Game review
Dragon Fantasy: The Volumes of Westeria
7 / 10
- Developer
- Muteki
- Publisher
- Choice Provisions
- Released
- 10 September 2013
- Platforms
- Windows, macOS, Linux
- Genre
- Retro JRPG
- Monetisation
- One-time premium purchase, bundling both Book I and Book II; no DLC, no in-app purchases
- Players
- Single-player only; no online, co-op or PvP modes
The short version
Dragon Fantasy: The Volumes of Westeria bundles two separate retro JRPG homages — Book I and its sequel Book II — into one release structured, like classic Final Fantasy IV, around chapters told from different heroes' perspectives. Reviewers who grew up on Dragon Quest and Final Fantasy describe it as a genuinely affectionate, funny tribute rather than a cheap pastiche, with jokes and puns that consistently land.
A specific, independently repeated finding recurs across multiple reviewers: Book I is considered the stronger of the two included games, with Book II generally described as passable but forgettable by comparison. A separate, specific mechanical letdown also recurs — monsters captured during play don't level up alongside the rest of the party, undercutting a feature reviewers otherwise found genuinely exciting when they first discovered it.
Biggest strengths
- A genuinely affectionate, well-executed homage to classic Dragon Quest and Final Fantasy that reviewers who grew up on those games describe as capturing real nostalgic warmth rather than just borrowing surface aesthetics
- Consistently praised humor and writing, with reviewers specifically enjoying jokes and puns tucked into bookshelves, NPC dialogue and the wider world
- A chapter-based structure, similar to classic Final Fantasy IV, that lets players experience the story from multiple heroes' perspectives across a single package
Biggest weaknesses
- A specific, independently repeated finding: Book I is considered clearly the stronger of the two included games, with reviewers describing the bundled sequel, Book II, as "passable but ultimately forgettable" by direct comparison
- A specific mechanical disappointment recurs: monsters captured and added to the party do not level up alongside recruited human characters, undercutting a feature reviewers found genuinely exciting when they first encountered it
- At least one reviewer describes the game as "boring even by classic JRPG standards," a blunt dissent worth noting even though it's a minority position in this sample
Who it's for: Fans of classic Dragon Quest and Final Fantasy who want a short, humor-forward nostalgic homage rather than a lengthy modern JRPG. Less suited to players wanting the sequel to match the quality of the first game, or expecting deep monster-taming systems.
Our recommendation: A worthwhile, cheap pickup for retro JRPG fans, especially frequently discounted — go in mainly for Book I, and treat Book II as a pleasant but lesser bonus rather than the main event.
7 / 10
Retro-styled JRPG homages live or die on whether the affection behind them comes through in the writing, not just the pixel art. Dragon Fantasy: The Volumes of Westeria bundles two separate games — Book I and its sequel Book II — into one release built around a structure classic RPG fans will recognize instantly: chapters told from different heroes' perspectives, the same trick Final Fantasy IV's Japanese release used decades ago. One reviewer describes exactly that structure directly, noting the game plays "like how the original version of Final Fantasy IV after years used to play... in chapters," with four distinct heroes to pick from across the included content, each offering a different lens on the same shared world before the storylines eventually begin to intersect.
A genuine, funny homage rather than a cheap pastiche
The praise here is specific and comes from people who clearly know the games being referenced. "Great game, if you grew up playing RPGs like Final Fantasy and Dragon's Quest on your NES then this will bring back some wonderful memories," one review states, while another calls it "a masterful homage to the games of yesteryear." What elevates it above simple nostalgia-bait, according to several reviewers, is the writing — jokes and puns tucked into bookshelves and NPC dialogue that reviewers specifically enjoy discovering, giving the tribute real personality rather than leaning purely on aesthetic recognition. One detailed review notes something worth passing along directly: "it's obvious the developers of the game got better as time went on. Each subsequent chapter is generally better/smoother than the one before it," with the final chapter singled out as particularly funny.
A consistent, specific finding: one book is better than the other
Because this release bundles two separate games, reviewers who've played both are in a position to compare them directly, and several independently reach the same conclusion. One review states it plainly: Book I is "by far the better of the two games," with "a very old-school Dragon Quest feel" sharpened by "an odd sense of humor," while Book II is described as "passable but ultimately forgettable" by direct comparison. A separate reviewer, having completed what they describe as the first chapter, mentions a sequel exists ("The Black Tome of Ice") without having gotten to it yet — worth noting as a reminder that this bundle's reception leans heavily on the strength of its first half specifically, not the package as a whole.
