones