Game review
Funi Raccoon Game
8 / 10
- Developer
- Crayon, Kit
- Publisher
- The Crayon Eating Company
- Released
- 13 March 2026
- Platforms
- Windows, macOS
- Genre
- Collectathon 3D platformer
- Monetisation
- One-time purchase, no in-game store found on the store page
- Players
- Single-player
The short version
Funi Raccoon Game is exactly what its title promises and quite a bit more than it implies: a genuinely well-designed collectathon 3D platformer wrapped in deliberately unhinged, meme-forward presentation. This review's sample overwhelmingly confirms the platforming, music, and surreal world design land, with only a small minority finding the humor's internet-culture references grating or already dated. At $11.99 for a complete, developer-declared-finished package with a Switch port planned, it's an easy recommendation for anyone who doesn't need every joke to be timeless.
Biggest strengths
- This review's sample is close to unanimous (1,848 of 1,864 live reviews positive, Overwhelmingly Positive) with only 3 English-language negative reviews found in the entire sample
- Reviewers consistently single out the soundtrack, world design, and traversal/platforming feel as genuinely strong on their own merits, not just as a backdrop for jokes
- Steam's own partner-events feed confirms a fast, sustained post-launch support run — Steam Deck Verified within a week of launch, a native Apple Silicon Mac port added two months later, and a "Final Update" in August 2026 explicitly stating the developers are leaving the game "in a complete and stable state" with a Switch port planned next
Biggest weaknesses
- A recurring, specific complaint among the small negative sample is that the game's comedy leans on internet-meme references so heavily that it undercuts its own writing, with one reviewer calling the humor "already out of date by the time this game released"
- One negative reviewer specifically calls the driving/vehicle sections clunky to control, a complaint echoed even in an otherwise-positive review that called vehicles "clunky to maneuver but it gives more challenge which works"
- At least one reviewer found the game's asking price ($11.99) not worth it, though this was a minority view within an overwhelmingly positive sample
Who it's for: Fans of collectathon platformers (Banjo-Kazooie, A Hat in Time) who enjoy surreal, irreverent humor and don't mind internet-meme-style jokes; a weaker fit for players who find that style of comedy grating or who want a straight-faced, serious tone.
Our recommendation: Recommended, especially at its low price point; the humor is the one genuinely divisive element, so players sensitive to internet-meme comedy should sample a trailer or the demo before buying.
8 / 10
Funi Raccoon Game does not undersell itself. It is, as its title and its several hundred one-word "it's funi and there's a raccoon" reviews attest, exactly what it says on the tin: a 3D collectathon platformer where you play a raccoon stealing everything not nailed down across a series of surreal, interconnected worlds. What the title doesn't tell you is that underneath the deliberately unhinged internet-humor presentation is a genuinely well-constructed platformer, and reviewers — 1,848 of 1,864 recommending it, an Overwhelmingly Positive score with only 16 negative reviews across every language combined — have noticed.
A collectathon that earns its comparisons to the genre's best
Reviewers repeatedly reach for Banjo-Kazooie and A Hat in Time as reference points, and the comparison holds up in the sample: multiple reviewers specifically praise the traversal and platforming feel independent of the game's jokes, describing it as satisfying and varied rather than a thin skeleton propping up comedy set-pieces. One reviewer explicitly separated the two, writing that while they "don't particularly think the gameplay here is outstanding," it's "enough that it isn't boring" — a useful, more measured counterpoint to the pile of five-word raves, and one that suggests the platforming clears a real bar rather than coasting entirely on tone. Others go further, singling out "exceptional cake physics" and "very creative platforming" as specific mechanical high points, and the presence of drivable vehicles (one reviewer specifically praised being able to drift) adds a second traversal option most straight collectathons don't bother with.
The global achievement data supports a well-tuned difficulty curve for the genre: the easiest achievement (tied to the game's own "make a garbage bin a garbage home" pitch) sits at 99%, a driving-related achievement at 57.3%, and the explicit full-completion achievement at 13.2% — a healthy number for a 100%-everything collectathon achievement, well above what a punishing or poorly-signposted completion target usually produces. That's consistent with reviewers who report "100%ed it. Much love" rather than bouncing off partway through out of frustration.
Music and world design draw specific, repeated praise
Beyond the jokes, the soundtrack comes up unprompted in review after review — "the soundtrack is the best thing I've heard," "the soundtrack bangs," "I really like the music, you can tell there's skill [in it]" — a level of specific, repeated praise for the audio work that goes beyond generic "good game" filler. Visually, reviewers describe the game as intentionally strange and stylized rather than conventionally polished, with one calling it "incoherent" but crediting it with managing "a unified theme and vibe" regardless — a fair description of a deliberately surreal art direction rather than a technical shortfall.
