Game review
Mina the Hollower
8 / 10
- Developer
- Yacht Club Games
- Publisher
- Yacht Club Games
- Released
- 28 May 2026
- Platforms
- Windows
- Genre
- Action
- Monetisation
- Paid, one-time purchase, no in-game purchases identified.
- Players
- Single-player only.
The short version
Mina the Hollower is a retro-styled, top-down action-adventure from Yacht Club Games, the studio behind Shovel Knight, casting players as a thief burrowing through a haunted Gothic island. Its Very Positive rating across 7,486 reviews reflects genuinely exceptional level design, deep build variety through trinkets and sidearms, and a distinctive burrowing mechanic, set against a punishing difficulty curve that a meaningful minority of reviewers found more frustrating than fun. This review found the game's own achievement data and an unusually active post-launch patch cadence back up both sides of that split.
Biggest strengths
- Exceptional, widely-praised level design, with reviewers describing entire zones as thematically unique, mechanically distinct, and dense with secrets and trinkets worth a full sandbox-style exploration pass.
- Deep build variety through sidearms, trinkets, and a growing kit of burrowing abilities, letting players lean into speed, damage, or traversal in ways multiple reviewers compare favourably to Hollow Knight: Silksong.
- This review checked Yacht Club Games' own news feed directly and confirmed an unusually active post-launch patch cadence, with more than a dozen updates in the months since launch addressing crashes, out-of-bounds spots, and specific ability interactions.
Biggest weaknesses
- A specific, detailed complaint reports the moment-to-moment combat feels designed to be miserable rather than merely hard, citing enemies that consistently out-pace the player and a burrow-based dodge with an awkward windup.
- A fair complaint from multiple reviewers reports the game undersells its own difficulty relative to its "top-down Zelda" marketing, describing it as closer to an isometric souls-like with heavy platforming and less dungeon-puzzle design than that comparison implies.
- A specific complaint reports the mid-game loses steam once a health-rally system lets players tank damage indefinitely, trivialising encounters across at least three zones for one experienced reviewer.
Who it's for: Fans of demanding, precision-focused action-adventures and Yacht Club's back catalogue who want deep build variety and genuinely inventive level design; players expecting a gentler top-down Zelda-style experience, or who bounce off punishing difficulty, should weigh the complaints below first.
Our recommendation: An exceptionally well-designed, difficult action-adventure that rewards patience and mastery, let down for some players by a difficulty curve that tips from challenging into miserable.
8 / 10
Level design reviewers call genius-level
Mina the Hollower earns its Very Positive rating first on the strength of its level design, which reviewers describe in unusually strong terms even when they have reservations elsewhere. "The game is undeniably brilliantly designed, whether or not it's actually fun to play is up for more debate. Level design ranges from interesting and unique to outright genius at times. They managed to make several environments that are simultaneously thematically unique and have individual mechanics that match the aesthetic," reads one detailed review. A separate reviewer frames the same strength around exploration: "There's a great sense of exploration, the burrowing mechanic that seems simple at first is explored to its absolute limits with interesting level design, and the game just overall oozes charm with its art style, music and characters." This review credits that consistency as real: even critical reviewers routinely carve out the level design and burrowing mechanic as beyond reproach.
Deep build variety, compared favourably to genre touchstones
Beyond level design, this review found reviewers repeatedly praising how much the game's sidearm and trinket systems change moment-to-moment play. "The mechanics are plentiful and hold a ton of depth, there is a small learning curve with each new side arm and weapon you discover and with every trinket your playstyle can differ greatly. It is a game where the player gets to choose how to they play and it shows largely in the speed running community," reads one review. A separate reviewer draws a direct comparison to one of the genre's most acclaimed recent releases: "Much like Hollow Knight: Silksong, this game offers a great amount of freedom in how you play. If you want to be fast and mobile, dish out tons of damage, or make it easier to traverse the world and its many traps lying in wait are entirely up to you." This review treats that comparison as earned rather than flattering hyperbole, given how consistently other reviewers independently describe the same build-defining freedom.
A difficulty curve that genuinely divides opinion
Set against that praise, this review found a specific and detailed complaint that the game's difficulty tips past challenging into something less enjoyable for at least a meaningful minority. "Roughly 99% of the game was clearly designed to just be a miserable, hateful experience. Most of the enemies move faster than you, and you don't have an actual dodge option. The burrowing ability is a sad excuse for a dodge because it has a windup attached to it," reads one detailed negative review. A separate reviewer who ultimately enjoyed the game acknowledges the same tension from the other side: "This game is hard. Like, very hard. It's hard to the point where it feels punishing enough by its difficulty alone... At times, this game feels like an isometric souls-like with how critical patience, learning patterns, and understanding enemy attacks all are." This review treats that split as a fair, real dividing line rather than a simple case of a few players being bad at the game, since both accounts describe the same specific mechanical friction, just weighing it differently.
