Key art for Sword Art Online: Fatal Bullet

Game review

Sword Art Online: Fatal Bullet

5 / 10

Developer
Dimps Corporation
Publisher
BANDAI NAMCO Entertainment
Released
23 February 2018
Platforms
Windows
Genre
Sci-Fi Action RPG
Monetisation
Paid, one-time purchase, plus multiple DLC packs and a season pass.
Players
Online co-op is advertised but reported unavailable during story missions specifically.

The short version

Sword Art Online: Fatal Bullet's pitch is direct: "experience an original story where you are the protagonist in the world of Gun Gale Online," building a custom avatar rather than playing as an established franchise character. Mostly Positive across more than 15,000 reviews reflects real appreciation for the loot-driven third-person shooting underneath that pitch. What undercuts it, documented across a currently active and a longer-running complaint, is a Denuvo-and-anti-cheat combination that a large share of recent reviews say blocks the game from loading at all, and a persistent argument that the promised original protagonist story keeps getting pulled back toward the franchise's existing lead character regardless of what the marketing promises.

Biggest strengths

  • A genuinely substantial loot-and-build system layered onto third-person shooting, with real character customisation options praised even by otherwise critical reviewers.
  • A distinctive Gun Gale Online setting within the wider Sword Art Online franchise, distinct from the sword-focused combat of other entries.
  • A strong opening theme and presentation that multiple reviewers single out as a highlight independent of gameplay concerns.

Biggest weaknesses

  • A currently active, heavily-reported problem describes Denuvo and Easy Anti-Cheat causing server-unreachable errors and blocking the game from loading, concentrated in reviews from 2024 through 2026.
  • A persistent complaint argues the "you are the protagonist" pitch doesn't hold up in practice, with the existing franchise character Kirito repeatedly centred in ways multiple reviewers describe as intrusive.
  • Online co-op is reported unavailable during story missions specifically, despite MMO-adjacent marketing framing, with one reviewer calling the result a "fake mmo."

Who it's for: Sword Art Online and Gun Gale Online fans who want a lengthy loot-and-shooting RPG built on that universe, prepared for real, currently-reported technical access problems and a story that may not deliver the original-protagonist framing the marketing promises.

Our recommendation: Worth trying for genre fans at a discount, but check very recent reviews for the current state of the Denuvo/anti-cheat access problem before buying.

5 / 10

A real loot-and-shooting RPG inside a well-known anime setting

Fatal Bullet's premise sets it apart from many licensed anime games by explicitly promising player-driven storytelling: "experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG." The official screenshot backs up the shooting half of that promise directly — a custom character laying suppressing fire on a pair of Level 45 mechanical "Hell Stalker" enemies amid a burning autumn forest, damage numbers and a "LOW AMMO" warning both visible, alongside a genuinely dense HUD tracking hunt objectives and gadget cooldowns. Reviewers consistently credit the loot and build systems underneath that combat as more substantial than a typical anime tie-in offers, with real customisation options and equipment variety giving the game genuine RPG structure rather than a shallow shooting gallery wrapped in licensed characters.

A currently active technical crisis

What complicates recommending this game right now is a specific, heavily-documented and clearly current problem. A December 2025 review reports simply: "Server unreachable error which is preventing me from playing," describing a security module blocked from loading in Windows' Local Security Authority — language consistent with an anti-cheat driver conflict. A November 2024 review is blunter about the cause and the reviewer's own response: "Ring 0 DRM Denuvo and EAC. Won't be playing again until these are removed. With this game's age and the fact there's already a cracked version out there, no point in keeping Denuvo." Checking a broad sample of negative reviews, nearly half raise Denuvo, Easy Anti-Cheat or server-connectivity errors specifically, heavily concentrated in 2024 through 2026 rather than spread evenly across the game's history — this reads as a problem that has gotten worse or newly emerged in recent years, not a legacy complaint from launch. For a single-player-capable game, kernel-level anti-cheat and DRM causing outright launch failures is a serious, currently active risk that any buyer today should weigh heavily before purchasing.

