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The Cinderlands

Volcanic badlands of lava, ash and blackened ruins — the deadliest open ground.

Recommended level: roughly 52–70. Monster strength in Wanderer rises steadily with distance east, so the west edge of a region is always gentler than its east edge.

The Emberlord rises — the Ashen Wastes boss encounter, uncut.

The region

The Cinderlands are the end of the old world's comfort. Lava seams glow through cracked basalt, ash storms shorten the horizon, and Cinderwatch war camp is less a town than a fortified pause. The Ashen Fortress and the Fallen Colossus are two of the corridor's great sights — and two of its nastiest ambush grounds.

This is the region where offline planning starts to matter. Set a deliberate offline mode before you put the game down; the Cinderlands punish an idle explorer harder than anywhere before them.

Settlements

Towns are safe ground — hostile creatures will not follow you past the boundary.

SettlementCharacterServices
Cinderwatchwar campBlacksmith (furnace, anvil & tempering bench)

Landmarks

  • The Black Fortress — A blackened fortress; the Emberlord rules the ash.
  • The Fallen Colossus — A shattered giant statue across the wastes.

What you'll fight

The creatures native to The Cinderlands, from the live bestiary. Levels shown are each creature's base strength — encounters scale with how deep into the region you've walked.

CreatureLevel
Cinder Hound46
Ash Marauder53
Cinder Ogre64
Ember Drake71
Ash Revenant72
Storm Wraith77
Magma Devil80
Cinder Moth84

Getting here

The Cinderlands sits east of Hoarfell Reach, with The Hollow Crown beyond its far border. Teleport scrolls (sold at Wanderer's Rest, 1,000 coins) can return you instantly to any town you have already discovered, which makes the first walk through a region the only slow one.

Nearby

Last reviewed: 2026-07-29 · region facts are generated from the live game data.