Game review
Crystal Story II
7.5 / 10
- Developer
- Lanstrash
- Publisher
- Lanstrash
- Released
- 16 November 2013
- Platforms
- Windows
- Genre
- Turn-Based RPG
- Monetisation
- One-time premium purchase; the free browser original remains available on Kongregate and Newgrounds
- Players
- Single-player only; no online, co-op or PvP modes
The short version
Crystal Story II began as a free Flash RPG on Newgrounds and Kongregate before this expanded commercial release bundled in new monsters, quests, bosses and the original first game. Reviewers consistently praise a genuinely flexible character-building system that rewards players for choosing their own skill point allocation rather than following a fixed level-up path, wrapped in light, self-aware humor and a soundtrack multiple reviewers single out specifically.
Its own fans are unusually upfront about its limits, openly acknowledging low-budget, "less than stellar" graphics and dungeons some find repetitive by the midgame. What stands out most, though, is how many reviewers explicitly recommend trying the free browser version first before buying — a level of transparency about a game's own free alternative rarely seen this consistently in a review sample.
Biggest strengths
- A genuinely flexible, consistently praised character-building system based on freely allocated skill points rather than a fixed level-up path, giving real room for different party builds
- Light, self-aware humor that lands well according to reviewers without leaning on being laugh-out-loud funny, paired with genuinely likable, if silly, character writing
- A soundtrack multiple reviewers single out specifically as a standout given the game's otherwise modest presentation
Biggest weaknesses
- Graphics are openly described as low-budget and dated even by the game's own supporters, with reviewers specifically flagging this as the game's weakest element
- Dungeon design is reported as repetitive by the midgame by multiple reviewers, even among those who otherwise recommend the game strongly
- At least one reviewer describes the opening hours specifically as boring, a common enough early complaint that it recurs even in otherwise positive reviews
Who it's for: Turn-based RPG fans who value flexible character building and light, humorous writing over graphical polish, and fans of the original free Flash version wanting expanded content. Less suited to players who need modern visual production values.
Our recommendation: A cheap, easy recommendation for turn-based RPG fans — though given its own fans' advice, trying the free Kongregate or Newgrounds version first is a reasonable way to confirm it's for you before paying for the expanded release.
7.5 / 10
Few games this small come with their own fans this openly recommending the free alternative first, and that transparency is itself part of the story worth telling. Crystal Story II started life as a free Flash RPG on Newgrounds and Kongregate before this expanded commercial release folded in new monsters, quests, bosses and the entire original Crystal Story game as a bonus. Reviewers who followed it from its browser-game roots describe it with real affection, and the version sold here earns a Very Positive reception on the strength of specific, consistently repeated praise rather than vague nostalgia.
A skill system reviewers keep coming back to
What reviewers single out most is the character-building system: rather than following a fixed level-up path, players freely allocate skill points earned through play, shaping each party member toward whatever role or build they want. One detailed review calls it "a very interesting character upgrade system" specifically worth looking past the game's rough opening for, and another lists an "open level up system that feels constantly rewarding" as a headline strength. That flexibility, paired with light, self-aware humor — the intro is described by one reviewer as combining "Ys 2 and Mighty Morphin Power Rangers," with a cast including a dragon protagonist and cheekily-named companions — gives the game a personality reviewers say outlasts its rough edges. A soundtrack draws consistent, specific praise on top of that, cited repeatedly as a highlight given the modest budget everywhere else.
Limitations its own fans name directly
What's notable about this review sample is how openly even its strongest supporters acknowledge the game's weaknesses. Graphics are described plainly as "less than stellar," and multiple reviewers independently flag dungeon design as repetitive by the midpoint of the game — one review structures this explicitly as a pros/cons list rather than glossing over it. A separate reviewer specifically calls out a "boring opening," advising patience before the game's better qualities show themselves. None of these complaints are hidden or downplayed; they're stated matter-of-factly by reviewers who still land on a strong recommendation overall, which reads as a genuinely balanced assessment rather than either fan defensiveness or exaggerated criticism.
