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Games released in 2014

56 games released in 2014 and reviewed here, best first.

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56 reviews

Creeper World 3: Arc Eternal

A tower-defense game where the enemy isn't units but a fluid — cellular automata standing in for an AI, spreading through terrain rather than pathing along it. Reviewed on its full lifetime and recent Steam review corpora, an 11-year-old cult favourite that some of its own harshest critics have played for thousands of hours.

8.5 / 10

Reviewed

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Kingdom Rush - Tower Defense

The 2011 browser game that helped drag tower defense out of the Flash-portal era and into a genre of its own, still sitting at 96% positive on Steam a decade after its 2014 Unity port — mostly because the core loop of towers, heroes and boss fights it invented is still the one every entry since, including Ironhide's own sequels, gets measured against.

8.5 / 10

Reviewed

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Middle-earth Shadow of Mordor

A landmark action RPG whose Nemesis system was genuinely influential and remains widely loved a decade on — but a real, organised share of its negative reviews are deliberate protests against Warner Bros. patenting that same system and closing developer Monolith Productions in 2025, not complaints about the game itself.

8.5 / 10

Reviewed

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2048

The original, official 2048 - slide numbered tiles to combine them into 2048 - whose swipe controls were confirmed correct in all four directions on a real touch profile.

8.3 / 10

Reviewed

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Hextris

A well-known, touch-first hexagonal take on Tetris - tap either half of the screen to spin the hexagon and catch falling colour blocks - reviewed retrospectively after being on the shelf since before the review pipeline existed, with a third-party analytics script found and removed.

8.2 / 10

Reviewed

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Alien: Isolation

Creative Assembly's survival-horror take on the Alien franchise builds a genuinely unpredictable Xenomorph AI and a meticulously authentic 1979-film atmosphere that reviewers consistently call among the best horror design of its generation — undercut by a specific, widely repeated structural complaint that the game runs roughly three times longer than its tension can sustain.

8 / 10

Reviewed

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Kittens Game

A free browser incremental that hides its difficulty in storage caps and the calendar rather than big numbers — you are never fighting an enemy in Kittens Game, you are fighting your own granary.

8 / 10

Reviewed

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Dragon Age: Inquisition

A celebrated, GOTY-winning BioWare fantasy epic whose Steam review page has spent six straight years dominated by one complaint that has nothing to do with the game — the mandatory EA launcher, which reviewers are still calling out for breaking the game as recently as this year.

7.5 / 10

Reviewed

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Dream Quest

A solo-developed 2014 mobile deckbuilding roguelike that reviewers independently and repeatedly credit as the genre's actual origin point — predating and directly influencing Slay the Spire, Monster Slayers and Hearthstone's Kobolds and Catacombs expansion — buried under presentation even its biggest fans call some of the ugliest they've ever seen.

7.5 / 10

Reviewed

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Icewind Dale: Enhanced Edition

A well-regarded, combat-focused Infinity Engine classic that reviewers consistently frame as the weaker sibling of Baldur's Gate and Planescape: Torment on story and characters — a stable complaint across a full decade — alongside a recurring multiplayer connectivity bug and some criticism of Beamdog's own Enhanced Edition script changes.

7.5 / 10

Reviewed

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Metro 2033 Redux

A widely acclaimed post-apocalyptic shooter whose negative reviews cluster around two distinct, dateable events rather than the game's own design — a 2019 review-bombing tied to Metro Exodus's Epic Games Store exclusivity, and a larger, more recent wave of genuine modern- system compatibility problems that this review found dominating 2025 and 2026 far more than any complaint about the game itself.

7.5 / 10

Reviewed

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Parable of the Polygons

A landmark 2014 "playable post" by Vi Hart and Nicky Case that turns Schelling's model of segregation into a scrollable essay you interact with directly — drag unhappy triangles and squares around a grid and watch a mild, individual bias for "some sameness" spiral into total segregation, with nothing more than simple rules and honest math.

7.5 / 10

Reviewed

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Shadowrun: Dragonfall - Director's Cut

Widely considered the best of Harebrained Schemes' three Shadowrun tactical RPGs — richer writing, a real home base to return to, characters worth following — undercut for a meaningful number of players by a long-standing soft-lock bug near the campaign's end that this review can't recommend around.

7.5 / 10

Reviewed

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Shovel Knight: Treasure Trove

A landmark, NES-inspired retro platformer bundle following a shovel-wielding knight across four connected campaigns, Overwhelmingly Positive across more than 10,100 reviews for genuine craftsmanship and charm — undercut by a consistent, well-corroborated complaint that its instant-death spikes and pits and momentum-based controls feel more punishing than genuinely fair, and by one bundled sub-game several reviewers say drags the overall package down.

7.5 / 10

Reviewed

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Sleeping Dogs: Definitive Edition

United Front Games' Hong Kong-set undercover-cop crime thriller is widely praised as the genre-alternative to GTA that actually earned the comparison, with reviewers repeatedly wishing for a sequel that never arrived — undercut by a serious, specific save-data flaw with no Steam Cloud support that has already cost at least one reviewer their progress permanently.

7.5 / 10

Reviewed

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The Banner Saga

A gorgeously art-directed Viking tactical RPG whose story and presentation draw near-universal praise even from critical reviewers — undercut by a specific, mechanically precise complaint that recurs across a full decade: the combat's action-economy design makes injuring and sparing enemies the optimal strategy, so killing them is often actively punished.

7.5 / 10

Reviewed

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The Elder Scrolls Online

Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.

7.5 / 10

Reviewed

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Banished

A one-person city-building survival game from 2014 that still holds a Very Positive Steam rating across 37,800-plus reviews, built on a genuinely unusual pitch — no money, no skill trees, no combat — that a decade of players keep bumping up against the same mid-game ceiling to enjoy.

7 / 10

Reviewed

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Dungeonmans

A genuinely deep, absurdist-humor roguelike about attending an academy for professional dungeon-delvers, still receiving real content updates a decade after launch — tempered by a specific, punitive anti-exploit design choice reviewers describe as an overreaction, plus real accessibility complaints about unreadable UI text.

7 / 10

Reviewed

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From the Depths

A staggeringly deep voxel vehicle-design sandbox still receiving real updates twelve years after its true 2014 Early Access start, whose most-voted review in its entire history is a detailed, still-relevant account of a 2020 creative-direction controversy that split its long-time community.

7 / 10

Reviewed

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