All Will Fall
A post-apocalyptic colony sim where the city is a physics object first and a spreadsheet second — every beam, platform and tower obeys weight and tension, and the rising and falling tide can take a whole district down with it.
7 / 10
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320 games released in 2026 and reviewed here, best first.
320 reviews
A post-apocalyptic colony sim where the city is a physics object first and a spreadsheet second — every beam, platform and tower obeys weight and tension, and the rising and falling tide can take a whole district down with it.
7 / 10
Campaign for votes by day, fight the incumbent's gangs by night, and steal each boss's supernatural power when you beat them. A genuinely novel roguelike from the Anomaly Agent studio — one day old, visibly unfinished, and carrying a 97% score that needs reading carefully.
7 / 10
A team-based aerial PvP game about birds stealing each other's eggs, built around always-on proximity voice chat — genuinely loved by a fast-growing fanbase who call it the real version of a beloved internet meme, while a real, well-corroborated matchmaking and toxicity problem threatens to shrink the population it depends on.
7 / 10
A 3D roguelike ARPG dungeon crawler with ten character classes and a distinctive hand-painted-meets-pixel-art look — well liked a week into launch, with real, repeated complaints about shallow combat and a genuinely unusual design choice: no mid-run save system at all.
7 / 10
A dice-poker deckbuilder set in a shamanic purgatory, reviewed one day after launch on a single professional review, a demo-era user corpus, and Steam's own early data — because the full game itself has exactly one Steam review to its name so far.
7 / 10
A solo-developed top-down delivery sim across three open cities, where cargo condition and a watchful police force matter as much as your route — launched two days ago with a tiny but detailed early review corpus and no achievement data yet to check its claims against.
7 / 10
A one-day-old, solo-developed turn-based castle-builder that spent over a year in a public demo before launch — 70-plus buildings, 90-plus technologies and 50-plus historical Crusade-era Lords for a budget price, tested so far by exactly one Steam reviewer.
7 / 10
A dungeon-crawling incremental where the monsters are also the ingredients — charming, tightly made, and finished by most of the people who buy it in a single sitting, for better and for worse.
7 / 10
A solo developer's low-poly horror shooter about rescuing seven kidnapped DJs from a building full of murderous ravers, built around letting players load in their own music.
7 / 10
A solo-developed, SNES-style turn-based JRPG that swaps generic fantasy kingdoms for real-world cities and ancient ruins — reviewed on launch day, when its entire public review corpus is zero, against what the developer has actually built and documented.
7 / 10
A deep, spreadsheet-and-tactics management sim built around Counter-Strike esports — fictional teams and a genuinely detailed match engine, launched a month after a licensed rival and priced above it, with a four-review Steam page too thin to confirm much yet.
7 / 10
A free high-school rom-com visual novel that lets you play the romance or play the matchmaker, fully voiced in three languages, with nothing behind a paywall — the third clean release in a row from a studio that has quietly earned the right to be trusted on that point.
7 / 10
A factory-and-colony sim where the automation isn't belts or menus of orders but a real node-based programming language you wire up yourself, one behavior graph per unit. The most technically ambitious game in its genre, and honest proof of how much that ambition costs at the door.
7 / 10
A one-million-word ChoiceScript interactive novel about a shipwrecked clan finding a new home, nine years in public development before its Steam launch, with one of its two writers carrying a genuinely Very Positive track record on the same imprint and zero independent reviews yet to confirm anything else.
7 / 10
A viral 30-second animation of a sword-swinging Spinosaurus grew into a full Soulslike, and the surprising part is how much of that origin-story momentum survives the transition — right alongside the rough edges you'd expect from a one-person studio's first release.
7 / 10
A visually gorgeous, warmly voice-acted remake of one of the Dragon Quest franchise's most beloved and expansive entries — Very Positive on Steam, but built around a genuinely controversial decision to substantially trim the content that made the original and its 3DS remake so sprawling, a cut acknowledged even by the game's own fans rather than disputed.
7 / 10
A day-old precision speedrunner that makes you spend your own health bar as a resource — slow time, cut down enemies mid-air, and burn "Echoes" for shortcuts and boosts across fifteen handcrafted courses, each chasing a five-rung Bronze-through-Par medal ladder.
7 / 10
A ground-up rethink of 1999 EverQuest that solves the original's group-or-quit problem with a three-class multiclass system, then complicates its own launch week with a subscription, a cash shop and a beta that visibly shrank player storage before anyone had paid for it.
7 / 10
A 20-minute survival roguelite that lets you rebuild your creature from over 125 evolutions every run, wrapped in a living ecosystem where you're just as often the prey as the predator — sharp and addictive early, but the same handful of builds start resurfacing once the novelty wears off.
7 / 10
Read review of Everything is Crab: The Animal Evolution Roguelite
A hand-painted 2D desktop RPG about exploring enchanted realms, fishing quiet waters and filling out a Knowledge Book of everything you meet — released yesterday, priced under six dollars, and already dropping hints in its own patch notes that "single-player" might not stay the whole story.
7 / 10
Emeteria's debut turns into a fluid, chain-reacting sphere and reshuffles reality around you, and that idea alone is worth the price. The kicking-things-off-ledges combat underneath it never catches up.
7 / 10
A text-based football world generator where you don't pick a lineup or call a tactic — you only approve or reject the transfers clubs propose, then watch decades of invented history unfold. A genuinely different angle on football management, launched with a five-review Steam page and some sharp early complaints about its own core promise.
7 / 10
A hacking game that uses the real tool names — nmap, hydra, nslookup — attached to a linear, guided mission structure. If you've never opened a terminal it's an excellent doorway. If you work in security, it's a puzzle game wearing your job as a costume.
7 / 10
A genuinely impressive Unreal Engine 5 remake of the campaign that built a franchise, shipped with one enormous, deliberate omission — every scrap of the multiplayer that kept people playing the original for twenty years.
7 / 10