Game review
Middle-earth Shadow of Mordor
8.5 / 10
- Developer
- Monolith Productions
- Publisher
- Warner Bros. Interactive Entertainment
- Released
- 30 September 2014
- Platforms
- Windows
- Genre
- Action
- Monetisation
- One-time purchase; several cosmetic and rune DLC packs available
- Players
- Single-player only
The short version
Middle-earth: Shadow of Mordor is Monolith Productions' open-world action RPG set between The Hobbit and The Lord of the Rings, letting players hunt, infiltrate and dominate a procedurally generated hierarchy of orc captains via the celebrated "Nemesis system." It sits at 92% positive ("Very Positive") across 49,055 English-language Steam reviews, and this review read the 100 most-helpful negative reviews alongside the 100 most recent English reviews.
Recent sentiment is strong — 96 of the 100 most recent English reviews are positive, ahead of the already-high 92% lifetime figure. What's distinctive about the negative sample is that it splits into two very different kinds of complaint. An older, launch-era cluster argues the Nemesis system doesn't matter much in practice because the game is too easy, and that the open world becomes repetitive over a full playthrough. A newer, more unusual cluster — nearly a third of the negative reviews from 2021 onward this review read — are deliberate protest reviews aimed at Warner Bros. rather than the game: reviewers cite the company patenting the Nemesis system and, more recently, closing Monolith Productions entirely. This review verified the studio closure independently via press coverage aggregated on the game's own Steam news feed, dated 25 February 2025.
Biggest strengths
- The Nemesis system remains widely credited as one of the most influential mechanics in modern action games, generating genuinely personal, emergent rivalries with recurring orc captains
- Recent sentiment is strong and improving — 96 of the 100 most recent English reviews are positive, ahead of an already-high 92% lifetime figure
- Strong early engagement per achievement data, with the most-earned achievements sitting at 66-89%, suggesting most buyers get well into the game
Biggest weaknesses
- An older, launch-era complaint persists across the negative sample: several reviewers argue the Nemesis system has limited practical impact because the base difficulty is too easy, rarely forcing real defeats that let the system's rivalries develop
- A separate, durable complaint about repetition — the open world and mission structure feel increasingly similar over a full playthrough, according to about half the negative reviews read
- Nearly a third of this review's post-2021 negative sample are explicit protest reviews citing Warner Bros. patenting the Nemesis system and, more recently, closing developer Monolith Productions in February 2025 — verified via press coverage on the game's own Steam news feed
Who it's for: Fantasy action RPG and Lord of the Rings fans who want one of the most influential systems in the genre's recent history — be aware that a portion of the negative score reflects reviewers protesting Warner Bros.'s later corporate decisions, not flaws in this specific game.
Our recommendation: A genuinely essential fantasy action game for the Nemesis system alone, frequently discounted or even given away free in the past — go in expecting the open world and difficulty to feel a little thin by the end, whatever your view of the publisher's more recent decisions.
8.5 / 10
Introduction
Middle-earth: Shadow of Mordor is Monolith Productions' open-world action RPG, published by Warner Bros. Interactive Entertainment and released on 30 September 2014 at NZ$32.95. Set between the events of The Hobbit and The Lord of the Rings, it follows a Ranger bound to a wraith spirit as he hunts and infiltrates the orc armies of Mordor, powered by the "Nemesis system" — a procedurally generated hierarchy of orc captains who remember and react to the player across the whole game. It sits at 92% positive ("Very Positive") across 49,055 English-language Steam reviews. This review read the 100 most-helpful negative reviews of 3,943 total, plus a sample of the 100 most recent English reviews.
A landmark system, and its limits
The Nemesis system is widely credited as genuinely influential — but this review's negative sample includes a specific, technical counterargument to that reputation from launch onward. "The Nemesis system seriously doesn't do anything, at least in my game's playthrough because the game was so mindnumbingly easy. I rarely EVER failed to kill an NPC that I wanted to kill so I never really see it being a big issue," reads one 2014 review with 47 hours logged. Another makes a related point about repetition: "it all starts to look identical. Caragors, Orcs, crumbling towers." This isn't a rejection of the core idea — several of the same reviewers explicitly credit the system's design — but an argument that the base game's difficulty rarely lets it show its full depth.
An unusual pattern: protest reviews aimed at the publisher
The more distinctive finding in this review's negative sample is recent and specific. Nearly a third of the negative reviews from 2021 onward this review read are explicit protest reviews, directed not at the game but at Warner Bros.'s later decisions. "The best part of this game is the Nemesis system, but now Warner Bros successfully patented it. I'll not support greedy and creativity-killer developer," reads one, from 2021. A newer wave followed a specific 2025 event: "Warner Bros. sucks for taking the nemesis system away from gamers," reads an August 2025 review, naming several WB Discovery executives directly. Another: "they nuked monolith and the nemesis system is patented until 2036." This review checked these claims against the game's own Steam news feed and found independent press coverage confirming both events: a 25 March 2025 piece headlined "Turns out you have corporate greed to thank for the existence of Shadow of Mordor's Nemesis system," and, more significantly, a 25 February 2025 item confirming "Warner Bros scraps new Wonder Woman game, closes beloved Shadow of Mordor studio." The pattern is unusual for this outlet's library: reviewers giving an 11-year-old, widely loved game a thumbs-down specifically to register disapproval of what its publisher did to the studio that made it, years after release.
Verdict
Middle-earth: Shadow of Mordor remains a genuinely influential fantasy action game, and recent sentiment — 96% positive across the most recent 100 English reviews — shows it hasn't lost its audience a decade on. Its negative sample is unusually informative precisely because so much of it isn't really about the game: an older, technical complaint that the celebrated Nemesis system rarely gets to show its depth on default difficulty, and a newer, verifiable wave of reviewers using their review of this specific game to protest Warner Bros. patenting that system and closing Monolith Productions in February 2025. For a reader deciding whether to play it today, the game itself remains excellent and often free or heavily discounted — what to make of the publisher's later choices is a separate, personal call this review leaves to the reader.
Pros and cons
Pros
- The Nemesis system remains widely credited as one of the most influential mechanics in modern action games, generating genuinely personal, emergent rivalries with recurring orc captains
- Recent sentiment is strong and improving — 96 of the 100 most recent English reviews are positive, ahead of an already-high 92% lifetime figure
- Strong early engagement per achievement data, with the most-earned achievements sitting at 66-89%, suggesting most buyers get well into the game
- Frequently discounted, and was given away free on Steam in August 2024 ahead of the Rings of Power TV launch, making it one of the more accessible entries in this outlet's library
Cons
- An older, launch-era complaint persists across the negative sample: several reviewers argue the Nemesis system has limited practical impact because the base difficulty is too easy, rarely forcing real defeats that let the system's rivalries develop
- A separate, durable complaint about repetition — the open world and mission structure feel increasingly similar over a full playthrough, according to about half the negative reviews read
- Nearly a third of this review's post-2021 negative sample are explicit protest reviews citing Warner Bros. patenting the Nemesis system and, more recently, closing developer Monolith Productions in February 2025 — verified via press coverage on the game's own Steam news feed
- A small cluster specifically criticise late-game boss encounters, including one described as resolved via a short quick-time event rather than a full fight
Screenshots
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Middle-earth™: Shadow of Mordor™Image: Warner Bros. Interactive Entertainment via Steam -
Middle-earth™: Shadow of Mordor™Image: Warner Bros. Interactive Entertainment via Steam -
Middle-earth™: Shadow of Mordor™Image: Warner Bros. Interactive Entertainment via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial