Recommended level: roughly 276–312. Monster strength in Wanderer rises steadily with distance east, so the west edge of a region is always gentler than its east edge.

The region
The end of the Long Road: the temple where the Sundering began. The Forgotten Sanctum is part region, part final dungeon, and the corridor's ultimate destination — the place every milestone since Wanderer's Rest has been counting toward.
What waits inside is for you to find. The dawn shrine outside the doors is the traditional spot for the screenshot.
Settlements
No permanent settlement holds this stretch of the road — plan your supplies around the neighbouring regions.
Landmarks
- The Forgotten Sanctum — The temple where the Sundering began. The road ends at its doors.
- The Dawn Shrine — A last pocket of quiet, tended by no one, before the temple doors.
What you'll fight
The creatures native to The Forgotten Sanctum, from the live bestiary. Levels shown are each creature's base strength — encounters scale with how deep into the region you've walked.
| Creature | Level |
|---|---|
| Sanctum Doorwarden | 395 |
| Echo of the Sundering | 398 |
| Temple Executioner | 400 |
| Dawnless Wyrm | 400 |
Getting here
The Forgotten Sanctum sits east of The Godsgrave Marches — it is the final region of the Long Road. Teleport scrolls (sold at Wanderer's Rest, 1,000 coins) can return you instantly to any town you have already discovered, which makes the first walk through a region the only slow one.