Game review
Ninja Gaiden: Ragebound review
7.5 / 10
- Developer
- The Game Kitchen
- Publisher
- Dotemu, Joystick
- Released
- 31 July 2025
- Platforms
- Windows
- Genre
- Action, Adventure, Indie
- Monetisation
- One-time purchase; no DLC or in-app purchases found at review time
- Players
- Single-player only
The short version
Ninja Gaiden: Ragebound revives the series' classic NES-era 2D side-scrolling roots, putting players in control of ninja Kenji Mozu and a spectral Black Spider clan warrior as they fight through a stylish, fast-moving campaign. Developed by The Game Kitchen (Blasphemous) and published by Dotemu alongside Joystick, it released 31 July 2025 to a "Very Positive" reception across 1,176 English-language reviews (93% positive), of which this review reads a representative 100-review sample. Its pixel art, soundtrack, and silky-smooth movement earn some of the highest praise the sample gives to any recent platformer, tempered by a vocal minority who find the moveset and level design plateau early and never meaningfully expand across the campaign.
Biggest strengths
- Outstanding, richly detailed pixel art and cutscene work that reviewers repeatedly call some of the best in the genre, worthy of being "wallpaper material"
- Extremely fluid, fast, and responsive 60fps movement that nails the feel of classic NES Ninja Gaiden while modernizing the controls
- A heavy metal-inflected soundtrack that draws consistent, specific praise across the sample as a genuine highlight
Biggest weaknesses
- A fixed moveset with no permanent upgrades, meaning several reviewers feel they've "played the whole game" after its first few levels
- Level design and enemy encounters some reviewers call repetitive or "railroaded" once the initial novelty of the movement systems wears off
- No mid-run save-and-quit checkpoint system, which at least one reviewer flags as a serious problem when stuck on a tough boss
Who it's for: Fans of classic NES-era side-scrolling action and modern pixel-art platformers like Cyber Shadow who value tight movement and presentation over deep combat systems or a long campaign; a poor fit for players wanting a save-anywhere structure or a progressively expanding moveset.
Our recommendation: A gorgeous, fluid, and frequently thrilling throwback platformer that earns its Very Positive reputation on craft and feel; strongly recommended for genre fans, with the caveat that its short campaign leans on the same small toolkit from start to finish.
7.5 / 10
Introduction
Ninja Gaiden: Ragebound returns the long-dormant series to its 2D side-scrolling roots, putting players in control of ninja Kenji Mozu, who fuses with the spirit of a fallen Black Spider clan warrior to battle through a fast, brutal campaign. Developed by The Game Kitchen — the studio behind Blasphemous — and published by Dotemu alongside Joystick, it released 31 July 2025 to a "Very Positive" reception: 1,089 of its 1,176 English-language reviews recommend it, a representative sample of which this review reads 100. The result is a gorgeous, mechanically tight throwback platformer that draws some of the warmest praise this review has seen for any recent indie action game, alongside a sizeable and articulate minority frustrated by how little its systems grow over the course of a short campaign.
Movement and presentation reviewers call nearly flawless
The single most consistent point of praise across the sample is how the game feels to play. One reviewer writes it "feels very fluid, fast, responsive, silky smooth 60fps," and credits it with capturing "classic NES game" feel while modernizing the controls. Another goes further, stating they found "absolutely no flaws," singling out art design "so amazing that it's actually sad you can't turn off the HUD" because "every frame looks like wallpaper material." The soundtrack draws similarly specific enthusiasm, described as "a whole vibe on its own" that's "chill and calming" one moment and "dynamic, aggressive" the next, with multiple reviewers calling the heavy metal-inflected score one of the best they've heard in the genre this year.
A well-tuned difficulty curve, mostly
Reviewers broadly praise how the game balances accessibility against series-appropriate challenge. One writes the difficulty is "just right and very rewarding, while also providing hardcore options and replayability content," while another notes it's "not nearly as hard as the OG NES games" but appreciates that as an older player returning to the franchise. The scoring system, which rewards no-damage boss clears and optional stage challenges with ranks up to S++, earns particular praise from more skill-focused reviewers, one comparing the mastery-run structure favorably to Hotline Miami. A smaller number of reviewers wish the game's harder difficulty tier were available from the outset rather than requiring an initial clear to unlock.
