Game review
CookieRun: Crumble
6.5 / 10
- Developer
- Devsisters
- Publisher
- Devsisters
- Released
- 30 July 2026
- Platforms
- Android, iOS, PC (Google Play Games)
- Genre
- Idle RPG
- Monetisation
- Free to play; gacha currency (Crystals spent on Cookie Cutters and Pet Gacha Tickets) is the core progression bottleneck once starter rewards run out
- Players
- Guilds with shared raids and cookie-lending, plus an asynchronous Arena ranking mode
The short version
CookieRun: Crumble takes a franchise built on running and jumping and turns it into a hands-off auto-battler, and the positioning-based combat underneath the automation is more interesting than the genre usually bothers to be. Twelve-Cookie squads built across three roles give teambuilding real weight rather than just more banners to pull on.
The problem is what's funding it. Devsisters built this launch on the same Crystal-to-gacha pipeline that made Cookie Run: Kingdom infamous for its Ancient-rarity and Awakening controversies, and nothing about Crumble's opening hours suggests the studio has rethought that formula rather than just repackaged it.
Biggest strengths
- Moving your squad to dodge waves and cluster enemies gives auto-battling actual moment-to-moment input, rather than just a formation you set once and watch play out
- Three clearly defined roles (Vanguard, Defender, Shooter) across a 69-Cookie, 54-pet roster make team composition a real decision instead of a stat-check
- Guild cookie-lending lets you borrow a friend's high-investment unit for tough story rematches and raids without needing to own it yourself
Biggest weaknesses
- Devsisters' own track record with Cookie Run: Kingdom's Ancient-rarity and Dark Cacao Awakening backlash is the most relevant data point for how this economy is likely to evolve once the launch currency runs dry
- Crystals sit behind every meaningful roster decision — new Cookies, pet upgrades and catch-up currency all draw from the same well, so free-to-play pacing depends entirely on how tightly Devsisters tunes drop rates after the honeymoon period
- The PC version only exists through Google Play Games rather than a real desktop storefront, which means no Steam reviews, no separate patch notes and no achievements to check against
Who it's for: Cookie Run fans curious about the franchise's idle turn, and hero-collector players who want positioning to matter more than it usually does in this genre.
Our recommendation: Worth the download since it costs nothing to try, but keep a hand on your wallet — this is a studio with recent history of tightening the screws after launch goodwill wears off.
6.5 / 10
Cookie Run has been a runner, a kingdom-builder and a MOBA. CookieRun: Crumble makes it an idle auto-battler, and the strangest thing about that pivot is how well the positioning-based combat survives the transition — right up until the game starts asking you to fund it.
An auto-battler that still wants your hands on the wheel
Most auto-battlers hand you a formation screen, let you drag a few icons into a grid, then get out of the way. Crumble keeps a layer of live control that the genre usually drops entirely: your squad of up to twelve Cookies auto-attacks and fires skills on its own timers, but you're still moving that squad around the arena in real time, spacing them to avoid area attacks, funnelling enemies into a chokepoint, and repositioning when a boss telegraphs a wide swing. It's a small addition on paper, but it's the difference between watching a fight and steering one, and it gives Crumble Dungeon runs and Giant Goldie Drop encounters a rhythm that a pure "set it and forget it" auto-battler doesn't have.
Team composition backs that up. Every Cookie slots into one of three roles — Vanguard up front, Defender soaking the damage that gets through, Shooter doing the actual work from range — and a squad that skips any one of the three either folds under pressure or can't clear waves fast enough to matter. With 69 Cookies and 54 pets available at launch, there's enough of a roster that "which three or four Cookies do I actually build around" is a genuine ongoing question rather than a formality before the numbers take over.
Where the gacha starts doing the talking
Underneath the positioning game sits the part of Crumble that determines how long any of this stays fun without opening your wallet: Crystals, spent on Cookie Cutters for new Cookies and Pet Gacha Tickets for the pet side of the roster. Launch week is generous by design — everyone gets 100 free pulls of each, on top of milestone rewards handed out during a pre-registration period that reportedly cleared two million sign-ups before the game even went live. That's a real, spendable head start, and new players shouldn't discount it.
