Farm RPG
A menu-only farming MMO that has quietly run since 2021 with no ads and a genuinely optional shop, propped up by a community wiki so thorough that half the game's actual strategy lives outside the app.
7 / 10
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119 games we have reviewed that run on Android, best first.
119 reviews
A menu-only farming MMO that has quietly run since 2021 with no ads and a genuinely optional shop, propped up by a community wiki so thorough that half the game's actual strategy lives outside the app.
7 / 10
Orna's class-and-gear rulebook, unplugged from GPS and pinned to a handcrafted continent instead. The systems survive the transplant; the thing that made its sibling famous doesn't.
7 / 10
hololive's first official mobile game pairs a genuinely solid rhythm engine and a surprisingly deep theme-park builder with a fair, transparent gacha economy — then ships a Steam port with kernel-level anti-cheat and keyboard controls that never should have left the touchscreen.
7 / 10
Tech Tree Games' 2019 space-mining idle has outlasted most of its mobile peers by giving the genre's usual ore-and-upgrade loop a manager layer, a reset-friendly prestige system and weekly ranked tournaments — then undercutting some of that goodwill with a loot-box-flagged IAP menu and a persistent offline-tracking bug.
7 / 10
A free browser idler from 2014 that outgrew Kongregate, landed on Steam in 2016, and has spent over a decade turning shadow clones and god fights into one of the genre's longest and most demanding progression ladders.
7 / 10
A NZ$7.39 mining incremental that sold 100,000 copies in seventeen days, is finished by three quarters of the people who buy it, and spends its second half padding a two-hour game past the refund window. Its own reviewers name the trick.
7 / 10
A genuinely strange free survival MMO whose defining flaw — seasonal servers that wiped everything you built — has quietly been fixed, while its veterans have moved on to a different argument entirely.
7 / 10
A free incremental built around filling concentric, spinning colour rings instead of the usual bar chart of numbers — genuinely huge in scope, openly derivative in structure, and popular enough to have accumulated over seven thousand English Steam reviews doing it.
7 / 10
A free auto-battling dungeon crawler that lets you script your party's behaviour instead of just watching it fight, undercut on desktop by menus that never stopped feeling like a phone app and a save file that a bad crash can wipe outright.
7 / 10
The mobile gacha RPG that the rest of the genre was quietly built on top of is still running twelve years later, and the direct ancestry to Raid: Shadow Legends' gear system makes it the rare case where reviewing the original after the imitation actually changes the verdict.
7 / 10
Boltray's "Third Way RPG" genuinely earns its hybrid pitch, blending exploration and auto-battle strategy with idle progression, but its skill-gacha economy and paid-only enhancement currency pull hard once the early zones stop carrying you for free.
7 / 10
Game Hive's decade-old idle RPG builds its whole second act around clans and scheduled tournaments — a structure that gives its artifact-and-relic progression somewhere real to point, but also turns a genre built for "check back later" into a calendar commitment with a very tall premium-currency ladder sitting next to it.
7 / 10
A dungeon crawler that resurrects the original Wizardry's cruelty almost intact, then wraps it in a gacha character-summoning economy that never quite earns the same trust.
7 / 10
A free-to-play idle RPG built around a wizard guild where every skill quietly multiplies every other skill — a genuinely clever synergy system undercut by a one-worker-at-a-time bottleneck and a VIP purchase ladder players have to climb tier by tier.
6.5 / 10
A ten-year-old pixel dungeon-crawler that never quite decided whether it wants you clicking through fights or leaving them to auto-battle, held together by a four-currency stamina economy that structures every session it doesn't quietly monetise.
6.5 / 10
An idle clicker that spends its entropy on the entire history of life and technology instead of lemonade stands, with genuine scientific content dressing up a tech tree that is more linear than it looks and a monetisation stack that leans harder every year it stays alive.
6.5 / 10
Devsisters folds its 300-million-player Cookie Run cast into an idle auto-battler with genuinely tactical positioning, then hangs the whole thing on the same gacha currencies that turned Cookie Run: Kingdom into a case study in monetisation backlash.
6.5 / 10
A generous, well-made free shooter whose most-upvoted review isn't about the shooting at all — it's about the kernel-level anti-cheat that reviewers say keeps running after the game is uninstalled.
6.5 / 10
A hero-collecting idle RPG with real longevity behind it — five years in Early Access, fifteen-plus progression systems and no priced Steam DLC — undercut by a currency count that outgrows the player's patience and a guild structure that quietly punishes anyone without an active group.
6.5 / 10
Grumpy Rhino Games' 2018 cult-tycoon idler turns its tower into an actual production chain instead of an upgrade list, and its Idol-summoning prestige loop still holds up — but the studio has settled into bug-fix-only maintenance, and there's little new to chase for anyone who cleared the tower years ago.
6.5 / 10
The officially licensed D&D idle game turns line-up positioning into a real tactical puzzle, then buries that good idea under one of the most persistent monetisation engines in the idle genre.
6.5 / 10
A dice-rolling incremental from solo developer Lutsgames that sells itself on genuine randomness, then spends its entire upgrade tree quietly smoothing that randomness away — and the game is more interesting for admitting it can't have both.
6.5 / 10
An idle tower-defense RPG that syncs your progress between phone and PC and genuinely respects the hours you put in -- right up until the upgrade menu starts asking for real money in ways the achievement list quietly admits are rare to finish.
6.5 / 10
Kolibri Games' decade-old mobile idle didn't just popularise the miner-elevator-warehouse loop, it more or less invented the template every mining incremental since has copied. Ten years and a Ubisoft acquisition later, the loop still works — the monetisation menu and the interface built on top of it are where the wear shows.
6.5 / 10