Game review
It Consumes
8 / 10
- Developer
- Sublexical
- Publisher
- Sublexical
- Released
- 4 August 2026
- Platforms
- Windows
- Genre
- Action
- Monetisation
- One-time purchase, no in-game store, no IAP
- Players
- None; fully single-player, built around solo high-score leaderboards
The short version
It Consumes strips the arena shooter down to something almost primal: you fight in total darkness, and the only way to see anything is to beat your own heart, sending out a pulse of light that reveals what's coming for you and then fades again. It launched less than a day before this review was researched, giving it the smallest, freshest sample this review has ever worked with — sixteen reviews, every one of them positive.
That completeness matters more than the number. Reading through all sixteen in full rather than trusting the percentage, the praise is specific and it repeats: reviewers independently reach for Devil Daggers as the closest comparison, several single out the "pulse to see" mechanic as something they haven't played before, and more than one calls out how deliberately the game layers in sound design — footsteps, growls, and status-effect glows — as an alternative way to track enemies when the light isn't enough.
Biggest strengths
- A genuinely distinctive core mechanic — surviving in near-total darkness by pulsing your own heartbeat for light — that reviewers repeatedly describe as unlike anything else they've played
- Sound design praised specifically and often, with multiple reviewers noting that footsteps, growls, and status-effect glows give real alternative ways to track enemies you can't see
- A build-customisation and perk system reviewers call the best part of the run structure, with real replay value from mixing loadouts, perks, and modifiers between runs
Biggest weaknesses
- The review sample is extremely small and only 24 hours old at the time of research — this review read all sixteen of them in full, and every one is positive, but that's not enough volume yet to know how the reception holds once the honeymoon period passes
- Officially listed as Windows-only with no native Mac or Linux support, though one reviewer reports running it successfully through Proton on Linux (Bazzite) — not a guarantee for other Linux setups
- No public statement yet on longer-term post-launch content plans beyond the two small hotfix patches already shipped
Who it's for: Fans of fast, skill-based arena shooters like Devil Daggers, roguelite run-structure enthusiasts, and anyone drawn to a genuinely unusual atmospheric hook rather than another reskinned bullet-heaven.
Our recommendation: A confident recommendation on the strength of a small but completely positive launch sample and a real, well-executed hook — go in aware that it's brand new, Windows-only on paper, and priced modestly enough that the risk is low even if the honeymoon period fades.
8 / 10
Most arena shooters want you to see everything at once — a screen full of enemies, projectiles, and readable telegraphs. It Consumes does the opposite. You fight in near-total darkness, and the only way to see anything at all is to pulse your own heartbeat outward as a wave of light, then survive in the gap before it fades again. It launched less than a day before this review was researched, which makes for the smallest, freshest sample this review has worked with yet: sixteen reviews, every single one of them positive. This review read all sixteen in full — small enough to cover completely rather than lean on a percentage — and the praise underneath that 100% is specific enough to take seriously.
A hook that keeps drawing the same comparison
The reference point reviewers reach for most is a telling one for the genre. "It reminds me of Devil Daggers but a bit more rogue-like," reads one detailed review, going on to praise the amount of built-in variety: "offers different versions for all the mechanics you'll use in the arena so you can use what you like the most... or master them all." A shorter review agrees in almost the same breath: "Reminds me of Devil Daggers but cooler with more stuff happening." That's a specific, credible lineage to invoke — Devil Daggers is a well-regarded, exacting arena shooter with a loyal following — and reviewers aren't using it loosely; they're pointing at real structural similarities while calling out what It Consumes does differently.
The darkness mechanic itself draws detailed, considered praise rather than one-line reactions. "The darkness mechanic is a great twist that makes every run feel tense and exciting," reads one review, crediting the build-customisation system as "easily the best part" of the run structure. Another goes further into how the system actually works: "pulsing the light isn't the only way to detect enemies — you can hear them as they approach and inflicting them with shock or poison also makes them visible in the dark. Vibes: immaculate, gameplay: enjoyable, sound: eerie." That's a reviewer describing a genuinely layered detection system, not just "it's dark and spooky."
