Game review
Bomb Rush Cyberfunk
8 / 10
- Developer
- Team Reptile
- Publisher
- Team Reptile
- Released
- 18 August 2023
- Platforms
- Windows, PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch
- Genre
- Action-Adventure
- Monetisation
- One-time purchase, plus a NZ$2.95 character pack released on launch day and a separate soundtrack.
- Players
- Single-player
The short version
This is the Jet Set Radio sequel that never came, made by people who clearly love the original. The cel-shaded New Amsterdam is gorgeous, the graffiti and dance animations have real character, and the soundtrack — with Hideki Naganuma among the contributors — is one of the best in years. It's 97.9% positive across 15,486 reviews and 98 of the last 100.
Its critics are unusually unanimous, and their complaint is depth. **Trick appears in 43 of the 100 most-helpful negatives, combo in 35, movement in 25** — the argument being that combos are almost impossible to drop, so the flow state the game is built around costs nothing to maintain. The achievement data quietly agrees: the *most-earned* achievement in the game sits at 52.2%.
Biggest strengths
- One of the best soundtracks in modern games, and central to the experience rather than backing
- Beautiful cel-shaded art with genuinely characterful animation
- New Amsterdam is a joy to move through, with strong verticality and flow
Biggest weaknesses
- The trick and combo system is shallow — combos are very hard to drop
- Innovates little on a formula it's reviving from twenty years earlier
- Combat against the police is widely disliked and interrupts the flow
Who it's for: Anyone who loved Jet Set Radio and wants to feel that again, and anyone who buys games for soundtrack and atmosphere. Less suited to players who want a trick system to master.
Our recommendation: Buy it on discount — it's at 60% off, which is the right price for it. Go in for the vibe, the music and the city, and don't expect a combo system that fights back.
8 / 10
The best sentence written about Bomb Rush Cyberfunk is in a 78-vote negative review from a player with 10.7 hours:
This game has style for days and a killer soundtrack, but it feels a lot like the developers understood that Jet Set Radio WAS cool without understanding WHY it was cool.
That's the review. The game is 97.9% positive across 15,486 reviews and I don't think that's wrong — but the small, articulate minority saying this have identified something real, and it's the difference between an 8 and a 9.
The third time today
Something worth noting about method. "JSR" appears in 38 of the hundred most-helpful negatives and "Jet Set Radio" in 35 — between them, easily the dominant theme.
That's now the third game I've assessed today whose critics are measuring it against one specific other game: 007 First Light was judged against Hitman (54 of 100), Rift Wizard 3 against its own predecessor. When a game invites a comparison — as a spiritual successor explicitly does — that comparison becomes the review, whether the developers wanted it or not.
Here it cuts both ways. Team Reptile nailed the tone: the cel-shading, the graffiti tagging, the dance animations, the attitude, and a soundtrack featuring Hideki Naganuma that is genuinely excellent. Music and soundtrack together appear in 60 of a hundred negative reviews, almost entirely as praise. Nobody disputes the vibe.
What the critics say is missing is the reason the flow felt good.
The combo problem
Trick appears in 43 of a hundred negatives, combo in 35, grind in 26, movement in 25.
The top negative overall, 161 votes, states the case: "This game is too scared to challenge the player. Keeping your combo is as simple as spamming mouse buttons while rail grinding and holding a manual until you find the next rail/wall." A 68-vote review, 15.5 hours in: "Manuals are incredibly easy to do and basically prevent any combo drops."
The complaint isn't that it's easy. It's that a game whose entire appeal is achieving flow has removed the possibility of losing it — and a flow state you can't fall out of isn't really a flow state, it's a cutscene you're holding a button through. An 85-vote reviewer adds the design version: "they made a killer soundtrack, got the visuals right, fixed the clunky controls that existed in the original and called it a day."
Level design draws related fire, with 47 votes complaining the early maps are "discounts of Jet Set Radio Future maps", and combat — the police fights — appears in 28 of a hundred as an interruption nobody wanted.
What the achievements suggest
Here's a number that supports the critics rather than the badge. Bomb Rush Cyberfunk has 23 achievements. The most-earned one sits at 52.2%, with a median of 12%.
Compare Stray, reviewed earlier today, whose most common achievement is at 93%. Roughly half the people who buy Bomb Rush Cyberfunk don't get far enough to clear its easiest milestone. The median playtime among critical reviewers is 7.7 hours, which is around campaign length — so the ones who complained finished it, while a large silent share appear to have drifted away sooner.
That doesn't contradict the 97.9%. People who love it, love it — recent reviewers have a 15.8-hour median, double the critics'. But it does suggest the depth complaint is being felt more widely than the review split implies.
The rest of the ledger
Support was real but brief: Patch 1 in August 2023, Patch 2 "Shuffle" in October, Patch 3 in January 2024, and effectively nothing since beyond bundles and a 2026 note. The game is finished and was finished quickly.
There is a NZ$2.95 character pack dated 18 August 2023 — the launch day — which is what a 71-vote reviewer means by "the day one dlc which just feels insulting". Three dollars for two characters is not a monetisation scandal, and I'd rather say so plainly than inflate it; the objection is to the timing, not the amount.
The mod scene, mentioned in 17 of a hundred negatives, is the genuine extender — people have been adding characters and levels since launch.
The verdict
Bomb Rush Cyberfunk earns an 8. As atmosphere it's close to perfect: the music, the art and the city are worth the money on their own, and at NZ$22.79 they comfortably are.
It stops short of a 9 because its own admirers keep describing the same hollow spot. The trick system doesn't ask enough of you, the police fights actively detract, and for a game reviving a twenty-year-old formula it adds strikingly little to it — originality scores a 6.5 for that reason and I think that's fair rather than harsh.
Buy it on sale. Put the soundtrack on. Skate around a beautiful city and don't think too hard about your combo, because the game isn't going to make you.
Pros and cons
Pros
- One of the best soundtracks in modern games, and central to the experience rather than backing
- Beautiful cel-shaded art with genuinely characterful animation
- New Amsterdam is a joy to move through, with strong verticality and flow
- Faithful to Jet Set Radio in tone, style and attitude
- Active mod scene extends it well past the base content
Cons
- The trick and combo system is shallow — combos are very hard to drop
- Innovates little on a formula it's reviving from twenty years earlier
- Combat against the police is widely disliked and interrupts the flow
- Level design draws criticism for repeating the original's spaces rather than building on them
- A paid character pack released on launch day