Game review
Age of Mythology: Retold
7.5 / 10
- Developer
- World's Edge, Forgotten Empires, Tantalus Media
- Publisher
- Xbox Game Studios
- Released
- 4 September 2024
- Platforms
- Windows, Xbox One, Xbox Series X|S
- Genre
- Real-Time Strategy
- Monetisation
- One-time purchase, with paid god/civilisation DLC packs and an Expansion Pass
- Players
- Online and LAN-style private multiplayer, co-op
The short version
Age of Mythology: Retold rebuilds the 2002 fantasy RTS classic with modern graphics, reusable god powers, and quality-of-life refinements critics rate highly — 83 on Metacritic from 57 reviews — and Steam's own userbase agrees, Very Positive at 90.6% across nearly 21,000 reviews. The strategy game underneath that score is genuinely strong. What keeps this from an uncomplicated recommendation is a pattern of decisions that have nothing to do with the RTS itself: a December 2024 update briefly enforced an always-online requirement even for offline single-player campaign missions, silently flagging players "ineligible to progress" if their connection blipped for even a second, before the developers walked it back to allow proper offline play. Separately, and still unresolved as a point of consumer trust, blood and skeletal remains that shipped free in the 2002 original were removed from Retold's launch version and later sold back as a paid "Blood & Bones" DLC pack — one tucked specifically inside the Expansion Pass, meaning even Premium Edition buyers didn't get it included.
Biggest strengths
- Reusable god powers, tied to a favor resource rather than one-time-use, are widely praised as a genuine gameplay improvement that adds real strategic depth over the 2002 original
- Visual overhaul is extensive and well-received even by veteran players directly comparing it to the original and its earlier Extended Edition
- Critics rated the remaster 83 on Metacritic from 57 reviews, "Generally Favorable" territory that reflects a genuinely well-executed modernisation of a 20-plus-year-old game
Biggest weaknesses
- A December 2024 update enforced an always-online connection requirement even for single-player campaign missions, silently flagging players "ineligible to progress" over brief connection interruptions — the single most-upvoted negative review on Steam, at over 1,700 votes, is specifically about this
- Blood, skeletal remains and progressive corpse decay present in the free 2002 original were removed from Retold at launch and later reintroduced only as a separate, paid "Blood & Bones" DLC pack bundled specifically inside the Expansion Pass — meaning it wasn't included even for players who bought the Premium Edition
- Multiple reviewers report the game's anti-cheat or anti-tamper system closing the game when it detects unrelated running processes, including legitimate tools like process explorers, with no clear explanation of what specifically triggers it
Who it's for: Longtime Age of Mythology fans and RTS players who want a classic done right on modern hardware will find one of the best-regarded remasters of the past few years underneath the controversies. Players specifically sensitive to always-online requirements or day-one content removed and resold should read the specific details below, since both are real, documented and verifiable rather than community exaggeration.
Our recommendation: Recommended for the RTS itself, which critics and the large majority of players rate highly and for good reason. Buy the base game for that experience, and go in informed about the Blood & Bones situation and the DLC/Expansion Pass structure specifically before spending extra on premium editions, since more than one detailed review reports those tiers not including what they were marketed as covering.
7.5 / 10
A remaster that earned its critical acclaim on the strategy game alone
Age of Mythology carved out a distinct identity within the Age of Empires family back in 2002 by trading historical civilisations for Greek, Egyptian, Norse and (in a later expansion) Atlantean mythology, giving each faction access to genuinely game-changing god powers and mythic units alongside conventional RTS base-building and combat. Retold rebuilds that game from the ground up for modern hardware, and by the measure that matters most — is the strategy game itself good — the answer from critics and the large majority of players is an emphatic yes. It sits at 83 on Metacritic from 57 critic reviews, solidly "Generally Favorable," and Steam's own userbase agrees even more strongly, Very Positive at 90.6% across nearly 21,000 reviews. Reusable god powers tied to a favor resource, rather than the original's one-time-use restriction, draw particular praise as a genuine strategic improvement, and the visual overhaul is extensive enough that veteran players directly comparing it to the 2002 original and its later Extended Edition consistently credit it as a real, worthwhile leap forward.
The always-online mistake, and how far it went before being reversed
None of that critical goodwill is what dominates the game's most-upvoted Steam review. In December 2024, an update introduced an always-online connection requirement that applied even to single-player campaign missions — content that runs entirely on the player's own machine and has no logical reason to depend on a server connection at all. Players reported a specific, infuriating failure mode: a brief internet hiccup during a mission would silently flag the save as "ineligible to progress," discovered only at the mission's end when the game informed the player their result wouldn't count and the mission needed to be replayed from scratch. The single most-upvoted negative review on the entire Steam page, sitting at over 1,700 votes from a reviewer with more than 138 hours logged, is specifically about this decision rather than anything to do with the RTS design underneath it. To the developers' credit, the requirement was walked back: campaigns and skirmish modes can now be played fully offline, with an online connection required only for the separate Arena of the Gods mode and actual online multiplayer, where it belongs. But the episode is a real, documented example of a beloved single-player-capable classic briefly being treated as though it needed the always-online assumptions of a live-service game, and it's understandable that the reviews from that specific window remain some of the most viscerally frustrated on the page.
