Game review
Shovel Knight: Treasure Trove
7.5 / 10
- Developer
- Yacht Club Games
- Publisher
- Yacht Club Games
- Released
- 26 June 2014
- Platforms
- Windows, macOS, Linux
- Genre
- Retro Platformer
- Monetisation
- Paid, one-time purchase for the full Treasure Trove bundle of four campaigns.
- Players
- Local competitive multiplayer in the bundled Shovel Knight Showdown campaign.
The short version
Shovel Knight: Treasure Trove bundles four connected campaigns following a knight and his rivals across a deliberately old-school, NES-inspired 2D platforming world, and its Overwhelmingly Positive rating across more than 10,100 reviews reflects genuine, widespread admiration for its craftsmanship, music and charm. What holds this review back is a consistent, well-corroborated complaint that the game's instant-death spikes and pits, combined with momentum-based controls several reviewers describe as less precise than advertised, cross from deliberate "Nintendo hard" homage into simple frustration for a meaningful share of players. A separate, more specific complaint singles out one bundled campaign, Shovel Knight Showdown, as a weaker addition that several reviewers say detracts from the overall package.
Biggest strengths
- Genuine, widely admired craftsmanship across music, pixel art and character design that reviewers consistently credit as elevating the game beyond simple nostalgia.
- Real value in the Treasure Trove bundle, combining four distinct, connected campaigns — Shovel of Hope, Specter of Torment, King of Cards and Showdown — for a single price.
- Well-realised boss encounters that reviewers across the spectrum consistently single out as a highlight, even among those critical of the core platforming.
Biggest weaknesses
- A consistent, well-corroborated complaint describes instant-death spikes and pits, combined with resource loss on death, as crossing from deliberate old-school challenge into simple frustration for a meaningful share of players.
- Several reviewers describe the movement and jump controls as less precise than the game's reputation suggests, citing noticeable momentum buildup and a rigid basic attack that feels dated compared to modern platformer peers.
- A specific, repeated complaint singles out the bundled Shovel Knight Showdown campaign as a weaker addition that several reviewers say actively detracts from the overall Treasure Trove package.
Who it's for: Fans of deliberately old-school, NES-inspired platforming who enjoy classic instant-death challenge and don't need modern movement precision; players specifically sensitive to punishing, trial-and-error obstacle design should temper expectations.
Our recommendation: A genuinely well-crafted, generous bundle worth its price for retro platformer fans; go in expecting real, sometimes frustrating old-school difficulty rather than modern precision platforming.
7.5 / 10
Genuine, widely admired craftsmanship
Shovel Knight's reputation for exceptional presentation isn't a minority view — reviewers across this entire base, including many who ultimately can't fully recommend the platforming itself, consistently credit the game's music, pixel art and character design as genuinely exceptional. "This is a great game made with love, passion and attention to detail. Music, art, and vision is superb," reads a 2020 review, one of many that opens with real admiration before detailing specific reservations about difficulty. A 2026 review frames the appeal specifically: "the imagination, humor, music, and art design are all fantastic," even while going on to explain why that reviewer still can't fully recommend the game. That consistency matters — when reviewers explicitly critical of the platforming still credit the presentation this specifically, it's a meaningful signal of genuine, exceptional craft independent of the more contested gameplay complaints documented below.
A consistent complaint about punishing, dated design choices
What tempers that praise, with real and sustained consistency, is a specific complaint about how the game's old-school difficulty choices land for many modern players. "I know the instant death pits and spikes and what not are meant to be a 'Nintendo hard' kind of learning and I totally understand that. This is far from the hardest game" in the genre, but the specific implementation still feels unfair rather than earned to a meaningful share of reviewers, reads a 2021 review. A 2020 review makes the comparison to genre peers directly: "As someone who really enjoys games like Hollow Knight, I had high hopes for this game. Unfortunately, I think this [is] single-handedly ruined by the insta-death mechanics." A 2023 review adds a related, specific complaint about resource loss: the game asks players to "pick back up" lost currency after death in hazard-heavy areas, compounding frustration rather than adding meaningful stakes. Checking a broad sample of critical reviews, this exact complaint — not disliking difficulty generally, but specifically objecting to instant-death hazards combined with resource loss as feeling punitive rather than skill-testing — recurs with enough consistency to treat as a genuine, structural design characteristic rather than a matter of individual patience.
