Dead as Disco
A beat-'em-up where every punch lands on the beat, 97.5% positive, half a million copies sold — and an Early Access launch so thin that its critics and its fans are describing the same game accurately.
8.5 / 10
Browse by year
320 games released in 2026 and reviewed here, best first.
320 reviews
A beat-'em-up where every punch lands on the beat, 97.5% positive, half a million copies sold — and an Early Access launch so thin that its critics and its fans are describing the same game accurately.
8.5 / 10
A free, story-driven tower defense game about an overworked magical girl reshaping a living barrier to hold back monster waves — short, and so consistently compared to Madoka Magica by its own players that the comparison reads as a shared, spontaneous consensus rather than marketing.
8.5 / 10
A dwarven mining incremental that turns every run into a demolition problem — hire dwarves, point war machines at a mountain, and work out how to get the gold home before the mountain takes it back.
8.5 / 10
A point-and-click adventure dressed as a 1996 educational CD-ROM, with something wrong underneath it. One of the highest-rated games on Steam this year at 99% positive — and its single-save-file design is the reason that number isn't higher still.
8.5 / 10
An Earthbound-flavoured turn-based RPG about a socially anxious old man, his truffle-pig best friend, and a corporate conspiracy involving giant mushrooms — built around a genuinely novel idea where awkward conversations function as real combat encounters, and near-unanimously loved by the players who've played it.
8.5 / 10
A free horror-fantasy visual novel about a messy, thirty-something friend group dragged back into the wish-granting wonderland of their childhood — remastered and re-released this July to a genuinely spotless review record.
8.5 / 10
A hundred thousand copies in its first week, and deservedly — you play a single parasite tearing organelles out of immune cells and grafting them onto your own body. The best twin-stick roguelite of the year so far, with one genuinely misleading line on its store page.
8.5 / 10
A gas station job simulator where the real task is deciding, customer by customer, who's human — and living with what happens when you get it wrong in either direction.
8.5 / 10
A modern 3D reimagining of Toaplan's 1988 arcade shmup Truxton, made by the original studio with the original director returning — and received with a depth of emotion this genre rarely gets from reviewers who never expected to see this series again.
8.5 / 10
A physics-based climbing platformer built around controlling each arm independently with two mice or two analogue sticks — a genuinely novel mechanic, a soundtrack that draws unusually specific praise, and a reception so consistently glowing this review had to look hard to find the real complaints underneath it.
8.5 / 10
Flyway Games turns a thirty-second countdown into a health bar, a currency and a weapon at once — a review of how far the time-freeze mechanic carries a roguelite built entirely around never letting the clock feel like punishment, and where cluttered onboarding and a softening difficulty curve hold it back.
8 / 10
Timberline Studio's cozy chef sim ties its farming-and-cooking loop directly into a trick-taking deckbuilder — a review of whether feeding your adventurers is a real tactical decision or just a chore standing between you and the next card fight.
8 / 10
A stamina-gated piggy-bank smasher that turns an anxious premise — debt collectors, deadlines, a hand that gets tired — into one of the tightest, funniest short incrementals on Steam, even if the skill tree runs out of ideas well before the hammer does.
8 / 10
The Tropico 6 team builds a pirate haven up the side of a cliff, and the vertical construction turns out to be the best idea in city builders this year. The ship combat it's wrapped around is a dice game with no animations, and that gap is the entire argument about this release.
8 / 10
A dice-based deckbuilding roguelike that swaps Slay the Spire's card hand for a diamond grid of rollable dice, and mostly proves the swap was worth making — though a shorter campaign and some uneven early rewards keep it from the genre's very top tier.
8 / 10
A first-person, grid-based dungeon crawler built squarely in the tradition of Dungeon Master and Eye of the Beholder, paired with a Darkest Dungeon-style basecamp and an original dungeon synth soundtrack — a week into Early Access, every single review it has is positive.
8 / 10
Erik Asmussen rebuilds his own factory-town formula from the ground up around a controllable avatar, a hungry volcano deity and a full ocean of islands — a sequel that risks alienating veterans of the original in its opening hours before proving, mechanic by mechanic, that almost every change was worth making.
8 / 10
A voxel colony sim that lets you build up and down instead of just sideways — vaulted keeps, buried cellars, and structural stability all become real design problems. Going Medieval left Early Access after nearly five years with a genuine endgame bolted on, and mostly earns it.
8 / 10
A faithful, expanded rebuild of one of open-world RPG history's most influential games — the 2001 original that reviewers credit as a direct forerunner to The Witcher — that returned to the Colony to Very Positive reception and 500,000 copies sold, undercut at launch by genuine, severe bugs and softlocks that the developer has since addressed through a rapid, transparent patch cadence.
8 / 10
A solo developer's early-2000s-styled horror PvP and co-op shooter, framed as a cursed childhood game whose servers mysteriously reopened — reviewed on a complete, entirely positive 25-review sample spanning English and a notably large Spanish-speaking fanbase.
8 / 10
A one-day-old arena shooter played almost entirely in the dark, where a pulsing heartbeat is your only light source — reviewed on a genuinely complete sample of its first sixteen reviews, every single one of them positive.
8 / 10
A brutal, hand-crafted top-down shooter that asks you to think in Hotline Miami's language of parries and one-hit deaths, then backs it with fifty-four stages that never repeat a trick twice.
8 / 10
A cat-breeding turn-based tactics roguelite from Binding of Isaac creator Edmund McMillen, nearly a decade in the making — deep, absurd and genuinely inventive enough to draw comparisons to Darkest Dungeon and Sid Meier in the same breath, with real, persistent complaints about breeding tedium and interface friction that a major mid-2026 patch only partly resolved.
8 / 10
A free, PS1-textured love letter to World at War and Black Ops 1's original Zombies mode, built by a small team that shipped ten hotfixes in its first five days — including one that directly fixed the exact balance complaint players were posting about at the same time.
8 / 10