Sound comes up again and again
Several reviewers single out audio specifically, which is a notable pattern for a visually-driven genre. "I love the emphasis on audio!" reads one early review, while another frames the whole experience through sound: "I close my eyes now and all I can see is enemies charging at me" — a short review, but a pointed one about how much the game's soundscape sticks with a player after a session. Combined with the footsteps-and-growls detection system described above, the pattern across this small sample is consistent: this is a game reviewers feel was designed to be listened to as much as looked at, which tracks with a design built around darkness as a core mechanic rather than an aesthetic choice.
What's worth knowing about a one-day-old release
Because every review here was posted within roughly 24 hours of launch, this review checked what the developer had already done in response. Two patches landed in that same window: one shipping the same evening as launch, fixing overlapping unlock-progress UI and a stalled-progress bug for players carrying over a demo save, plus a temporary accessibility fix for the photosensitivity warning screen not accepting gamepad input; a second the following morning, fixing leaderboard scores sometimes failing to submit. Neither patch responds to a complaint in this review's sample directly — there isn't a negative review yet to respond to — but it's a concrete, dated sign of a developer actively supporting the game in its first hours rather than shipping and walking away.
One reviewer's experience is worth flagging plainly for a specific audience: the store page lists Windows only, with no Mac or Linux support, but one reviewer reports it "ran well on Linux/Bazzite," almost certainly via Proton compatibility rather than native support. That's promising but not a guarantee, and Linux players considering it should treat official platform support as Windows-only until Sublexical says otherwise.
Price and value
Pricing draws only positive comment in this sample. "Can't believe it only costs $10!" reads one review, essentially matching the discounted NZ$11.99 checked for this review. Another calls it "not too expensive so definitely worth the price in my opinion," specifically citing the amount of modifier and mode variety on offer — roguelite, classic, and endless modes, plus a custom-games editor letting players build their own rule sets, all present at launch rather than promised for later.
Final verdict
It Consumes is a genuinely fresh idea executed with enough polish that its first sixteen reviewers agree completely, and reading through all of them rather than trusting the headline number, the praise holds up under scrutiny — specific comparisons to a respected genre touchstone, a detection system with real mechanical depth, and sound design reviewers keep bringing up unprompted. The obvious caveat is timing: this is a one-day-old release, and a sample this small and this fresh can't say much about how the game holds up once the initial wave of enthusiasm passes.
Recommended with real confidence for arena-shooter and roguelite fans looking for something that isn't just another reskin, with the honest caveat that "brand new and unanimously loved" is a snapshot, not a guarantee — worth checking back on the review count in a few weeks.
Players who want that same sense of a small, distinctive idea executed with real care, backed by a world built to reward mastery over months rather than a single run, may also want to look at Wanderer.
Pros and cons
Pros
- A genuinely distinctive core mechanic — surviving in near-total darkness by pulsing your own heartbeat for light — that reviewers repeatedly describe as unlike anything else they've played
- Sound design praised specifically and often, with multiple reviewers noting that footsteps, growls, and status-effect glows give real alternative ways to track enemies you can't see
- A build-customisation and perk system reviewers call the best part of the run structure, with real replay value from mixing loadouts, perks, and modifiers between runs
- Roguelite, classic, and endless modes plus an extensive custom-games editor for players who want to build their own rule sets and modifiers
- A fast, active patch cadence already visible — two update rounds landed within a day of launch, fixing UI overlap issues and a leaderboard-submission bug
- Modestly priced for the amount of system depth on offer, called out directly by more than one reviewer as a pleasant surprise at the price
Cons
- The review sample is extremely small and only 24 hours old at the time of research — this review read all sixteen of them in full, and every one is positive, but that's not enough volume yet to know how the reception holds once the honeymoon period passes
- Officially listed as Windows-only with no native Mac or Linux support, though one reviewer reports running it successfully through Proton on Linux (Bazzite) — not a guarantee for other Linux setups
- No public statement yet on longer-term post-launch content plans beyond the two small hotfix patches already shipped
- Entirely single-player and score-chase-driven by design; players looking for co-op or PvP modes in an arena shooter won't find them here
- As an audio-forward game built around a scarce, pulsing light source, players with hearing impairments or a strong preference for constantly-lit visuals may find the core hook actively unpleasant rather than tense