Recommended level: roughly 155–180. Monster strength in Wanderer rises steadily with distance east, so the west edge of a region is always gentler than its east edge.
The region
A forest where the trees are mushrooms and the light comes up from the ground. Glimmercap Hollow farms the spores; the elder cap and the spore ring are the region's landmarks and both look like nowhere else in the game. The Sporewood's creatures poison and confuse rather than bludgeon.
It is also simply beautiful. If you're going to walk a stretch of the frontier for the sake of walking it, walk this one at night.
Settlements
Towns are safe ground — hostile creatures will not follow you past the boundary.
| Settlement | Character | Services |
|---|---|---|
| Glimmercap Hollow | mushroom village | General store |
Landmarks
- The Elder Cap — A mushroom the size of a keep; Glimmercap farmers tap its stem.
- The Spore Ring — A perfect fairy ring where the air glitters with drifting spores.
What you'll fight
The creatures native to Sporewood, from the live bestiary. Levels shown are each creature's base strength — encounters scale with how deep into the region you've walked.
| Creature | Level |
|---|---|
| Spore Shambler | 220 |
| Spore Moth | 225 |
| Glimmercap Lurker | 226 |
| Mycelium Brute | 231 |
Getting here
Sporewood sits east of The Gilded Vale, with The Shattered Coast beyond its far border. Teleport scrolls (sold at Wanderer's Rest, 1,000 coins) can return you instantly to any town you have already discovered, which makes the first walk through a region the only slow one.