What matters more is what happens after that starter currency is gone, and there Devsisters brings a track record worth knowing about. Cookie Run: Kingdom spent 2024 in open conflict with its own playerbase over the introduction of Ancient and Legendary rarities with punishingly low pull rates, followed by an Awakening system for Dark Cacao Cookie that effectively asked players to re-gacha a Cookie they'd already finished building. The backlash was serious enough to bring protest trucks to Devsisters' Seoul offices, and serious enough that the studio eventually walked the systems back and issued formal apologies. None of that is a claim about Crumble specifically — it's a different game with its own economy — but it's the single most relevant piece of context for judging how a brand-new Crystal pipeline from the same publisher is likely to be tuned six months from now, after the launch-week generosity has done its job of hooking a roster.
Guilds do the social heavy lifting
Crumble's multiplayer layer is asynchronous rather than live: Guilds unlock shared weekly rewards and cooperative challenges, and the cookie-lending system lets you borrow a guildmate's better-built unit for specific fights — story boss rematches, guild raids, event content — without needing to have pulled and levelled it yourself. It's a sensible way to soften the gacha's rough edges for anyone missing a key Cookie, and it gives Guilds a purpose beyond a chat room, even if the Arena's ranked ladder is the mode most likely to eventually apply the same competitive spending pressure that shows up in nearly every hero collector once players start caring about their rank.
A PC version that isn't really a PC release
The Google Play Games version is worth a specific note. It runs on desktop, but it isn't a Steam or Epic release — there's no storefront page, no independent review aggregate, and no patch history outside what the mobile client shows. Anyone coming from PC-first hero collectors should treat this as the mobile game running on a bigger screen, not a separate platform release with its own identity.
Final verdict
CookieRun: Crumble's combat is a better auto-battler than the subgenre usually produces, and a 69-Cookie roster split across three meaningful roles gives it real teambuilding depth on day one. That's enough to make it worth the download, especially with launch-week pulls this generous and two decades of Cookie Run character design carrying the presentation.
It settles in the middle of the scale because the game's actual shape — how generous it stays, how hard the roster gates eventually clamp down — depends on decisions Devsisters hasn't made in public yet, and the studio's most recent gacha economy went through a genuinely ugly stretch before it got fixed. That's not a reason to skip a free download. It's a reason to spend the starter Crystals with your eyes open and watch the drop rates rather than the marketing once the first event calendar rolls around.
Players who'd rather their progression stayed free at every tier, not just the opening one, may find Wanderer a calmer way to spend the same idle hours.
Pros and cons
Pros
- Moving your squad to dodge waves and cluster enemies gives auto-battling actual moment-to-moment input, rather than just a formation you set once and watch play out
- Three clearly defined roles (Vanguard, Defender, Shooter) across a 69-Cookie, 54-pet roster make team composition a real decision instead of a stat-check
- Guild cookie-lending lets you borrow a friend's high-investment unit for tough story rematches and raids without needing to own it yourself
- Launch is generous on paper — 100 free Cookie Cutters and 100 free Pet Gacha Tickets for everyone logging in during launch week, on top of pre-registration milestone rewards
- The art direction carries two decades of Cookie Run character design straight across into the new format without losing its charm
Cons
- Devsisters' own track record with Cookie Run: Kingdom's Ancient-rarity and Dark Cacao Awakening backlash is the most relevant data point for how this economy is likely to evolve once the launch currency runs dry
- Crystals sit behind every meaningful roster decision — new Cookies, pet upgrades and catch-up currency all draw from the same well, so free-to-play pacing depends entirely on how tightly Devsisters tunes drop rates after the honeymoon period
- The PC version only exists through Google Play Games rather than a real desktop storefront, which means no Steam reviews, no separate patch notes and no achievements to check against
- A crowded subgenre means the auto-battler shell has to be judged against AFK Journey, the developer's own Cookie Run Kingdom, and a dozen similar hero collectors already fighting for the same hour of your day