Key art for Chants of Sennaar

Game review

Chants of Sennaar

8 / 10

Developer
Rundisc
Publisher
Focus Entertainment
Released
5 September 2023
Platforms
Windows
Genre
Puzzle Adventure
Monetisation
One-time purchase, no in-game store
Players
Single-player only

The short version

Chants of Sennaar is Rundisc's language-deciphering puzzle adventure, published by Focus Entertainment, sending a robed Traveler up a Tower of Babel-inspired structure to learn five distinct invented languages and reunite its divided peoples. Released 5 September 2023, it holds 33,660 Steam reviews at Overwhelmingly Positive, roughly 98.2%, with recent sentiment holding close at 97%. This review's read of a substantial share of both samples finds close to universal praise for its central hook — genuine, deduction-based language learning through pure observation — set against a dominant, specific complaint that stealth sections and padding between puzzle areas actively work against the calm, deductive pace the core mechanic establishes. A real EULA controversy also surfaced at launch, which this review reports alongside Focus Entertainment's public clarification and the subsequent amendment.

Biggest strengths

  • The core language-deciphering mechanic draws close to universal, specific praise as genuinely original, rewarding pure observation and deduction rather than trial and error or hints
  • Each of the five civilisations the player encounters has a distinct visual identity and invented language, which reviewers credit with real craft and worldbuilding coherence
  • Art direction earns consistent praise, with each tower level's aesthetic shift reinforcing the sense of ascending through genuinely different cultures

Biggest weaknesses

  • Stealth sections are this review's single most dominant, specific complaint, with reviewers describing them as clashing tonally and mechanically with the calm, deductive pace the language puzzles establish, and in some cases blocking progress entirely
  • Padding between puzzle areas — slow walking speed, no map, backtracking through sewer-style labyrinths — draws consistent, specific frustration as filler that dilutes rather than extends the core experience
  • A meaningful share of dedicated puzzle fans argue the languages themselves are too simple, with an in-game auto-translator feature specifically criticised for undermining the deduction the marketing promises

Who it's for: Fans of deduction-based puzzle games like The Witness or Lingo who want a genuinely original core mechanic; less suited to players who dislike stealth sections or slow, padded traversal breaking up their puzzle-solving.

Our recommendation: A genuinely original puzzle concept, expertly executed at its core and let down by filler mechanics surrounding it — worth playing for the language-deciphering alone, with patience for the sections in between.

8 / 10

Introduction

Chants of Sennaar sends a robed Traveler climbing a Tower of Babel-inspired structure, learning to read and speak five entirely invented languages spoken by five separated, mutually distrustful peoples, using nothing but observation, context and deduction. Developed by Rundisc and published by Focus Entertainment, it released 5 September 2023 for NZ$29.99. Over two years on, it holds 33,660 Steam reviews sitting at Overwhelmingly Positive, roughly 98.2%, with recent sentiment holding close at 97% across its most recent 100 English reviews. This review reads a substantial share of both the negative and positive samples, and finds a game whose central idea draws close to universal acclaim, paired with a specific, dominant complaint about what surrounds it.

A genuinely original core mechanic

Start with what draws the clearest, most consistent praise across this review's sample: the language-deciphering itself. Reviewers repeatedly credit Chants of Sennaar with a genuinely original puzzle hook, learning each civilisation's written and spoken language purely through context, repetition and observed behaviour rather than lookup tables or hand-holding. The five distinct cultures the player encounters each carry their own visual identity and invented script, and reviewers credit the design with real coherence — the tower's ascending levels feel like genuinely different societies rather than reskinned versions of the same puzzle mechanic. Art direction draws matching, consistent praise, reinforcing each level's cultural shift with real visual craft.

