Game review
A Game About Chopping Trees Review
5.4 / 10
- Developer
- Space Raccoon Game Studio
- Publisher
- Spaghetti Cat
- Released
- 15 July 2026
- Platforms
- ["Windows", "Linux"]
- Genre
- Simulation
The Title Says Everything You Need to Know
A Game About Chopping Trees does not bury its premise. You play a woodsman who rides a rail handcart into a forest, swings an axe (and eventually a chainsaw) at trees until they fall, hauls the resulting logs to a sawmill, and spends the proceeds on upgrades that let you chop faster, carry more, and reach farther biomes. There is no combat, no real story, and — by the developer's own repeated framing in the store description — no timers, no pressure, and no stress. It's the latest entry in a small but increasingly crowded genre of "chore simulator" games explicitly named after their central activity, and several Steam reviewers noted the resemblance to the genre's most famous example directly, with one bluntly observing that "they named it after the other popular game titled 'A Game About Digging a Hole'... seems like they were trying to jump on a train for an easy 'simulator' type of game." Whatever the inspiration, 1,153 Steam reviews at an 85% all-language positive rate suggest the formula still works for a meaningful audience, even as a large minority pushes back hard on how little game is actually here.
A Satisfying Loop That Runs Out of Road Fast
The chopping itself earns near-universal praise. Reviewers consistently single out the sound design — one described the crack of a falling tree as "better than my morning coffee" — and the tactile satisfaction of clearing a hillside before hauling the timber home by handcart. The problem, raised by a large and specific cluster of critical reviews, is that the entire upgrade tree can be maxed out well before the credits roll: one reviewer noted flatly that "you can max out every single tool and upgrade before you even leave the second area," turning the promised three-chapter structure into what several called a chore by the final stretch. Total playtime estimates cluster tightly around two to four hours to see everything, occasionally stretched by an optional side quest hunting hidden raccoon statues, and the New Game+ mode added for replayability is widely described as a disappointment — it resets the forest but keeps your maxed-out upgrades, which several reviewers say removes any sense of progression rather than restoring it. "The whole game feels more like a chore than a" relaxing pastime by that point, as one two-star review put it, a sentiment echoed by dozens of others who otherwise enjoyed their first playthrough.
A Stamina Bar That Undercuts the Game's Own Pitch
The most specific and recurring complaint in the review pool is a stamina system added to gate how long you can chop before needing to rest or drink coffee, which a striking number of reviewers say actively contradicts the "cozy, no-pressure" branding the game leads with. One review called it out directly: "this game mechanic to be stressful, which defeats the purpose of a casual game about chopping trees," while another described refreshing it "every 2 minutes" as "incredibly annoying" in a game otherwise designed to let your brain switch off. A later "Secret Boss" update, added as a free content patch, drew a similarly split reaction — some reviewers enjoyed the change of pace, but others felt it was a stress-inducing, occasionally buggy addition bolted onto a game that had explicitly promised none of that. Beyond the stamina friction, a handful of reviewers reported a specific softlock bug where a floating log gets trapped against the shoreline in the first biome, blocking progress entirely, along with scattered reports of crashes, incorrect borderless-window resolution handling, and an inconsistent chain-felling upgrade that only works when trees are struck by falling leaves rather than falling logs. None of these are described as universal, but they're frequent enough across the review pool to be a fair pattern rather than isolated bad luck.
Is $7.99 Fair for a Two-to-Four-Hour Forest?
Value is the review pool's most contested axis, and it splits roughly along how the buyer frames the purchase. Reviewers who treat it as a short, cheap way to unwind — several explicitly compare it favorably to putting on a podcast and going for a walk — tend to call it worth the asking price even at two or three hours long, with more than one reviewer noting they'd happily pay DLC money for a longer version of the same loop. Reviewers expecting more substance for $7.99 are considerably harsher, with recurring suggestions that the game "should cost less than $5" or is "probably moreso a 2.99 game not a 7.99 game" given the content on offer. One reviewer flagged visible AI-generated art assets in the game and argued that use should be disclosed — a claim worth noting as a single reviewer's observation rather than a verified or widely corroborated finding, since it wasn't echoed elsewhere in the review pool. To the developer's credit, several reviewers who initially complained were noticeably more forgiving after seeing a wave of hotfixes and a substantial free content patch land within days of launch, with one specifically defending the team against what they saw as unfairly harsh early reviews given the pace of post-launch support.
Verdict
A Game About Chopping Trees nails the one thing its title promises — the actual act of felling a tree and hauling the logs home is genuinely satisfying, wrapped in pleasant biomes and a soundtrack multiple reviewers singled out as better than the game strictly needed. Where it falls short is everything built around that core: an upgrade tree that maxes out well before the content does, a stamina system that fights the game's own cozy premise, a New Game+ that resets the world without restoring any sense of progression, and a handful of specific, recurring bugs that shouldn't have shipped. At $7.99 for two to four hours, this is a pleasant but unambitious way to spend an evening rather than something worth going out of your way for — wait for a sale, or for the promised content expansion the developer has been visibly working toward since launch.
Screenshots
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The Birch Grove starting area, with the handcarts and pickup truck used to haul logs back to the sawmill.Image: Spaghetti Cat via Steam -
The core loop in first person — swinging an axe into a birch trunk until it falls.Image: Spaghetti Cat via Steam -
The sawmill stand where felled logs are sold, priced by species and quality up to rare golden variants.Image: Spaghetti Cat via Steam