Game review
Olga - Episode 1
8 / 10
- Developer
- Workbench Entertainment
- Publisher
- Workbench Entertainment
- Released
- 9 September 2026
- Platforms
- Windows
- Genre
- Adventure, Casual, Indie
- Monetisation
- Paid up front, no in-game purchases
- Players
- Single-player
The short version
Olga - Episode 1 is a first-person, Slavic-folklore-inspired mystery walking sim from Workbench Entertainment, set in the fictional village of Belovodica, where the title character revisits a childhood memory of staying with her grandparents and slowly uncovers something darker beneath the village's cozy surface. It released on Steam on 9 September 2026 at NZ$11.80, and its launch review sample is small but entirely uncontested — 32 reviews, every single one of them positive, landing at a perfect Positive on Steam's own scale.
Reviewers converge tightly on the game's atmosphere, repeatedly describing a specific blend of cozy and spooky that reminds them of Firewatch, and singling out its Slavic and specifically Macedonian-inflected setting as a refreshing, culturally grounded change from more generic horror-adjacent settings. Puzzle design draws consistent, specific praise for landing a fair difficulty balance rather than being trivial or obtuse, and more than one reviewer credits the developers for actively engaging with players on streams and social media. The reception isn't entirely without caveats: an early reviewer reports minor bugs and visual glitches consistent with a two-day-old release, a separate reviewer flags the stealth sections as more trial-and-error than the rest of the design, and the episodic format itself means Episode 1 ends on a cliffhanger that leaves reviewers wanting more rather than offering a complete story.
Biggest strengths
- Reviewers repeatedly describe the game's atmosphere as a distinctive blend of cozy and spooky, with more than one independently comparing it favourably to Firewatch
- The Slavic and specifically Macedonian-inflected setting draws specific, personal praise, including from a reviewer who recognised real Macedonian village details and folk foods
- Puzzle design draws consistent praise for striking a fair, intuitive difficulty balance, engaging without becoming obtuse or overly simple
Biggest weaknesses
- An early reviewer reports occasional freezes along with minor bugs and visual glitches, describing them as consistent with a game that had only been out for two days
- A separate reviewer reports the stealth sections feel more trial-and-error than the rest of the game's puzzle design, and suggests small hints would help some of the puzzles
- A Macedonian reviewer, while positive overall, notes they would have preferred in-game letters to appear in Macedonian with an English translation alongside, rather than English only
Who it's for: Fans of atmospheric, story-driven walking sims in the Firewatch mould who enjoy folklore and cultural specificity in their settings, and who are comfortable buying into an episodic series with only its first chapter currently available.
Our recommendation: A strong recommendation for fans of narrative walking sims, backed by a small but completely unanimous launch reception, with the honest caveat that this is only the first episode of a longer story, and at least one reviewer reports minor early-release bugs.
8 / 10
Introduction
Olga - Episode 1, developed and published by Workbench Entertainment, released on Steam on 9 September 2026 at NZ$11.80 during its launch discount. It's a first-person, linear mystery walking sim set in Belovodica, a fictional Slavic-inspired mountain village, where players relive Olga's childhood memories of visiting her grandparents' home and slowly uncover the dark secrets hiding beneath the village's cozy, autumnal surface. The game supports full controller play, including DualSense-specific features, and ships with text support across twenty languages, though full voice acting is confirmed only for English. As the opening chapter of a planned episodic series, it launched with a small but entirely uncontested review base: 32 total reviews at the time of writing, every single one of them positive, landing the game at a perfect Positive on Steam's own scale.
What's working: a distinctive cozy-spooky atmosphere and a culturally grounded mystery
What comes through most clearly across Olga's unanimous review sample is how consistently reviewers reach for the same specific point of comparison to describe its mood. One reviewer writes that "Olga felt like a love letter to walking sim story telling games akin to Firewatch," adding that "I never got bored exploring around the forest of Belovodica," while a separate reviewer independently draws the same comparison, describing an atmosphere that "somehow manages to feel cozy and spooky at the same time, which is a combination I absolutely love," and noting "that same feeling of being drawn into a beautiful environment while knowing there's something mysterious going on beneath the surface." A further reviewer sums up the tone plainly: "no fear of any hardcore jumpscares," praising instead a well-told, well-paced story backed by strong music and voice acting.