The humor is the one genuinely divisive element
Unlike almost everything else about the game, the comedy writing splits the small negative sample cleanly. All three English-language negative reviews found in this review's research converge on essentially the same complaint: the game leans so heavily on internet-meme-style references and one-liner jokes that it undercuts itself. One reviewer wrote plainly that it's "just not funny," adding that the underlying game "is kinda fun I guess, but overall not worth your time and not worth pushing through the swaths of internet humor that was already out of date by the time this game released." A second negative review made a related point about the game being "riddled with memes to the point it starts to be annoying," specifically calling out that "everything is mostly portrayed by one liner humor, including final twist." This is a real, specific, and reasonable criticism rather than vague distaste — internet-culture humor dates faster than almost any other comedic style, and a game built heavily around that register is taking on real risk of feeling stale within a couple of years, a risk the positive majority in this sample either hasn't hit yet or simply doesn't mind.
Set against that, the positive sample repeatedly frames the same meme-heavy, chaotic tone as the game's biggest strength rather than its weak point, and several reviewers specifically credit the game's earnest, matter-of-fact queer and nonbinary framing (the protagonist and much of the writing) as landing well rather than feeling like an afterthought — "as they/them I have never felt more seen in a videogame," one reviewer wrote. There's a real, if narrow, split here worth naming directly rather than averaging away: reviewers who click with the humor register it as a five-star strength; the handful who don't find it actively grating enough to sour an otherwise "kinda fun" game underneath.
Vehicle handling is a minor, consistently-noted rough edge
The one mechanical complaint that shows up on both sides of the recommendation split is vehicle handling. A negative reviewer called driving sections clunky outright; a positive reviewer used almost the same word, describing vehicles as "clunky to maneuver but it gives more challenge which works" — read charitably by the reviewer who liked it, read as a genuine flaw by the one who didn't, but agreed upon as a real characteristic of the vehicle sections either way.
A small studio that stuck the landing
Steam's own partner-events feed tells a genuinely good post-launch support story, worth citing directly rather than assuming from the review score alone. Funded via a June 2025 Kickstarter, the game shipped 13 March 2026, was confirmed Steam Deck Verified within a week, and received a native Apple Silicon Mac port by May — a level of platform coverage unusual for a small comedy collectathon at this price point. Most notably, the developers posted a "Final Update Out Now + The Future" announcement in August 2026 stating plainly: "It has been a wild past 5 months for us. Funi Raccoon Game was a bigger success than we ever could've dreamed... Today, we are releasing the final content update... With the release of this update we are leaving the game in a complete and stable state, so many more people can enjoy it for years to come," alongside confirmation that a Nintendo Switch port is planned next. That's a rare, explicitly-stated "we finished what we set out to build" moment from a small indie team, and it directly supports treating the current build as the complete, intended experience rather than an unfinished work in progress.
Verdict
Funi Raccoon Game undersells itself by leading entirely with its jokes: underneath the deliberately absurd internet-humor presentation is a genuinely well-made collectathon platformer with strong music, creative traversal, and a healthy completion curve, all wrapped up by a small studio that shipped fast, supported the game hard for five months, and then explicitly declared it finished in a complete, stable state. The meme-heavy comedy writing is a real and fair point of friction for some players, and worth weighing before buying if internet humor specifically isn't your thing — but for the large majority of this review's sample, it's exactly the draw. At $11.99 for a complete package with a Switch port on the way, it's an easy recommendation.
Pros and cons
Pros
- This review's sample is close to unanimous (1,848 of 1,864 live reviews positive, Overwhelmingly Positive) with only 3 English-language negative reviews found in the entire sample
- Reviewers consistently single out the soundtrack, world design, and traversal/platforming feel as genuinely strong on their own merits, not just as a backdrop for jokes
- Steam's own partner-events feed confirms a fast, sustained post-launch support run — Steam Deck Verified within a week of launch, a native Apple Silicon Mac port added two months later, and a "Final Update" in August 2026 explicitly stating the developers are leaving the game "in a complete and stable state" with a Switch port planned next
- The global achievement curve (99% for the easiest joke achievement down to 13.2% for full completion) is healthy for the genre, consistent with reviewers describing a satisfying collectathon loop worth finishing
- Reviewers repeatedly praise the game's earnest, explicitly queer and nonbinary framing of its protagonist and humor as a genuine, well-received part of its identity rather than a token gesture
Cons
- A recurring, specific complaint among the small negative sample is that the game's comedy leans on internet-meme references so heavily that it undercuts its own writing, with one reviewer calling the humor "already out of date by the time this game released"
- One negative reviewer specifically calls the driving/vehicle sections clunky to control, a complaint echoed even in an otherwise-positive review that called vehicles "clunky to maneuver but it gives more challenge which works"
- At least one reviewer found the game's asking price ($11.99) not worth it, though this was a minority view within an overwhelmingly positive sample
- This review's sample skews toward very short, low-effort reviews (many under 20 words), which limits how much can be said about longer-term structural critique versus surface-level reactions