Recommended level: roughly 267–307. Monster strength in Wanderer rises steadily with distance east, so the west edge of a region is always gentler than its east edge.
The region
The final approach. Shattered statues of forgotten gods line the marches — the god's hand rising from the earth, pantheon row silent on both sides — and the Last Vigil camp is the last fire on the entire road. Everything here is scaled for the end of a very long journey.
Bands reach into the three hundreds. If you can hold the Marches, you're ready for the doors.
Settlements
Towns are safe ground — hostile creatures will not follow you past the boundary.
| Settlement | Character | Services |
|---|---|---|
| The Last Vigil | final camp | General store, Blacksmith (furnace, anvil & tempering bench) |
Landmarks
- The Fallen God’s Hand — Fingers taller than towers, half-buried where they fell.
- Pantheon Row — The processional of the gods, every statue beheaded by the Sundering.
What you'll fight
The creatures native to The Godsgrave Marches, from the live bestiary. Levels shown are each creature's base strength — encounters scale with how deep into the region you've walked.
| Creature | Level |
|---|---|
| Godshard Sentinel | 382 |
| Gravebell Warden | 386 |
| Pantheon Wraith | 388 |
| Fallen Idol | 393 |
| Seraph Husk | 394 |
Getting here
The Godsgrave Marches sits east of The Cindermaw, with The Forgotten Sanctum beyond its far border. Teleport scrolls (sold at Wanderer's Rest, 1,000 coins) can return you instantly to any town you have already discovered, which makes the first walk through a region the only slow one.