Content removed, then resold
A second, more persistent sore point concerns Blood & Bones — quite literally. The 2002 original shipped with blood, skeletal remains for undead-adjacent units, and progressive corpse decay as standard, unremarkable features of its combat presentation. Retold's launch version removed all of it: skeletons became, in one reviewer's memorable phrasing, "pale skinny dudes," combat lost its blood entirely, and several goddesses including Aphrodite, Hekate and Rheia were redesigned with noticeably more coverage than their 2002 counterparts. Reasonable people can disagree about whether any specific one of those changes matters to them. What makes this a genuine consumer-trust issue rather than a simple aesthetic debate is what happened next: the removed content was eventually reintroduced, but only as a separately sold "Blood & Bones" DLC pack, bundled specifically inside the paid Expansion Pass rather than patched back into the base game for free. Reviewers who'd bought the Premium Edition specifically note that even that higher tier didn't include it, describing the situation as the exact opposite of what they understood the premium purchase to cover. Whether or not the original removal was driven by regional content requirements, as some players speculate, the pattern of stripping a free 2002 feature and selling it back years later is the more concrete, verifiable complaint, and it's a familiar shape this review has seen elsewhere in 2024's biggest remasters.
The rest of the friction
Beyond those two headline issues, a handful of more conventional technical complaints round out the negative review sample. Multiple players report the game's anti-cheat or anti-tamper protection closing the application outright when it detects certain running background processes, including legitimate diagnostic tools, with no in-game explanation of what specifically triggered the shutdown. Private, LAN-style multiplayer sessions are separately reported to desync reliably after 10 to 15 minutes even in unmodded games — a real problem for a title whose original audience frequently used exactly this kind of casual local play. And at least one detailed veteran review raises a fair, specific strategic complaint about changes to Titan and Wonder victory conditions reducing the viability of defensive playstyles that worked in the original, a legitimate design critique rather than a technical one.
Verdict
Age of Mythology: Retold is, underneath everything above, a genuinely excellent remaster of a beloved fantasy RTS — critics rate it highly, the large majority of its own massive player base agrees, and the specific gameplay refinements around god powers and quality-of-life improvements are real, substantive upgrades over the 2002 original. What keeps the full picture from matching that critical consensus is a run of decisions entirely separate from the strategy game itself: a since-reversed always-online mistake that briefly broke offline single-player, and a content-removal-then-resale pattern around Blood & Bones that remains unresolved as a point of consumer trust. Buy it for the RTS, which deserves its acclaim, and go in with clear eyes about what the premium tiers do and don't actually include.
Pros and cons
Pros
- Reusable god powers, tied to a favor resource rather than one-time-use, are widely praised as a genuine gameplay improvement that adds real strategic depth over the 2002 original
- Visual overhaul is extensive and well-received even by veteran players directly comparing it to the original and its earlier Extended Edition
- Critics rated the remaster 83 on Metacritic from 57 reviews, "Generally Favorable" territory that reflects a genuinely well-executed modernisation of a 20-plus-year-old game
- Campaign objective tracking and general quality-of-life improvements draw consistent praise even from otherwise critical reviewers
- The core mythological RTS structure — Greek, Egyptian, Norse and Atlantean pantheons with distinct god powers and mythic units — remains as distinctive within the RTS genre as it was in 2002
Cons
- A December 2024 update enforced an always-online connection requirement even for single-player campaign missions, silently flagging players "ineligible to progress" over brief connection interruptions — the single most-upvoted negative review on Steam, at over 1,700 votes, is specifically about this
- Blood, skeletal remains and progressive corpse decay present in the free 2002 original were removed from Retold at launch and later reintroduced only as a separate, paid "Blood & Bones" DLC pack bundled specifically inside the Expansion Pass — meaning it wasn't included even for players who bought the Premium Edition
- Multiple reviewers report the game's anti-cheat or anti-tamper system closing the game when it detects unrelated running processes, including legitimate tools like process explorers, with no clear explanation of what specifically triggers it
- Private LAN-style multiplayer sessions are reported by multiple reviewers to reliably desync after 10-15 minutes even without mods, a specific and repeatable technical problem for a game whose original appeal included exactly this kind of casual local play
- At least one detailed veteran review argues that changes to Titan and Wonder victory conditions have reduced strategic variety compared to the original, specifically removing viable defensive/turtling playstyles that longtime players relied on