A dominant complaint about what surrounds the puzzles

Set against that acclaim, this review's sample shows unusually strong agreement on where the game falls short, and it isn't the puzzles themselves — it's the mechanics packed in around them. Stealth sections are this review's single most-mentioned specific complaint, appearing across nearly half of the negative sample read, with reviewers describing clunky, punishing sneaking sequences that clash badly with the calm, deductive rhythm the language puzzles establish; more than one reviewer reported getting genuinely stuck on a stealth section rather than a language puzzle. Padding compounds the frustration — slow walking speed without a map, extended backtracking through sewer-like labyrinths, and slide-puzzle detours draw consistent, specific criticism as filler diluting rather than extending the core experience. One reviewer, comparing the pattern to COCOON, specifically named this as an emerging subgenre problem: "a unique gimmick and beautiful presentation are paired with repetitive easy tasks masquerading as puzzles" — an observation this review's own read of the wider 2023 puzzle-adventure field independently corroborates. A smaller, more specialised complaint comes from dedicated puzzle fans, several of whom argue the languages themselves stay too simple across all five chapters, and that an in-game auto-translator feature undermines the deduction the game's marketing promises by supplying answers too readily.

A real EULA controversy, reported alongside the publisher's response

This review would be incomplete without addressing a specific, well-documented controversy from launch: Focus Entertainment's end-user licence agreement drew serious concern from players over broad data-collection language, with detailed reviews citing specific clauses — including passages some readers interpreted as covering password collection — and one popular review specifically warning EU players the terms might not comply with regional privacy law. This isn't a single, low-vote allegation; it's a pattern that recurred across multiple detailed, highly upvoted reviews in late 2023. Focus Entertainment has since stated publicly that no personal data, including passwords, is actually collected through Chants of Sennaar specifically, explaining the alarming language came from a standardised EULA template used across its broader catalogue that included provisions not applicable to this game, and the terms have since been amended, including removal of a clause about data retention after uninstallation. This review reports both the original concern and the publisher's clarification rather than adjudicating between them, since verifying what a EULA's fine print actually enables is outside what a review corpus can settle — but readers concerned about the issue should know it was real, specific, and has a documented public response attached to it.

Final Verdict

Chants of Sennaar earns its Overwhelmingly Positive standing through a puzzle concept this review's sample agrees on almost without exception: genuinely original, deduction-based language learning executed with real craft across five distinct, well-realised cultures. What keeps this from an even higher score is a specific, dominant complaint about the mechanics wrapped around that core idea — stealth sections reviewers describe as actively working against the game's own pacing, and padding that dilutes rather than extends the puzzle content that's actually worth playing for. For players willing to push through the parts that aren't language puzzles to reach the parts that are, Chants of Sennaar delivers something genuinely few other games attempt.

Pros and cons

Pros

  • The core language-deciphering mechanic draws close to universal, specific praise as genuinely original, rewarding pure observation and deduction rather than trial and error or hints
  • Each of the five civilisations the player encounters has a distinct visual identity and invented language, which reviewers credit with real craft and worldbuilding coherence
  • Art direction earns consistent praise, with each tower level's aesthetic shift reinforcing the sense of ascending through genuinely different cultures
  • Steam's own achievement data shows roughly half of all owners reach one of the game's two endings, a healthy completion rate for a puzzle game of this length

Cons

  • Stealth sections are this review's single most dominant, specific complaint, with reviewers describing them as clashing tonally and mechanically with the calm, deductive pace the language puzzles establish, and in some cases blocking progress entirely
  • Padding between puzzle areas — slow walking speed, no map, backtracking through sewer-style labyrinths — draws consistent, specific frustration as filler that dilutes rather than extends the core experience
  • A meaningful share of dedicated puzzle fans argue the languages themselves are too simple, with an in-game auto-translator feature specifically criticised for undermining the deduction the marketing promises
  • Focus Entertainment's standard EULA drew a real, well-documented controversy at launch over broad data-collection language, including passages some reviewers read as covering password collection; the publisher has since stated no such data is actually collected for this game and amended the terms, which this review reports as the current, clarified state

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8.5 / 10
  • Sound 7.5 / 10
  • Value 7.5 / 10
  • Originality 8.5 / 10
  • Story 6.5 / 10