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Games released in 2026

3120 games released in 2026 and reviewed here, best first.

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3120 reviews

miniquest

A retro-inspired, roguelike-adjacent turn-based RPG that compresses a classic Chosen One quest into a couple of hours per run, drawing a unanimously Positive reception praising its charming pixel art, standout music and surprisingly deep, replayable systems hidden beneath a minimalist arcade-style pace, from a small but enthusiastic solo-developer release.

8 / 10

Reviewed

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Monk Took Book

A two-person indie team's cozy-creepy library-organizing game asks solo players or groups of up to four to shelve an ever-growing collection of books by their own logic while fending off rats, skeletons, and the occasional poltergeist, and its nearly unanimous praise centres on exactly how good that sorting loop feels.

8 / 10

Reviewed

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Nazi Zombies

A free, PS1-textured love letter to World at War and Black Ops 1's original Zombies mode, built by a small team that shipped ten hotfixes in its first five days — including one that directly fixed the exact balance complaint players were posting about at the same time.

8 / 10

Reviewed

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NET.CRAWL

A hex-grid roguelike that swaps a conventional deck for a board you draft and build tile by tile, from the maker of the well-regarded mobile hit Cards of Terra — hitting 1.0 to a small but completely unanimous chorus of praise after what several reviewers admit was months of criminally low visibility.

8 / 10

Reviewed

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Nimbit Frontier

An Early Access cozy creature collector that fuses Stardew Valley-style town life with roguelike dungeon-diving combat and Nimbit creature raising with genuine trait inheritance, drawing a Very Positive early reception for its unusually polished launch and inventive genre blend, tempered by one detailed reviewer's warning that its dungeon, raising and town systems currently compete for the player's time rather than reinforcing each other.

8 / 10

Reviewed

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OFFBEAT

Whetstone Games' Early Access music-tycoon sim disguises a genuinely capable digital audio workstation as a whimsical recording-studio management game, and reviewers who've been scared off real production software by music theory or DAW jargon describe it as the most approachable on-ramp they've found — even with some expected Early Access rough edges.

8 / 10

Reviewed

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Olga - Episode 1

A cozy-spooky, first-person Slavic-folklore mystery walking sim about a childhood visit to a grandparents' village, earning a unanimous Positive launch reception for its atmosphere and storytelling, tempered by honest early-release bugs and a natural episodic-format cliffhanger.

8 / 10

Reviewed

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Pot's On!

A free-to-play inventory-management roguelite about a cursed adventurer trapped inside a cooking pot, fighting "suspiciously beautiful" monsters for loot. Its English review sample is perfectly clean — 32 reviews, all positive — and its only real complaint is that a recent balance pass made a beloved game noticeably harder.

8 / 10

Reviewed

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PRAGMATA

A genuinely fresh, emotionally resonant sci-fi shoot-and-hack adventure from Capcom, six years after its original 2020 announcement, praised near-universally for its unusual father-daughter bond and inventive combat — undercut for a real, consistently repeated share of the sample by a combat loop that grows repetitive in its back half, and by genuine, well-documented Denuvo DRM access problems affecting even paying, non-piloting players.

8 / 10

Reviewed

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Race! Then Retry...

A brutally addictive isometric arcade racer that channels Micro Machines and RC Pro-Am through 35 tight, explosive tracks and an instant-retry loop, earning an obsessive "one more run" reputation from nearly its entire review pool for two dollars.

8 / 10

Reviewed

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Resident Evil Requiem

A survival-horror triumph in its first half and a widely-debated tonal collapse in its second, wrapped around Capcom's biggest launch of the year — Overwhelmingly Positive across more than 100,000 Steam reviews and 8 million copies sold, while a large, detailed share of that same sample argues the game falls apart exactly when it should be building toward its climax.

8 / 10

Reviewed

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RE-TAPED

A recording-based puzzle platformer that has players tape their own movements and replay those echoes to weigh down switches, block lasers, and trigger springs, winning a spotless review pool with a genuinely fresh central mechanic and Flash-era charm, even though its short 29-level campaign and fiddly keyboard controls leave some wanting more.

8 / 10

Reviewed

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Robot Hospice

A free, one-to-two-hour narrative adventure about caring for five dying robots in their final days, praised almost universally for its gentle, emotionally devastating writing and retro pixel-art charm, with a launch text-rendering glitch and its brief length the only real friction points.

8 / 10

Reviewed

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Rock Bottom

An incremental mining game that turns "swing the pickaxe" into a real progression system — eight hand-designed layers, a 150-node permanent skill tree, and a four-hour runtime that ends before the loop wears out its welcome.

8 / 10

Reviewed

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Room 713 Review: An Anomaly-Spotter With a Shining-Sized Mystery Underneath

Room 713 takes the Exit 8-style anomaly-spotting formula into a haunted 1978 hotel, layering in a murder mystery, puzzles, and multiple endings, and its Positive review sample is close to unanimous that it's one of the deepest, most polished entries in an increasingly crowded genre.

8 / 10

Reviewed

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RUBATO Review

A Kickstarter-Backed Collect-A-Thon Four Years In The Making RUBATO, a mostly-solo project from developer dconn built with a small team of contributing artists, released on Steam o

8 / 10

Reviewed

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Rubinite

Cup Dog Games' debut strips the Soulslike down to nothing but boss fights, built around a Focus-and-Mark system that turns every encounter into a duel over who blinks first — and then asks its best players to do the whole thing again without getting hit once.

8 / 10

Reviewed

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