Recommended level: roughly 179–210. Monster strength in Wanderer rises steadily with distance east, so the west edge of a region is always gentler than its east edge.
The region
The empire's army fell here in a single day, and the region is the battlefield, preserved: trench lines, the Sword of the Fallen standing point-down on the horizon, and Reclaimers' Foothold picking through the wreckage. Encounters lean heavily into the martial — dead soldiery that remembers its drill.
For smiths, the Foothold camp and Gravedigger's forge west of here bracket some of the best late-ore country in the game.
Settlements
Towns are safe ground — hostile creatures will not follow you past the boundary.
| Settlement | Character | Services |
|---|---|---|
| Gravedigger's Rest | war camp | Blacksmith (furnace, anvil & tempering bench) |
Landmarks
- The Sword of the Fallen — A colossal blade driven into the earth marks where the line broke.
- The Long Trench — The old front line: stakes, wrecked engines and unclaimed banners.
What you'll fight
The creatures native to The Sundering Field, from the live bestiary. Levels shown are each creature's base strength — encounters scale with how deep into the region you've walked.
| Creature | Level |
|---|---|
| Rusted Revenant | 257 |
| Trench Ghoul | 262 |
| Battlefield Carrion | 264 |
| Siegewright's Shade | 268 |
Getting here
The Sundering Field sits east of The Glasswind Reach, with The Eldenwood beyond its far border. Teleport scrolls (sold at Wanderer's Rest, 1,000 coins) can return you instantly to any town you have already discovered, which makes the first walk through a region the only slow one.