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Xbox game reviews

143 games we have reviewed that run on Xbox, best first.

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143 reviews

Baldur's Gate 3

Three years and eight patches after launch, Larian's D&D epic is still the reference point for what "your choices matter" is supposed to mean — and its two real weaknesses, a lopsided third act and a ruleset that rewards system mastery over roleplay, haven't gone anywhere either.

9.5 / 10

Reviewed

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Dark Souls III

FromSoftware's fastest, most aggressive Souls game turns everything the trilogy built up to that point — punishing combat, colossal bosses, environmental storytelling — up to a final, deliberate intensity, and closes the series out as close to a masterpiece as it gets.

9.5 / 10

Reviewed

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Elden Ring

FromSoftware took the tight, authored corridors of the Souls formula and let them loose across an entire continent, trading hand-guided pacing for a world you're free to get lost, lost again, and overpowered in on your own terms.

9 / 10

Reviewed

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Hades

Supergiant welded a fully voiced, choice-reactive narrative onto the bones of a permadeath roguelite and made death itself the mechanism that moves the story forward — a look at why the original Hades still reads as close to a solved design problem five years and one full sequel later.

9 / 10

Reviewed

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Minecraft

Fifteen years past release, the hardest part of reviewing Minecraft isn't judging whether it's good — it's telling a new buyer which of its two incompatible engines to actually install, and being honest about what stopped changing while the block count kept climbing.

9 / 10

Reviewed

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Persona 5 Royal

The version of Persona 5 that's actually for sale everywhere now, and the one worth reviewing on its own mechanical terms — a turn-based JRPG whose real engine isn't the combat or the style, it's a calendar that turns every evening into a resource-allocation decision with consequences that outlast the day.

9 / 10

Reviewed

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Stardew Valley

A decade on, the thing that still makes Stardew Valley work isn't the farm, it's the clock — energy, daylight and a hard seasonal deadline turned into the best progression pressure the genre has ever built, even if the pressure quietly switches off once you're rich.

9 / 10

Reviewed

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CrossCode

An action RPG about playing an MMO, built around one verb — throwing an energy ball that ricochets off walls — that does double duty as the combat system and the language every dungeon puzzle is written in.

8.5 / 10

Reviewed

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Dead Cells

Motion Twin's roguelite metroidvania turned a simple pitch — permadeath runs through a procedurally reassembled castle — into one of the best-supported action games on Steam, and it mostly still holds up now that the studio behind its five years of updates has closed the book.

8.5 / 10

Reviewed

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