An unusually consumer-honest recurring recommendation
The most distinctive pattern in this review sample isn't a complaint at all — it's how many reviewers explicitly point newcomers toward the free version before recommending a purchase. "Before buying this game, you should know that there is a free version of it online on Newgrounds and Kongregate. I suggest trying out the new version then consider whether to buy this game or not," one review states directly. That's a genuinely unusual level of transparency for a review sample to converge on independently, and it's worth taking at face value as good, practical advice rather than a knock against the paid release — several of the same reviewers go on to explain exactly what the commercial version adds (the bundled first game, new content, expanded scope) for anyone who tries the free version and wants more.
What the completion data shows
Steam's own achievement data shows a real, gradual decline consistent with a genuine, if uneven, playthrough curve — the earliest milestone sits at 71.1%, story-chapter achievements decline steadily through the 30-40% range, and the deepest completionist and card-minigame goals fall into the mid-single digits. That's consistent with the "repetitive by the midgame" complaint above: plenty of players engage seriously with the early-to-mid content, but full completion, including optional side content like the card minigame, is a much smaller commitment most buyers don't chase.
A meaningful upgrade for returning fans, not just a reskin
For players who already know the game from its free browser life, reviewers are specific about what this release actually adds rather than treating it as a simple paid re-listing. One long-time fan, describing themselves as having followed the series "since the first Crystal Story showed up on Newgrounds and Kongregate," specifically credits "two new, huge never before seen, updates that add extra monsters, quests, bosses and a variety of extras," on top of bundling in the entire original Crystal Story for players who never experienced the full story leading up to this sequel. That's a genuinely substantive addition rather than a cosmetic bump, and it's worth weighing separately from the base game's own strengths and weaknesses when deciding whether the paid version is worth it over the free original.
Side content beyond the main quest
Beyond the core turn-based combat and story, several reviewers mention additional systems layered into the full package — a card minigame, fishing, and other optional activities that give completionists something to chase beyond the main story. One reviewer specifically credits these extras with keeping the game from feeling repetitive over a longer playthrough, framing them as a genuine value-add rather than filler, though the achievement data below suggests only a small share of the playerbase engages with the deepest of these optional systems.
Where it lands
Crystal Story II earns its strong reputation through specific, repeated praise for a genuinely flexible character system and charming, self-aware writing, honestly balanced against acknowledged budget-graphics and pacing limitations its own fans don't try to hide. Its most distinctive quality as a review subject might be how consistently its reviewers point toward the free original before recommending a purchase — a level of honesty worth taking as a genuine endorsement of the underlying game rather than a reason to skip the paid version entirely.
Pros and cons
Pros
- A genuinely flexible, consistently praised character-building system based on freely allocated skill points rather than a fixed level-up path, giving real room for different party builds
- Light, self-aware humor that lands well according to reviewers without leaning on being laugh-out-loud funny, paired with genuinely likable, if silly, character writing
- A soundtrack multiple reviewers single out specifically as a standout given the game's otherwise modest presentation
- Real additional content bundled into this commercial release beyond the free browser original, including the entire first Crystal Story game and new monsters, quests and bosses
- Reasonable value even by its own fans' admission, with several reviewers explicitly saying it's worth more than its asking price
Cons
- Graphics are openly described as low-budget and dated even by the game's own supporters, with reviewers specifically flagging this as the game's weakest element
- Dungeon design is reported as repetitive by the midgame by multiple reviewers, even among those who otherwise recommend the game strongly
- At least one reviewer describes the opening hours specifically as boring, a common enough early complaint that it recurs even in otherwise positive reviews
- A free, still-available version of the base game exists on Kongregate and Newgrounds, and reviewers consistently and unprompted recommend trying that first — a signal any buyer should take seriously before paying, even if the commercial version does add real extra content
- Achievement data shows a fairly steep decline past the early game, with only a small fraction of players reaching the deepest completionist and card-minigame goals