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Landmarks

62 one-off places anchor the stretches between towns — each with its own story, and most with something worth fighting or finding.

Landmarks are the Long Road's punctuation. Between settlements, every region places two or three hand-built sites — a broken fort, a drowned chapel, a god's hand rising out of a field — that mark where you are and, usually, hide something: a tougher fight, a mini-boss, a view worth the detour. The stories below are the same ones the game itself tells.

Wanderer's Rest

  • Beacon Hill — A grassy rise NE of town; the Hollow Crown shows on the far horizon.

Thornwald

  • The Elderheart — A colossal ancient tree at the forest’s heart.
  • Forest Shrine — A moss-grown shrine in a hidden clearing.

Greyfell Hills

  • Old Watchtower — A ruined tower on the ridge; long sightlines north.
  • Deepdelve Mine — A mine cut into the hillside; a vault lies deep within.
  • The Ruined Fort — A broken fort guarding the road — now a bandit den.

Grimvale

  • The Ruined Bridge — A collapsed span over the gorge — a deadly choke point.
  • The Old Battlefield — Bones and broken wagons — travellers who never made it.

Blackfen

  • The Drowned Chapel — A chapel half-swallowed by the swamp; the Drowned King waits.
  • Gravewater Yard — A sodden graveyard beside the refuge.

Hoarfell Reach

  • The Frozen Wyrm — A dragon’s skeleton entombed in blue ice.
  • The Frozen Falls — A waterfall stopped mid-fall by the cold.

The Cinderlands

  • The Black Fortress — A blackened fortress; the Emberlord rules the ash.
  • The Fallen Colossus — A shattered giant statue across the wastes.

The Hollow Crown

  • The Ancient Gate — The broken gate of the Hollow Crown.
  • The Stone Circle — A ring of standing stones below the citadel.

Crownwatch March

  • Kingless Watch — An abandoned watchtower looking back toward the Hollow Crown.
  • The Broken Mile — A long ruin of wagons and supply markers from the first failed frontier road.

Greymill Crossing

  • The Old Toll Bridge — Two collapsed toll houses flank the river crossing.
  • Crow Lantern Field — Lanterns and grave posts mark travellers taken by the river road.

Thornmere Fen

  • The Drowned Shrine — A half-submerged shrine in the reeds, still receiving offerings.
  • The Sunken Bell — A church bell half-buried in mud, rung only by floodwater.

Old Veyr

  • Veyr Market Ruins — A destroyed market square where stalls still line the broken street.
  • Pale Orchard — Dead white trees grow in an old noble orchard.

Highmere Pass

  • Highpass Bones — Giant bones rib the mountain pass above the hold.
  • Stonehand Shrine — A huge stone hand rises from the scree beside a narrow pass.

Blackroot Wilds

  • The Root Gate — Twisted roots form an arch into Blackroot territory.
  • Blackroot Stone Circle — A quiet ring where glowing roots knot through old stones.

The Last Cairn

  • The Last Cairn — The final cairn before the level-200 frontier.

The Dusk Frontier

  • Ashen Camp — A warlord camp raised inside a burned village.

The Gilded Vale

  • The Sun-Gate — The empire’s shattered eastern arch; dawn shows through the break.
  • The Herd Stones — Standing stones worn smooth by wild herds scratching their flanks.

Sporewood

  • The Elder Cap — A mushroom the size of a keep; Glimmercap farmers tap its stem.
  • The Spore Ring — A perfect fairy ring where the air glitters with drifting spores.

The Shattered Coast

  • Wreck of the Dawnbreaker — The flagship of the old fleet, broken-backed on the rocks below the cliff.
  • The Salt Light — A ruined lighthouse on the point; its fire has been cold for a century.

The Glasswind Reach

  • The Glass Crater — Something struck here hot enough to turn the dunes to glass.
  • Leviathan Ribs — Sun-bleached ribs of a desert leviathan arch over the caravan road.

The Sundering Field

  • The Sword of the Fallen — A colossal blade driven into the earth marks where the line broke.
  • The Long Trench — The old front line: stakes, wrecked engines and unclaimed banners.

The Eldenwood

  • The First Tree — Older than the empire, older than the road. The forest grew from it.
  • The Root Shrine — Elderhollow’s druids leave offerings in a hollow beneath the roots.

The Weeping Fen

  • The Funeral Fleet — Barges bearing the capital’s dead sank here; their lanterns still burn.
  • Bell of the Drowned Parish — A chapel bell rises from the black water. Some nights it rings.

Starfall Valley

  • The Fallen Star — The crater still glows. The crystal grew outward from it like frost.
  • The Resonance Stones — Crystal-shot monoliths that hum when the star-glow brightens.

Veyrath, the Fallen Capital

  • Throne Plaza — The empty seat of the empire, open to the sky in a field of rubble.
  • The Broken Colossus — The Last King’s statue lies in pieces along the processional way.

The Blightmarrow

  • The Marrow Wound — The centre of the corruption. The ground does not heal here.
  • The Warded Cairns — Rune-cut cairns raised by the Bastion to pin the blight in place.

Gloamspire Pass

  • The Underway Gate — A sealed gate into the mountain’s dark; Deepwatch mines around it, never through it.
  • The Ore Terraces — Stepped cliffs veined with ore, worked by lamplight.

Aurorafell

  • The Frozen Titan — A titan sleeps whole inside the glacier. The Abbey prays it never wakes.
  • The Aurora Shrine — Under the standing lights, the monks keep a shrine of clear ice.

The Titanfall Barrens

  • The Skull Cathedral — A titan’s skull, tall as a chapel; hunters camp in its jaw.
  • The Ribcage Road — The road runs beneath a titan’s ribs for half a mile.

The Cindermaw

  • The Lava Falls — Molten rock pours off the ridge in slow, bright ropes.
  • The Obsidian Forge-Ruins — The empire forged its great arms here. Forgeheart works what is left.

The Godsgrave Marches

  • The Fallen God’s Hand — Fingers taller than towers, half-buried where they fell.
  • Pantheon Row — The processional of the gods, every statue beheaded by the Sundering.

The Forgotten Sanctum

  • The Forgotten Sanctum — The temple where the Sundering began. The road ends at its doors.
  • The Dawn Shrine — A last pocket of quiet, tended by no one, before the temple doors.

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Last reviewed: 2026-07-29 · region facts are generated from the live game data.