Terraria
A 2011 sandbox that turned "dig, build, fight" into a full RPG and never stopped growing — fifteen years and counting of free updates, still one of the best-value games on Steam.
9.5 / 10
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65 Adventure games reviewed and scored, best first.
65 reviews
A 2011 sandbox that turned "dig, build, fight" into a full RPG and never stopped growing — fifteen years and counting of free updates, still one of the best-value games on Steam.
9.5 / 10
The first 3D Zelda didn't just adapt a 2D formula to a new dimension — it solved the problems that new dimension created, and the industry has been using its answers ever since. A retrospective on the N64 original, with a clear steer on which version to actually play today.
9.5 / 10
A near-universally acclaimed reinvention of the series into a slower, more personal Norse epic — praised almost unanimously, with an honest, considered minority of longtime original-series fans who miss the classic combat, and a real, recurring Steam Deck "Verified" labeling problem tied to a documented memory leak.
9 / 10
Still the best case anyone has made for virtual reality, six years on — 98.3% positive, and the loudest criticism on its store page is a launch-day review that says "in its current state".
9 / 10
FromSoftware throws out the build variety and co-op that define its other games and replaces them with a single unbreakable rule — get better at deflecting, or don't get past this boss — and turns that gamble into one of the sharpest action games ever made.
9 / 10
Hazelight Studios' co-op action-adventure follow-up to 2021's Game of the Year winner It Takes Two, drawing Overwhelmingly Positive reviews and near-universal praise for its inventive, constantly-shifting gameplay and unusually generous Friend's Pass model — with a smaller, coherent minority of the same fanbase arguing its writing and characters fall short of its predecessor.
9 / 10
The Paper Mario game a huge share of its own reviewers say Nintendo stopped making — turn-based RPG combat, real puzzle-solving abilities, genuine charm — built by a small independent team instead, and rarely called out for anything beyond a handful of specific, old-school JRPG design choices.
8.5 / 10
The former Telltale team proved the choice-driven narrative game was never dead, just badly run — four million copies, a BAFTA and 97.5% across 181,617 reviews, most of whose complaints are about a release schedule that has since ended.
8.5 / 10
A point-and-click adventure dressed as a 1996 educational CD-ROM, with something wrong underneath it. One of the highest-rated games on Steam this year at 99% positive — and its single-save-file design is the reason that number isn't higher still.
8.5 / 10
A short, genuinely inventive puzzle adventure that reaches outside the game window to talk to you — 98.3% positive, and if you're on Linux or Steam Deck you should buy a different version of it.
8.5 / 10
Four years on, 97.2% positive across 176,389 reviews — and its critics are still arguing that the only reason it scores that well is that you play as a cat.
8.5 / 10
A game about a small fox that hands you an instruction manual in a language you can't read and lets that single idea carry an entire adventure — and a soulslike hiding inside a Zelda costume, which is where most of its arguments start.
8.5 / 10
A gorgeous, funky Jet Set Radio successor that 97.8% of players love — and whose critics land the same blow every time: it understood that the original was cool without understanding why.
8 / 10
A spearfishing roguelite and a sushi restaurant manager share one save file, and the join is the best thing about it — what you catch by day is what you sell by night. The game just won't stop adding new systems on top of that, long after the core two have proven they didn't need the help.
8 / 10
Hazelight Studios' GAME OF THE YEAR-winning co-op adventure remains one of gaming's most celebrated couch-co-op experiences, Overwhelmingly Positive across more than 266,000 Steam reviews and independently confirmed to have sold over 23 million copies — undercut for a real, recurring minority of players by a genuinely dark, forced late-game "torture" sequence, and by online connectivity friction this review can confirm was substantially, though not entirely, fixed by a documented May 2024 update removing the mandatory EA Launcher requirement.
8 / 10
A near-universally beloved web-swinging superhero game whose PC port has carried an unresolved, save-corrupting crash bug since the day it launched — persisting across three years of patches and still blocking full completion for some players.
8 / 10
A genuinely fresh, emotionally resonant sci-fi shoot-and-hack adventure from Capcom, six years after its original 2020 announcement, praised near-universally for its unusual father-daughter bond and inventive combat — undercut for a real, consistently repeated share of the sample by a combat loop that grows repetitive in its back half, and by genuine, well-documented Denuvo DRM access problems affecting even paying, non-piloting players.
8 / 10
A visually extraordinary, deeply personal Southern Gothic folktale from Compulsion Games, praised almost universally for its art, music and story, undercut by a real, consistently repeated complaint that its combat grows tedious well before the credits roll — released into a genuinely poignant real-world backdrop in which Xbox reportedly began shutting down the studio that made it only months after publicly celebrating its Peabody Award win.
8 / 10
A cozy management game about dying, and one of the few games that earns the crying its reviews describe. The management half is fetch quests and minigames — which is the honest thing to tell you, because the store page sells it the other way round.
8 / 10
A game whose central mechanic is a 400-day countdown that runs whether you play or not — the most literal treatment of idle time anyone has attempted, and it's 92.3% positive six years on.
8 / 10
A puzzle game built around one genuinely brilliant idea — photographs you place in the world become the world, letting you reshape reality by swapping what a picture shows for what's actually there — undercut by a runtime and a script that its own fans agree don't live up to the mechanic carrying them.
8 / 10
Ubisoft rebuilt Assassin's Creed IV: Black Flag from the ground up on the current Anvil engine rather than simply upscaling it, and the parts that made the 2013 original a fan favourite — Edward Kenway, the Jackdaw, the whole rotten, beautiful Caribbean — survive the trip largely intact. What doesn't survive as cleanly is some of the combat identity Ubisoft chose to strip out along the way.
7.5 / 10
A genuinely bizarre, endlessly quotable first-person incremental game about growing berries and sacrificing them to a sentient hole — Overwhelmingly Positive across more than 8,000 reviews and driven to virality by a streamer discovery, with an honest, consistent minority complaint that its horror-tinged mystery and mid-game unlock tree don't live up to the strength of its opening hook.
7.5 / 10
A charming, wildly inventive indie 3D platformer from a small team, its tongue-swinging, free-climbing movement earning direct, specific comparisons to Super Mario Odyssey and A Hat in Time — undercut by real, honestly documented technical rough edges, including soft-locks and physics inconsistencies, that an exceptionally responsive developer has spent months patching at a near-daily cadence since launch.
7.5 / 10