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Games released in 2026

320 games released in 2026 and reviewed here, best first.

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320 reviews

Anomaly President

Campaign for votes by day, fight the incumbent's gangs by night, and steal each boss's supernatural power when you beat them. A genuinely novel roguelike from the Anomaly Agent studio — one day old, visibly unfinished, and carrying a 97% score that needs reading carefully.

7 / 10

Reviewed

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Birds of War

A team-based aerial PvP game about birds stealing each other's eggs, built around always-on proximity voice chat — genuinely loved by a fast-growing fanbase who call it the real version of a beloved internet meme, while a real, well-corroborated matchmaking and toxicity problem threatens to shrink the population it depends on.

7 / 10

Reviewed

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Bonehold

A 3D roguelike ARPG dungeon crawler with ten character classes and a distinctive hand-painted-meets-pixel-art look — well liked a week into launch, with real, repeated complaints about shallow combat and a genuinely unusual design choice: no mid-run save system at all.

7 / 10

Reviewed

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Bonereader

A dice-poker deckbuilder set in a shamanic purgatory, reviewed one day after launch on a single professional review, a demo-era user corpus, and Steam's own early data — because the full game itself has exactly one Steam review to its name so far.

7 / 10

Reviewed

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Cargo, Please!

A solo-developed top-down delivery sim across three open cities, where cargo condition and a watchful police force matter as much as your route — launched two days ago with a tiny but detailed early review corpus and no achievement data yet to check its claims against.

7 / 10

Reviewed

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CastleOn

A one-day-old, solo-developed turn-based castle-builder that spent over a year in a public demo before launch — 70-plus buildings, 90-plus technologies and 50-plus historical Crusade-era Lords for a budget price, tested so far by exactly one Steam reviewer.

7 / 10

Reviewed

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Chef Knight

A dungeon-crawling incremental where the monsters are also the ingredients — charming, tightly made, and finished by most of the people who buy it in a single sitting, for better and for worse.

7 / 10

Reviewed

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Critternauts

A solo-developed, SNES-style turn-based JRPG that swaps generic fantasy kingdoms for real-world cities and ancient ruins — reviewed on launch day, when its entire public review corpus is zero, against what the developer has actually built and documented.

7 / 10

Reviewed

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CS Manager

A deep, spreadsheet-and-tactics management sim built around Counter-Strike esports — fictional teams and a genuinely detailed match engine, launched a month after a licensed rival and priced above it, with a four-review Steam page too thin to confirm much yet.

7 / 10

Reviewed

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Dere Quintet

A free high-school rom-com visual novel that lets you play the romance or play the matchmaker, fully voiced in three languages, with nothing behind a paywall — the third clean release in a row from a studio that has quietly earned the right to be trusted on that point.

7 / 10

Reviewed

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Diaspora

A one-million-word ChoiceScript interactive novel about a shipwrecked clan finding a new home, nine years in public development before its Steam launch, with one of its two writers carrying a genuinely Very Positive track record on the same imprint and zero independent reviews yet to confirm anything else.

7 / 10

Reviewed

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Dinoblade

A viral 30-second animation of a sword-swinging Spinosaurus grew into a full Soulslike, and the surprising part is how much of that origin-story momentum survives the transition — right alongside the rough edges you'd expect from a one-person studio's first release.

7 / 10

Reviewed

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DRAGON QUEST VII Reimagined

A visually gorgeous, warmly voice-acted remake of one of the Dragon Quest franchise's most beloved and expansive entries — Very Positive on Steam, but built around a genuinely controversial decision to substantially trim the content that made the original and its 3DS remake so sprawling, a cut acknowledged even by the game's own fans rather than disputed.

7 / 10

Reviewed

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Echobreaker

A day-old precision speedrunner that makes you spend your own health bar as a resource — slow time, cut down enemies mid-air, and burn "Echoes" for shortcuts and boosts across fifteen handcrafted courses, each chasing a five-rung Bronze-through-Par medal ladder.

7 / 10

Reviewed

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EverQuest Legends

A ground-up rethink of 1999 EverQuest that solves the original's group-or-quit problem with a three-class multiclass system, then complicates its own launch week with a subscription, a cash shop and a beta that visibly shrank player storage before anyone had paid for it.

7 / 10

Reviewed

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Everything is Crab: The Animal Evolution Roguelite

A 20-minute survival roguelite that lets you rebuild your creature from over 125 evolutions every run, wrapped in a living ecosystem where you're just as often the prey as the predator — sharp and addictive early, but the same handful of builds start resurfacing once the novelty wears off.

7 / 10

Reviewed

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Fabled Adventure

A hand-painted 2D desktop RPG about exploring enchanted realms, fishing quiet waters and filling out a Knowledge Book of everything you meet — released yesterday, priced under six dollars, and already dropping hints in its own patch notes that "single-player" might not stay the whole story.

7 / 10

Reviewed

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Fading Echo

Emeteria's debut turns into a fluid, chain-reacting sphere and reshuffles reality around you, and that idea alone is worth the price. The kicking-things-off-ledges combat underneath it never catches up.

7 / 10

Reviewed

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Football Fictional World Simulator

A text-based football world generator where you don't pick a lineup or call a tactic — you only approve or reject the transfers clubs propose, then watch decades of invented history unfold. A genuinely different angle on football management, launched with a five-review Steam page and some sharp early complaints about its own core promise.

7 / 10

Reviewed

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