Recommended level: roughly 90–112. Monster strength in Wanderer rises steadily with distance east, so the west edge of a region is always gentler than its east edge.
The region
Lantern country. Thornmere Fen is crossed on raised board-paths above black water, with crow-lanterns marking the only safe lines. The stilt town of Thornmere is small but complete, and the drowned shrine and sunken bell reward wanderers who leave the boards — briefly, and carefully.
Stay on the paths at low health. The fen's ambushers specialise in catching travellers mid-crossing where retreat means a swim.
Settlements
Towns are safe ground — hostile creatures will not follow you past the boundary.
| Settlement | Character | Services |
|---|---|---|
| Thornmere | swamp town | General store |
Landmarks
- The Drowned Shrine — A half-submerged shrine in the reeds, still receiving offerings.
- The Sunken Bell — A church bell half-buried in mud, rung only by floodwater.
What you'll fight
The creatures native to Thornmere Fen, from the live bestiary. Levels shown are each creature's base strength — encounters scale with how deep into the region you've walked.
| Creature | Level |
|---|---|
| Mire Crawler | 134 |
| Lantern Moth | 136 |
| Thorn Beast | 140 |
| Drowned Shrine Wraith | 145 |
Getting here
Thornmere Fen sits east of Greymill Crossing, with Old Veyr beyond its far border. Teleport scrolls (sold at Wanderer's Rest, 1,000 coins) can return you instantly to any town you have already discovered, which makes the first walk through a region the only slow one.