A related complaint concerns pacing rather than raw difficulty specifically. "This platformer has a lot of fun content, unfortunately the platforming is not fun. This game has rage inducing, unskippable, highly technical platforming sections, which are required to navigate to progress the game," reads a 2023 review. That distinction is worth drawing out: the complaint here isn't that individual obstacles are impossible, but that specific mandatory sections demand a level of precise, technical execution the rest of the game doesn't consistently build toward, creating noticeable difficulty spikes at points players can't route around or skip.
Controls described as less precise than their reputation suggests
A closely related complaint concerns basic movement and attack precision. "The controls aren't 'tight' like others are saying, they're actually fairly clunky. Your first few steps build momentum before you hit normal speed which is just awkward," reads a 2023 review. A 2020 review reaches a similar conclusion independently: "Basic attacks and jumping feel rigid," describing a gap between the game's widely praised reputation for tight, responsive controls and this reviewer's actual experience. This is a distinct complaint from the difficulty issue above — it concerns basic input responsiveness rather than level design — and it's raised often enough across the review base to be worth naming directly, even though the large majority of reviewers don't share this specific criticism.
A specific complaint about the Showdown campaign
A narrower but pointed complaint singles out one of the bundle's four campaigns specifically: "Showdown is trash and makes the game worse just by existing," reads a 2026 review. Shovel Knight Showdown is a local multiplayer-focused arena brawler bundled alongside the three core single-player campaigns, and several reviewers describe it as a mechanically weaker addition relative to the platforming campaigns that make up the bulk of the Treasure Trove package. This is a specific, containable criticism rather than one affecting the overall bundle's value broadly — players primarily interested in the core single-player campaigns can reasonably set this specific mode aside.
Weighing the difficulty complaint against the game's own defenders
It's worth being fair to reviewers who don't share the punishing-difficulty complaint. A large majority of this review base explicitly credits the instant-death hazards and resource-loss mechanics as a faithful, well-executed homage to genuinely beloved NES-era design conventions, arguing that games like Shovel Knight exist specifically to preserve and celebrate that particular style of challenge for players who grew up with or specifically seek it out. The complaint from more critical reviewers isn't that this design philosophy is invalid, but that its specific execution here doesn't always feel as carefully calibrated as the genre's most celebrated originals, a distinction worth keeping in mind when weighing how much this factor should affect a personal purchasing decision.
Final verdict
Shovel Knight: Treasure Trove delivers genuinely exceptional presentation and a generous, well-supported bundle of connected campaigns that has earned its status as a modern indie landmark. What keeps the score short of the highest praise is a consistent, well-corroborated complaint about instant-death hazards and momentum-based controls that a meaningful share of players describe as punishing rather than fairly challenging, alongside a specific, contained criticism of the bundled Showdown mode. This is a strong, generous purchase for fans of deliberately old-school platforming; players who want modern precision movement alongside retro presentation should temper their expectations for the core platforming feel.
Pros and cons
Pros
- Genuine, widely admired craftsmanship across music, pixel art and character design that reviewers consistently credit as elevating the game beyond simple nostalgia.
- Real value in the Treasure Trove bundle, combining four distinct, connected campaigns — Shovel of Hope, Specter of Torment, King of Cards and Showdown — for a single price.
- Well-realised boss encounters that reviewers across the spectrum consistently single out as a highlight, even among those critical of the core platforming.
- A studio that has continued actively supporting and expanding the Shovel Knight franchise for a decade, including a definitive tenth-anniversary edition and a newly announced sequel.
Cons
- A consistent, well-corroborated complaint describes instant-death spikes and pits, combined with resource loss on death, as crossing from deliberate old-school challenge into simple frustration for a meaningful share of players.
- Several reviewers describe the movement and jump controls as less precise than the game's reputation suggests, citing noticeable momentum buildup and a rigid basic attack that feels dated compared to modern platformer peers.
- A specific, repeated complaint singles out the bundled Shovel Knight Showdown campaign as a weaker addition that several reviewers say actively detracts from the overall Treasure Trove package.
- A minority of reviewers report control sensitivity issues, including inconsistent movement distance relative to input duration on some keyboard configurations.