Terraria
A 2011 sandbox that turned "dig, build, fight" into a full RPG and never stopped growing — fifteen years and counting of free updates, still one of the best-value games on Steam.
9.5 / 10
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108 games we have reviewed that run on Android, best first.
108 reviews
A 2011 sandbox that turned "dig, build, fight" into a full RPG and never stopped growing — fifteen years and counting of free updates, still one of the best-value games on Steam.
9.5 / 10
The free browser incremental that codified the modern reset ladder — dimensions into Infinity into Eternity into Reality — and is still the game every other prestige-layer idler is quietly measured against.
9 / 10
LocalThunk's solo-developed poker roguelike turns chips times multiplier into the whole game — a review of how far that one exponential idea carries a run, and where the luck, the repetition and the small-screen text start to push back.
9 / 10
Fifteen years past release, the hardest part of reviewing Minecraft isn't judging whether it's good — it's telling a new buyer which of its two incompatible engines to actually install, and being honest about what stopped changing while the block count kept climbing.
9 / 10
The game that invented the deckbuilding roguelike as a genre in its own right, still sitting at 97% positive on Steam seven years on, and still worth the asking price even with a sequel already in Early Access.
9 / 10
A decade on, the thing that still makes Stardew Valley work isn't the farm, it's the clock — energy, daylight and a hard seasonal deadline turned into the best progression pressure the genre has ever built, even if the pressure quietly switches off once you're rich.
9 / 10
Poncle stripped aiming and attacking out of the action-roguelite formula and the result became one of the decade's most copied designs — a review of what actually holds four years later, now that the screen-filling spectacle has become the whole pitch.
9 / 10
A tower-defense puzzle wearing gacha-RPG clothes, where the placement grid matters more than the banner history — and where the sanity bar, not the wallet, is the thing actually managing your time.
8.5 / 10
Motion Twin's roguelite metroidvania turned a simple pitch — permadeath runs through a procedurally reassembled castle — into one of the best-supported action games on Steam, and it mostly still holds up now that the studio behind its five years of updates has closed the book.
8.5 / 10
A deckbuilding auto-battler where the hero fights entirely on their own and the only real decisions are which terrain cards to lay down along the loop, and when to stop being greedy and walk the loot home.
8.5 / 10
A RuneScape skilling menu stripped of everything else and rebuilt as a proper idle RPG — twenty-nine interlocking skills, a free version that isn't a trial, and three expansions that never once ask for a subscription.
8.5 / 10
A 2007 client kept alive by its players since 2013 — every update to Old School RuneScape has to survive a supermajority vote, and that single rule shapes everything else about how the game feels seventeen years on.
8.5 / 10
Sabotage Studio's turn-based RPG borrows Chrono Trigger's parts openly and reassembles them well — timed hits, a lock-breaking combat layer and a day/night mechanic that actually changes puzzles — but the writing never catches up to the systems around it.
8.5 / 10
A fan remake that outgrew the game it copied, and has been updated every year for a decade. It's free on Android, open source on GitHub, and carries no ads or purchases of any kind — so the interesting question isn't whether it's good. It's why you'd ever pay for it.
8.5 / 10
A free browser incremental that spends its first ten minutes as a joke and its last hour as a genuinely tense endgame, built around a premise everyone already half-knows and a structure that keeps rewriting the rules underneath it.
8.5 / 10
A minimalist text-based incremental that spends its first act pretending to be nothing at all, then quietly reveals it was building a survival story out of firewood, huts and silence the whole time.
8 / 10
Blobfish's one-person arena shooter hands a potato six weapon slots and lets stat stacking do the rest — a review of how far chips-in-the-shop decision-making carries a twenty-wave run, and where the plain presentation and a few solved builds hold it back.
8 / 10
Funday Games bolts a real mining loop onto the Vampire Survivors formula, so every dive asks a second question underneath "which upgrade do I pick": is that vein of nitra worth the ten seconds it takes to dig out while the swarm closes in?
8 / 10
A decade-old mobile idle game about running a chicken farm into the stratosphere, held together by a prestige loop, an artifact-crafting layer, and — unusually for the genre — timed co-op contracts that only work if other people show up.
8 / 10
A math-themed mobile incremental whose real product isn't the eight-chapter story but the JavaScript SDK sitting underneath it — a scripting layer that turns the community into an unofficial content team.
8 / 10
The free open world is good enough to carry a full-price game on its own — climbing, gliding and elemental combat form one of the best traversal systems in the genre. What you pay for is everything above the story campaign, and the review is really about where that line sits.
8 / 10
Chasing Carrots dressed a Vampire Survivors loop in Diablo's dark isometric skin and then buried it under one of the deepest meta-progression trees the survivor-like genre has — a review of what that unlock grind buys you, and what happens to the screen once it pays off.
8 / 10
A free incremental RPG that hides a genuinely deep skill web behind a calm Pacific Northwest setting — and then puts a price on the one resource an idle game trades in, time away.
8 / 10
A free browser incremental that hides its difficulty in storage caps and the calendar rather than big numbers — you are never fighting an enemy in Kittens Game, you are fighting your own granary.
8 / 10