A fair complaint that the marketing oversells the Zelda comparison
This review also found a specific, well-reasoned complaint about expectations set by the game's own framing. "Mina the hollower isn't really the top down Zelda game its advertised to be, it would be best described as a top down souls borne like game with heavy emphasis on platforming... the dungeons in the game are missing the puzzle design i would want from a game so clearly inspired by those older Nintendo games," reads one review. This review treats that as a fair, specific critique distinct from the broader difficulty debate: reviewers coming in expecting Zelda-style dungeon puzzles alongside the combat encounter a game that leans harder into precision platforming and combat mastery than puzzle design.
An honest account of the mid-game losing steam
This review also found a specific, credible complaint about pacing from a reviewer who otherwise engaged seriously with the game's systems. "The game is very fun at first but after you've completed three zones it tends to get not as fun... once you get a couple of zones done you will have enough health vials to tank any damage the enemy does with the health rally system were as long as you are doing more damage than you are taking you can fill all the way up to full health with one health vial," reads one review. This review treats that as a fair, specific design critique: a health-recovery system that scales generously with player progression can undercut the exact tension the level design and combat are built around, once a player has accumulated enough resources.
An unusually active patch cadence, verified directly
This review checked Yacht Club Games' own news feed directly, and found an unusually active cadence of post-launch updates, more than a dozen numbered patches in the months since the 28 May 2026 launch, addressing specific crashes, out-of-bounds exploits, controller compatibility, and individual ability interactions like "Evasion powder canceling out Bubble Ring" and "Wall burrow on ice broken." This review also found the developer's own social media post, reported via a games-news outlet, stating the game sold over 500,000 copies within its first two weeks, with 300,000 of those in the first three days alone. This review treats the sustained patch cadence as genuine evidence of active, ongoing support for a commercially successful launch, even as it implies the initial release shipped with more rough edges than its otherwise polished reputation might suggest.
Achievement data confirms the difficulty is real
This review checked Mina the Hollower's own global achievement data directly, and found its fifty milestones decline steeply: a first-purchase achievement sits at 67.7 percent, the main story completion achievement, "Victory," sits at just 24.1 percent, and the hardest completionist and speedrun-specific achievements sit below 1 percent. This review reads that curve as solid, objective confirmation that the difficulty complaints above describe a genuine barrier rather than a vocal minority: roughly three quarters of players who bought the game never reach its ending, a figure consistent with reviewers describing the game as punishing from the opening hours onward.
Final verdict
Mina the Hollower backs up its Very Positive reception with genuinely exceptional level design, deep build variety, and a distinctive burrowing mechanic that reviewers across very different skill levels describe as fully realised. Its clearest weakness is a difficulty curve that a meaningful minority of reviewers found tips from challenging into miserable, compounded by marketing that oversells its similarity to gentler top-down Zelda games. For fans of demanding, precision-focused action-adventures and existing Yacht Club players, this is an easy recommendation, so long as expectations about its difficulty are set correctly going in, and the built-in modifiers are treated as a legitimate way to play rather than a last resort.
Pros and cons
Pros
- Exceptional, widely-praised level design, with reviewers describing entire zones as thematically unique, mechanically distinct, and dense with secrets and trinkets worth a full sandbox-style exploration pass.
- Deep build variety through sidearms, trinkets, and a growing kit of burrowing abilities, letting players lean into speed, damage, or traversal in ways multiple reviewers compare favourably to Hollow Knight: Silksong.
- This review checked Yacht Club Games' own news feed directly and confirmed an unusually active post-launch patch cadence, with more than a dozen updates in the months since launch addressing crashes, out-of-bounds spots, and specific ability interactions.
- This review checked the game's own global achievement data directly and found its difficulty curve is real and measurable, with only 24.1 percent of players reaching the game's main-story completion milestone.
Cons
- A specific, detailed complaint reports the moment-to-moment combat feels designed to be miserable rather than merely hard, citing enemies that consistently out-pace the player and a burrow-based dodge with an awkward windup.
- A fair complaint from multiple reviewers reports the game undersells its own difficulty relative to its "top-down Zelda" marketing, describing it as closer to an isometric souls-like with heavy platforming and less dungeon-puzzle design than that comparison implies.
- A specific complaint reports the mid-game loses steam once a health-rally system lets players tank damage indefinitely, trivialising encounters across at least three zones for one experienced reviewer.
- A minority complaint reports bouncing off the game entirely within the Steam refund window despite enjoying Yacht Club's prior titles, finding the early hours confusing and the difficulty modifiers a necessary rather than optional adjustment.