Game review
Alex & Arty Review
6.5 / 10
- Developer
- ROLLDBOX GAMES
- Publisher
- Jatai Games
- Released
- 16 September 2026
- Platforms
- ["Windows"]
- Genre
- Adventure
A Small Studio's Case for Cleaning Up the World
Alex & Arty is the debut release from ROLLDBOX GAMES, published by Jatai Games, and it wears its premise on its sleeve: a corporation has poisoned an alien world, an explorer named Alex and a shapeshifting creature named Arty stumble into each other by accident, and the two of them spend the rest of the game undoing the damage one region at a time. It's an action-adventure built around a simple loop — clear corruption with Alex's handheld Ionizer tool, let Arty transform into whatever form the environment demands, and watch color and wildlife creep back into a biome once it's clean. At NZ$28.49 list (currently discounted to NZ$24.21, or roughly $18.99 USD before any sale), it's priced like the small, focused indie it is rather than a game trying to punch above its budget, and that restraint shows up in the design too — this isn't a sprawling open world so much as a tightly themed companion adventure told across a handful of hand-crafted regions.
The environmental framing could easily have been the whole pitch — restore the ecosystem, watch a meter fill, repeat — but ROLLDBOX GAMES is explicit that they didn't want it to be. The developers describe the pollution-and-restoration theme as the setting for the adventure rather than the point of it, and the moment-to-moment design backs that up. Arty's transformations aren't a coat of paint on a checklist of eco-tasks; they're the traversal system. Reactivating a forgotten structure, reaching a ledge Alex can't climb alone, or getting past an environmental hazard all hinge on figuring out which of Arty's forms unlocks the path forward, which puts Alex & Arty closer to a lightweight Metroidvania built around a two-character bond than to the cozy restoration-sim comparison its marketing screenshots might suggest at a glance. Beyond traversal, the game also leans into base-building of a sort: players design and rebuild settlements and reactivate old technology as regions come back to life, giving the restoration arc a visible, constructive payoff rather than just an environmental art filter switching from grey to green.
What the Early Reviews Actually Say
Alex & Arty launched on September 16, and three days out from that launch its review base is still tiny — ten reviews total across every language on Steam, every single one of them positive, which currently rounds out to a 100% approval rating. That's a genuinely good sign about the reception among the people who've bought in early, but it's also a sample size that deserves the caveat it demands: ten reviews is not a verdict, it's a first impression, and it will move once a broader audience gets a few hours into the game. The one detailed English-language review currently on record, from a player roughly 7.5 hours into the campaign, captures the shape of that early impression well. They describe the opening stretch as a little overwhelming — "a lot happening, which can feel somewhat confusing" — before the mechanics click and the pace opens up into something they call "a lot of fun." Crucially, that same reviewer flags the exact thing the developer's own framing promises: the environmental theme reads at first like it might be the entire game, and then reveals itself as scaffolding for something with more adventure and character behind it. Arty specifically draws them in — "incredibly cute and charming" — with the various transformation forms cited as a highlight worth seeing through to the end.
That's a promising signal for a debut, but it's worth being honest about what it isn't: a wide critical consensus. A single detailed account and nine shorter thumbs-up votes is the entirety of the public record for this game right now, and reviewers coming in over the following weeks — including ones less forgiving of a rocky opening hour — will be the real test of whether the loop holds up across a full playthrough rather than the first session.
The Practical Limits of a Small-Team Debut
Some of what's missing here is exactly what you'd expect from a first release out of a small studio rather than a fault to be harsh about. Alex & Arty is Windows-only, with no Mac or Linux build listed, and it's strictly single-player — there's no multiplayer or co-op angle to the Alex-and-Arty pairing despite the game being built entirely around a two-character relationship. The Steam page also leans heavily on trailer-style clips embedded directly into the store description rather than a wide gallery of in-engine screenshots, which is a minor thing but does make it harder to judge the game's actual moment-to-moment look before buying compared to studios that ship a dozen curated stills. None of that is disqualifying, but buyers expecting a robust platform spread or any social component should know upfront that this is a solo-experience, PC-first release.
The steeper concern, echoed by the game's own early reviewer, is the difficulty and pacing of the opening. A confusing, front-loaded tutorial stretch is a common failure point for small teams working without the resources for extensive external playtesting, and if that rough start isn't smoothed out with a patch or two, it risks costing the game exactly the players most likely to bounce off before Arty's charm and the transformation-puzzle systems get room to shine. A restoration narrative also lives or dies on whether its handful of biomes feel meaningfully distinct rather than palette swaps of the same loop, and that's something ten early reviews simply can't confirm one way or the other yet.
Verdict
Alex & Arty is a well-intentioned, tightly scoped debut that seems to know exactly what kind of game it wants to be: a companion-driven adventure that uses an environmental-restoration theme as texture rather than as its entire reason for existing. The one substantive account of playing it describes real friction at the start giving way to real charm once Arty's transformations and the game's traversal puzzles get going, and a perfect-but-tiny review base backs up the idea that the people who've finished it are walking away satisfied. What it can't yet offer is proof that the loop holds up across a full campaign, or that the rough opening hour gets fixed rather than tolerated. For $18.99, players drawn to small, earnest exploration-adventures with a strong central relationship at their core have reasonable grounds for cautious optimism here — just go in expecting a slow, occasionally confusing start before the game shows you why its first reviewer stuck around.
Screenshots
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The Ionizer is the tool at the center of every restoration encounter, burning back the purple corruption spreading across the world.Image: Jatai Games via Steam -
Not every region is an open field — the game varies its biomes from crystal caves to industrial ruins as the restoration story unfolds.Image: Jatai Games via Steam -
Arty's transformations extend to traversal gear like this hoverboard, opening up terrain Alex can't cross on foot alone.Image: Jatai Games via Steam