The game's Slavic and specifically Macedonian-inflected setting draws its own distinct, more personal layer of praise. One reviewer writes that "the houses and the mountains reminded me of a real macedonian village, made me cry in the beginning a little cause I miss my grandparents," specifically calling out small authentic details like preparing ајвар and coffee in a traditional ѓезве, and adding that they're glad to see "we're actually getting macedonian games by our own studio, considering we barely have any on the market." Puzzle design draws similarly consistent, specific praise across the sample, with one reviewer noting the puzzles "offered a fair and balanced challenge" and another describing them as "not extra easy but were very intuitive once you get a hold of them." More than one reviewer separately credits the developers directly for community engagement, with one thanking them "for stopping into my stream" and another noting the team "have been very kind and answered questions on the socials."
The honest caveats: early bugs, uneven stealth, and a cliffhanger ending
Even inside a unanimous sample, Olga's reviewers raise a small number of specific, grounded complaints rather than offering blanket praise. The most concrete technical account comes from an early reviewer who reports that "the game freeze at times (though this could be due to my PC)" alongside "a few minor bugs and slight visual glitches," while explicitly framing these as understandable "since the game was released only two days ago" and adding they don't meaningfully hinder the overall experience. A separate reviewer, while otherwise praising the puzzle design, notes that "some puzzles could use small hints, and stealth felt a bit trial-and-error," a more specific and narrower complaint than a blanket criticism of the gameplay.
The Macedonian reviewer who praised the game's cultural authenticity also offers the sample's most specific localisation critique, noting they "would have liked if the letters were written in Macedonian and the translation on the side would have been in english" rather than English text throughout, a detail that speaks to how seriously that reviewer engaged with the game's setting. Beyond individual complaints, the format itself is worth naming plainly: this is only Episode 1 of a longer planned story, and reviewers across the sample consistently describe wanting the next chapter immediately rather than feeling like they'd received a complete experience, with multiple reviewers explicitly framing their five-star reactions around anticipation for what comes next rather than closure on what they'd just played. With the review sample sitting at 32 total reviews, how later episodes land and whether the story delivers on its buildup isn't yet established.
Verdict
Olga - Episode 1 backs up a small, completely unanimous launch reception with real, specific substance: reviewers repeatedly single out its distinctive cozy-spooky atmosphere, its culturally grounded Slavic and Macedonian setting, and puzzle design that lands a genuinely fair difficulty balance, while more than one credits the developers directly for active community engagement. Its honest caveats are modest but real: an early reviewer's report of minor bugs and freezes consistent with a brand-new release, a narrower complaint about trial-and-error stealth sections, and the natural, format-driven fact that Episode 1 ends on a cliffhanger rather than a complete story. None of that dents what a unanimous, if still small, launch sample is responding to. For fans of atmospheric narrative walking sims willing to buy into an ongoing episodic series, this is a strong recommendation.
Wanderer callout
A Macedonian reviewer offering a specific, constructive localisation suggestion, in-language letters alongside an English translation, in the middle of an otherwise glowing review is exactly the kind of detail Wanderer values: praise grounded in lived cultural knowledge carries more weight than generic enthusiasm, and its specific critiques are worth taking just as seriously.
Pros and cons
Pros
- Reviewers repeatedly describe the game's atmosphere as a distinctive blend of cozy and spooky, with more than one independently comparing it favourably to Firewatch
- The Slavic and specifically Macedonian-inflected setting draws specific, personal praise, including from a reviewer who recognised real Macedonian village details and folk foods
- Puzzle design draws consistent praise for striking a fair, intuitive difficulty balance, engaging without becoming obtuse or overly simple
- More than one reviewer specifically credits the developers for actively engaging with the community, including answering questions during livestreams
- The horror elements are repeatedly described as subtle and atmospheric rather than reliant on jumpscares, which multiple reviewers specifically call out as a deliberate strength
- The review sample is unanimous at the time of writing, all 32 reviews positive, an unusually clean reception for a brand-new release
Cons
- An early reviewer reports occasional freezes along with minor bugs and visual glitches, describing them as consistent with a game that had only been out for two days
- A separate reviewer reports the stealth sections feel more trial-and-error than the rest of the game's puzzle design, and suggests small hints would help some of the puzzles
- A Macedonian reviewer, while positive overall, notes they would have preferred in-game letters to appear in Macedonian with an English translation alongside, rather than English only
- This is only Episode 1 of a longer planned story, and the format's natural cliffhanger ending leaves reviewers wanting more rather than delivering a complete narrative arc
- The review sample is small — 32 total reviews at the time of writing — so how later episodes and the completed story will be received isn't yet established
- Full voice acting and audio support is confirmed only for English among the game's many supported text languages