A specific mechanical letdown
Beyond the comparative finding above, one detailed reviewer flags a specific gameplay disappointment worth reporting directly: the game lets players capture monsters to fight alongside recruited human party members, a feature this reviewer found genuinely exciting — but captured monsters, unlike the rest of the party, don't level up. That's a concrete letdown rather than a vague complaint, and it's worth knowing before expecting monster-taming to function as a full progression system rather than a novelty addition.
A blunt dissent worth acknowledging
Not every reviewer in this sample lands on the warm nostalgic read the majority share. One brief but pointed review states the game is "boring even by classic JRPG standards" — a minority position in this sample, but worth including rather than smoothing over, since it's a useful reminder that even a well-executed homage to a specific, beloved formula won't land for every player, including some who came in expecting to enjoy exactly that formula.
What the completion data confirms
Steam's achievement data offers a useful, independent check on how the bundle's two halves compare in practice. Book I's first chapter completion sits at just over 10% of the tracked playerbase, already a meaningful drop from the tutorial-adjacent milestones, and completion rates for later chapters decline further from there. That's consistent with a short game that a real share of buyers don't finish in full, though it doesn't on its own confirm the specific Book I versus Book II quality gap reviewers describe — it mostly reflects how many players see any given chapter through to the end, book aside.
Short, cheap, and honest about it
Several reviewers independently confirm the whole bundle, chapters and all, can be completed in roughly ten to twelve hours, with one specifically clocking "all the chapters in 11 hours flat" and calling it "short but loads of fun" rather than treating the brevity as a flaw. Combined with reviewers' consistent mentions of frequent, steep discounts, that positions this less as a full-length modern RPG purchase and more as a cheap, focused nostalgia trip — a framing the game's own reviewers seem entirely at peace with rather than apologizing for.
Where it lands
Dragon Fantasy: The Volumes of Westeria earns its Positive reception through a genuinely affectionate, funny take on classic Dragon Quest and Final Fantasy, with Book I specifically praised as the package's real strength. The consistent, independently repeated finding that Book II is the weaker included game, alongside the specific captured-monster leveling letdown, are concrete enough to factor into expectations — buy this primarily for Book I, treat Book II as a pleasant bonus rather than an equal partner, and expect a short, cheap, nostalgic ride rather than a long modern JRPG campaign. For the audience it's actually built for — players who grew up on exactly the games it's paying tribute to — that combination of genuine warmth and a low asking price is easy to recommend, unevenness and all.
Pros and cons
Pros
- A genuinely affectionate, well-executed homage to classic Dragon Quest and Final Fantasy that reviewers who grew up on those games describe as capturing real nostalgic warmth rather than just borrowing surface aesthetics
- Consistently praised humor and writing, with reviewers specifically enjoying jokes and puns tucked into bookshelves, NPC dialogue and the wider world
- A chapter-based structure, similar to classic Final Fantasy IV, that lets players experience the story from multiple heroes' perspectives across a single package
- Noticeable quality improvement chapter to chapter within Book I, with reviewers specifically praising the later chapters as sharper and funnier than the earlier ones
- Cheap and frequently discounted, bundling two complete games for a modest price
Cons
- A specific, independently repeated finding: Book I is considered clearly the stronger of the two included games, with reviewers describing the bundled sequel, Book II, as "passable but ultimately forgettable" by direct comparison
- A specific mechanical disappointment recurs: monsters captured and added to the party do not level up alongside recruited human characters, undercutting a feature reviewers found genuinely exciting when they first encountered it
- At least one reviewer describes the game as "boring even by classic JRPG standards," a blunt dissent worth noting even though it's a minority position in this sample
- Combat leans on genuine old-school random encounters and grinding, which reviewers frame as an accurate throwback but which some players may find dated rather than charming
- As with much retro-styled JRPG homage, the experience depends heavily on genuine nostalgia for the specific games it's referencing, which may not translate for players without that background
Screenshots
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Dragon Fantasy The Volumes of WesteriaImage: Choice Provisions via Steam -
Dragon Fantasy The Volumes of WesteriaImage: Choice Provisions via Steam -
Dragon Fantasy The Volumes of WesteriaImage: Choice Provisions via Steam -
How the review scores each part of the gameWanderer Editorial -
The specsWanderer Editorial -
The short versionWanderer Editorial