Recommended level: roughly 81–100. Monster strength in Wanderer rises steadily with distance east, so the west edge of a region is always gentler than its east edge.
The region
A divided riverland where the empire's mills still turn on drowned wheels. Greymill Crossing town holds the bridges, and the river splits the region into a tamer west bank and a rougher east. The Old Toll Bridge and its resident toll-wraith are a rite of passage — pay in blood or don't cross.
The riverland is generous with resources and encounters alike; it's a natural place to grind out the level nineties before the fens.
Settlements
Towns are safe ground — hostile creatures will not follow you past the boundary.
| Settlement | Character | Services |
|---|---|---|
| Greymill Crossing | river town | General store |
Landmarks
- The Old Toll Bridge — Two collapsed toll houses flank the river crossing.
- Crow Lantern Field — Lanterns and grave posts mark travellers taken by the river road.
What you'll fight
The creatures native to Greymill Crossing, from the live bestiary. Levels shown are each creature's base strength — encounters scale with how deep into the region you've walked.
| Creature | Level |
|---|---|
| Drowned Tollkeeper | 118 |
| Greymill Heron | 123 |
| Riverbank Stalker | 124 |
| Old Road Ghost | 130 |
Mining
Rock fields in this region carry: Void. You will need a pickaxe of the appropriate tier — see the mining guide.
Getting here
Greymill Crossing sits east of Crownwatch March, with Thornmere Fen beyond its far border. Teleport scrolls (sold at Wanderer's Rest, 1,000 coins) can return you instantly to any town you have already discovered, which makes the first walk through a region the only slow one.