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Games released in 2013

47 games released in 2013 and reviewed here, best first.

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47 reviews

Papers, Please

A border-checkpoint bureaucracy simulator that turns document-checking into genuine drama, thirteen years on. Its creator says its themes have only become more relevant with time — a fact he finds less like vindication and more like a tragedy.

9 / 10

Reviewed

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Old School RuneScape

A 2007 client kept alive by its players since 2013 — every update to Old School RuneScape has to survive a supermajority vote, and that single rule shapes everything else about how the game feels seventeen years on.

8.5 / 10

Reviewed

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Path of Exile

Grinding Gear Games' original 2013 action RPG is still running, still free, and still adding a full seasonal league every few months — a genre-defining build sandbox that never bothered making itself easy to learn, now sharing a studio and a wallet with its own sequel.

8.5 / 10

Reviewed

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A Dark Room

A minimalist text-based incremental that spends its first act pretending to be nothing at all, then quietly reveals it was building a survival story out of firewood, huts and silence the whole time.

8 / 10

Reviewed

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Arma 3

A landmark, endlessly moddable military sandbox still going strong 13 years on — now facing a fresh, well-documented 2026 backlash after Bohemia Interactive introduced a monthly subscription pass for a game whose community has spent over a decade keeping it alive largely on its own.

8 / 10

Reviewed

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Baldur's Gate Enhanced Edition

The foundational CRPG that gave Baldur's Gate 3 its name, still Very Positive and broadly beloved a quarter-century later — undercut by a genuinely disastrous April 2016 patch that broke the UI and multiplayer, and an unforgiving, famously brutal opening stretch this review verified with hard data rather than reviewer exaggeration.

8 / 10

Reviewed

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Dota 2

Every hero free, nothing purchasable that affects a match, thirteen years of updates, and a median recent reviewer with 1,078 hours logged. It is also one of the least welcoming games ever made, and that is not an accident of tone — it's the cost of the depth.

8 / 10

Reviewed

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Traffic

A polished isometric traffic-light management game that placed 2nd in js13kGames 2013's Mobile category — a one-line viewport fix was needed to unlock it, but once applied, a tap precisely toggles the exact light under a finger, with a visible confirmation highlight.

8 / 10

Reviewed

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Radius Raid

A polished twin-stick-style arena shooter built for js13k 2013 - move with WASD/arrows, aim and fire with the mouse - confirmed working correctly via real movement and a visible fired projectile trail, and correctly shipped desktop-only since the control scheme is keyboard-plus-mouse throughout.

7.9 / 10

Reviewed

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7 Days to Die

A voxel zombie survival game built entirely around a scheduled siege that arrives on a known clock and gets worse every time. Eleven years in Early Access ended in July 2024 — the core loop is still one of the smartest in the genre, but the years show in how it looks, runs and argues with its own community about what it used to be.

7.5 / 10

Reviewed

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Antichamber

Alexander Bruce's solo-developed, seven-years-in-the-making puzzle game builds an entire first-person world on non-Euclidean geometry and broken expectations — reviewers describe it in strikingly unusual terms, some insisting it must be played despite admitting it often isn't conventionally fun, while a specific, recurring accessibility warning about motion sickness deserves equal weight.

7.5 / 10

Reviewed

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BioShock Infinite

Irrational Games' 2013 spiritual successor to BioShock trades Rapture for the floating city of Columbia, delivering a story reviewers still call unforgettable more than a decade on — while a genuinely huge, well-documented reviewer backlash targets a mandatory third-party launcher 2K added years after release, a real anti-consumer controversy this review takes seriously rather than dismisses.

7.5 / 10

Reviewed

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Candy Box 2

A free ASCII-art browser game that opens on a candy counter and nothing else, then spends the next several hours quietly revealing a full RPG underneath — one of the genre's founding tricks, and still one of the hardest to pull off honestly.

7.5 / 10

Reviewed

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Civis

An ambitious, mostly-complete open-source Civilization-style 4X built on jQuery and Snap.svg — build cities, research technology, and manage diplomacy on a hex grid — with touch-native controls confirmed to advance real game state, though several menu features (Save, Load, Help, Settings) are unfinished stubs.

7.5 / 10

Reviewed

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Crystal Story II

A free Flash RPG turned expanded commercial release, praised consistently for a flexible skill-point character system and genuine humor that outweighs its openly acknowledged low-budget presentation — and unusually, its own fans keep telling newcomers to try the free version first.

7.5 / 10

Reviewed

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Rayman Legends

A gorgeous, exquisitely designed 2D platformer widely regarded as a genre high point — increasingly overshadowed on Steam by a mandatory Ubisoft Connect requirement that reviewers describe wiping progress, blocking launches, and making one achievement outright impossible after Ubisoft took down its servers.

7.5 / 10

Reviewed

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Rogue Legacy

The game that invented the thing every roguelite now does — you die, your heir inherits, and the upgrades stay. Thirteen years later its founding criticism is still the genre's central argument, and its own sequel does it better.

7.5 / 10

Reviewed

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RuneScape

Jagex's other MMO — the modernised main game running alongside Old School RuneScape on the same account — trades 2007's frozen ruleset for ability combat, twenty-nine skills and a microtransaction history it spent 2026 trying to walk back.

7.5 / 10

Reviewed

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Don't Starve

Klei Entertainment's Gothic-whimsical wilderness survival game, Overwhelmingly Positive across more than 33,000 reviews for its distinctive art style and uncompromising crafting-survival loop — undercut by a notoriously steep, under-explained learning curve, permadeath that can erase dozens of hours to a single mistake, and a persistent complaint that content development has shifted almost entirely to its multiplayer spin-off.

7 / 10

Reviewed

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Dragon Fantasy: The Volumes of Westeria

A loving, chapter-structured homage to classic Dragon Quest and Final Fantasy, bundling Book I and its sequel Book II together — reviewers consistently praise the humor and nostalgic execution, while independently converging on the same specific finding that the included sequel is the weaker of the two games.

7 / 10

Reviewed

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