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Games released in 2023

65 games released in 2023 and reviewed here, best first.

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65 reviews

Baldur's Gate 3

Three years and eight patches after launch, Larian's D&D epic is still the reference point for what "your choices matter" is supposed to mean — and its two real weaknesses, a lopsided third act and a ruleset that rewards system mastery over roleplay, haven't gone anywhere either.

9.5 / 10

Reviewed

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Hi-Fi RUSH

Tango Gameworks' rhythm-action surprise remains Overwhelmingly Positive across nearly 36,000 Steam reviews, widely regarded as one of the finest games Xbox has published in a decade — a reputation shadowed by a genuinely poignant, fully documented history this review can confirm in

9 / 10

Reviewed

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Crab Champions

A roguelite shooter about a crab with a gun, 98% positive across 26,943 English reviews — and the only people complaining have sixty to two hundred hours in it and think the balance patches ruined their favourite build.

8.5 / 10

Reviewed

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Resident Evil 4

A masterfully modernized remake of one of gaming's most influential horror games — briefly and seriously undermined in early 2026 by a new anti-piracy DRM that tanked performance on an already three-year-old game, until Capcom reversed it within a month.

8.5 / 10

Reviewed

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Sea of Stars

Sabotage Studio's turn-based RPG borrows Chrono Trigger's parts openly and reassembles them well — timed hits, a lock-breaking combat layer and a day/night mechanic that actually changes puzzles — but the writing never catches up to the systems around it.

8.5 / 10

Reviewed

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Amnesia: The Bunker

Frictional Games' boldest genre pivot yet — a tense, resource-scarce, Alien: Isolation-style stalker horror game that thrilled a large majority of reviewers, while a real and consistent minority of longtime series fans miss the puzzle-driven, story-rich horror the studio built its reputation on.

8 / 10

Reviewed

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Boneraiser Minions

A gothic, minion-summoning take on the Vampire Survivors-style bullet-heaven, built and continuously expanded by a solo developer whose dedication reviewers single out almost as often as the game itself — with one consistent, legitimate complaint about visual clarity in busy fights.

8 / 10

Reviewed

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Brotato

Blobfish's one-person arena shooter hands a potato six weapon slots and lets stat stacking do the rest — a review of how far chips-in-the-shop decision-making carries a twenty-wave run, and where the plain presentation and a few solved builds hold it back.

8 / 10

Reviewed

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Cassette Beasts

An open-world monster-taming RPG whose fusion system — combining any two monster forms into a unique creature with its own hand-drawn sprite — has become its signature achievement, built by a two-person team and beloved for exactly that kind of ambition.

8 / 10

Reviewed

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Idle Iktah

A free incremental RPG that hides a genuinely deep skill web behind a calm Pacific Northwest setting — and then puts a price on the one resource an idle game trades in, time away.

8 / 10

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Lies of P

A Belle Époque retelling of Pinocchio that wears its Bloodborne influence on its sleeve, then earns the comparison with a weapon-assembly system and a guard-timing mechanic good enough to stand on their own.

8 / 10

Reviewed

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Unnamed Space Idle

A solo developer's sci-fi idle game with over ten interlocking systems and players who have logged thousands of hours apiece. The reception is Very Positive, and the one recurring complaint is that late-game progress stops rewarding curiosity and starts demanding one correct answer.

8 / 10

Reviewed

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Viewfinder

A puzzle game built around one genuinely brilliant idea — photographs you place in the world become the world, letting you reshape reality by swapping what a picture shows for what's actually there — undercut by a runtime and a script that its own fans agree don't live up to the mechanic carrying them.

8 / 10

Reviewed

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Wartales

Shiro Games' open-world mercenary RPG treats a company of sellswords as a small business — wages, food, gear repair and prisoners are the real spreadsheet, and combat is what happens when that spreadsheet goes wrong.

8 / 10

Reviewed

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Backpack Hero

Backpack Hero turns the inventory screen itself into the entire combat system — item shape, orientation and neighbouring slots decide what a fight looks like, not a separate stats page. A look at whether that idea, and the game built around it, survived the jump from a free browser prototype to a finished commercial release the developer has since gone quiet on.

7.5 / 10

Reviewed

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Barotrauma

A submarine survival-horror sim where the alien monsters outside are rarely the reason a run ends badly — its own review corpus is unusually consistent that the biggest threat is the crew, whether through griefing, incompetence, or seven years of accumulated engine jank.

7.5 / 10

Reviewed

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Cobalt Core

A charming, tightly designed card-battler with a genuinely novel single-axis spaceship positioning system, whose own most-upvoted reviews — positive and negative alike — converge on the same honest complaint: not quite enough content or variety to sustain long-term mastery.

7.5 / 10

Reviewed

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Darkest Dungeon II

Red Hook rebuilt Darkest Dungeon as a roguelite road trip instead of a long campaign, and three years later the review corpus still splits almost exactly down that line — not a launch controversy that faded, but a genre identity change some fans never made peace with.

7.5 / 10

Reviewed

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Diablo IV

Two expansions and a dozen seasons after launch, Diablo IV has fixed the thing that nearly sank it — its loot — and built a genuinely enormous endgame on top. What it hasn't fixed is how much it now costs, in money and in relearning, to stay current with it.

7.5 / 10

Reviewed

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