A moveset that some reviewers feel never grows
The most substantial and recurring criticism concerns progression, or the lack of it. Multiple reviewers note there are "no permanent upgrades" to the core moveset, meaning, as one puts it, "once you've played the first few levels you're pretty much played the whole game." A detailed critical review argues the demo's promise of "varied weapons... and Hypercharged attacks" never fully pays off, since "the full package didn't really innovate much beyond the 2 levels shown in that demo." Several reviewers who otherwise loved the game's art, music, and platforming describe a similar arc: strong enthusiasm through the first half followed by fatigue once the pattern of encounters and abilities becomes familiar, with one writing plainly that "Ragebound just lost its sense of fun around the halfway point."
Practical complaints: no mid-run saves, and some achievement bugs
Beyond the moveset debate, a few practical issues surface repeatedly. One reviewer with an unusually high 216-hour playtime jokes about leaving their PC on overnight rather than losing boss-fight progress, noting bluntly that the game "has no save and quit checkpoint system." Separately, a couple of reviewers report specific bugs around achievement tracking, including kill-count achievements that don't register correctly, with one noting the developers appeared slow to address a bug reported early in the game's life.
What the achievement data shows
Ninja Gaiden: Ragebound's 36 tracked achievements show a curve consistent with a short, mostly linear campaign with an optional mastery layer on top. The earliest story milestones sit above 85 percent, and a broad middle band of achievements tied to progressing through the campaign's stages clusters between roughly 38 and 74 percent. A second tier tied to harder optional challenges and secret content falls into the 19-47 percent range, and the game's most demanding mastery-rank and completionist achievements bottom out in the low single digits, with several sitting at or below 5 percent — a clear signal that while most buyers finish the story, the S++ rank-chasing content the sample praises is pursued by only a dedicated few.
Value
At NZ$35.99, Ninja Gaiden: Ragebound sits at a fairly standard price for a polished, console-quality indie action platformer, and most of the sample doesn't raise price as a complaint independent of the moveset criticism above; several reviewers explicitly call it "worth the price and entertainment you get out of it" despite acknowledging its short length, typically five to twenty-five hours depending on how much optional ranking content a player chases. Players chasing every S++ rank and hidden collectible report considerably longer totals, with a couple of dedicated speedrunners in the sample logging well over a hundred hours mastering individual stages, which suggests the mastery layer stretches the game's value significantly further than a single normal-mode clear would imply.
Final Verdict
Ninja Gaiden: Ragebound is a gorgeous, exceptionally fluid throwback platformer that earns its "Very Positive" reception through outstanding pixel art, a standout soundtrack, and movement that reviewers consistently call some of the best in the genre. Its fixed moveset and repetitive mid-campaign level design leave a meaningful share of players wanting more depth by the credits, and the lack of mid-run saves is a real, avoidable frustration for anyone stuck on a tough boss, but for fans of classic 2D Ninja Gaiden or modern throwbacks like Cyber Shadow, it's one of the most polished and satisfying platformers of the year.
Pros and cons
Pros
- Outstanding, richly detailed pixel art and cutscene work that reviewers repeatedly call some of the best in the genre, worthy of being "wallpaper material"
- Extremely fluid, fast, and responsive 60fps movement that nails the feel of classic NES Ninja Gaiden while modernizing the controls
- A heavy metal-inflected soundtrack that draws consistent, specific praise across the sample as a genuine highlight
- A well-tuned difficulty curve with an accessible assist mode alongside a much harder unlockable difficulty for series veterans
- A scoring and ranking system (up to S++) that rewards mastery runs and no-damage boss clears, giving speedrun-minded players real replay value
Cons
- A fixed moveset with no permanent upgrades, meaning several reviewers feel they've "played the whole game" after its first few levels
- Level design and enemy encounters some reviewers call repetitive or "railroaded" once the initial novelty of the movement systems wears off
- No mid-run save-and-quit checkpoint system, which at least one reviewer flags as a serious problem when stuck on a tough boss
- Scattered bug reports, including achievements that don't track correctly for some players
- A short campaign that a meaningful share of the sample feels doesn't fully deliver on the mechanical depth teased by its own demo