A promise about the protagonist that reviewers say doesn't hold

Separate from the technical problems, a consistent thread argues the "you are the protagonist" framing doesn't survive contact with the actual story. "The thing that ruins this game for me is that you get dialogue options that hardly ever mean anything, and you're forced to practically worship Kirito," reads a December 2019 review, referring to Sword Art Online's established franchise lead. A September 2022 review makes the same point more bluntly: "It could be fun if it wasn't all about Kirito once again." A 2020 review lists it as a headline complaint: "Kirito is forced down your throat." This is a specific, checkable gap between the store page's own framing — an original story with a player-created protagonist — and what a meaningful share of players report actually experiencing, and it's worth taking seriously as a marketing-versus-delivery mismatch rather than simple franchise fatigue, since the complaint focuses specifically on the custom character's agency being undermined rather than on disliking Kirito as a character in general.

A misleading multiplayer promise

One further, more recent complaint deserves separate mention: a January 2026 review states, "the reason why me and my gf bought this was to have some kind of anime Remnant or dark souls with guns... the co-op is unavailable in story missions and areas, it is str[ictly limited]," concluding "the game is a fake mmo." That's a specific, actionable piece of information for anyone specifically buying this game to play its story cooperatively with a partner, distinct from the game's other issues.

Why anti-cheat software in a mostly single-player game is a specific red flag

It's worth explaining why Denuvo and Easy Anti-Cheat matter more here than they might in a game built entirely around competitive online play. Fatal Bullet's core campaign is played solo, with online co-op layered on top as an option rather than the main event — exactly the kind of game where kernel- level anti-cheat software is hardest to justify, since there's limited competitive integrity to protect during the hours most players spend in single-player content. When that software becomes the specific point of failure preventing the game from launching at all, as multiple 2024-2026 reviews describe, the cost-benefit calculation looks particularly poor: players are bearing the security and compatibility risk of kernel-level software for a mode of play that arguably didn't need that protection in the first place. That's a more pointed criticism than a generic "DRM bad" complaint, and it's worth keeping in mind specifically because this game's design doesn't obviously require the protection causing the reported problems.

Reading the Kirito complaint charitably and uncharitably

It's worth acknowledging both plausible readings of the recurring Kirito complaint rather than assuming the harshest one. Sword Art Online as a franchise is built around an established, popular cast, and a spin-off game entirely divorced from that cast risks alienating the audience most likely to buy it in the first place — some presence for Kirito and friends is a reasonable, even necessary, commercial and creative choice for a licensed game in this specific franchise. The complaint from reviewers isn't that Kirito appears at all, but about degree and agency: multiple accounts describe feeling sidelined by their own custom character in a game explicitly marketed around that character's centrality. Both things can be true simultaneously — some franchise-character presence is a reasonable design choice, and reviewers' specific complaint about the custom protagonist losing narrative weight to an existing character is also a fair, checkable criticism of how far that presence was allowed to extend into the space the marketing specifically promised would belong to the player's own creation.

Final verdict

Sword Art Online: Fatal Bullet offers a genuinely substantial loot-and-shooting RPG loop for fans of its setting, and this review doesn't dispute the game's underlying systems earning real, if qualified, enthusiasm from a majority of its reviewers. What keeps the score cautious is a combination of an actively current technical access crisis tied to Denuvo and anti-cheat software, and a specific, repeated gap between the game's own "you are the protagonist" pitch and what a meaningful share of players say they actually got. Franchise fans should check the most recent reviews for the current state of the access problems before buying, and go in with tempered expectations for how much creative and narrative control the custom-avatar framing actually delivers.

Pros and cons

Pros

  • A genuinely substantial loot-and-build system layered onto third-person shooting, with real character customisation options praised even by otherwise critical reviewers.
  • A distinctive Gun Gale Online setting within the wider Sword Art Online franchise, distinct from the sword-focused combat of other entries.
  • A strong opening theme and presentation that multiple reviewers single out as a highlight independent of gameplay concerns.
  • A lengthy campaign with substantial post-game content for players who get past its access and pacing issues.

Cons

  • A currently active, heavily-reported problem describes Denuvo and Easy Anti-Cheat causing server-unreachable errors and blocking the game from loading, concentrated in reviews from 2024 through 2026.
  • A persistent complaint argues the "you are the protagonist" pitch doesn't hold up in practice, with the existing franchise character Kirito repeatedly centred in ways multiple reviewers describe as intrusive.
  • Online co-op is reported unavailable during story missions specifically, despite MMO-adjacent marketing framing, with one reviewer calling the result a "fake mmo."
  • Enemy design and AI draw recurring "bullet sponge" complaints, and the interface is repeatedly described as clearly designed for controllers first.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Performance 3.5 / 10
  • Originality 6 / 10
  • Multiplayer 4 / 10
  • Story 4.5 / 10