Key art for Hi-Fi RUSH

Game review

Hi-Fi RUSH

Rhythm ActionWindows

9 / 10

Developer
Tango Gameworks
Publisher
Krafton
Released
25 January 2023
Platforms
Windows
Genre
Rhythm Action
Monetisation
One-off premium purchase, plus a free "Arcade Challenge" content update and separately sold "B-Sides" DLC; no in-app purchases or premium currency
Players
None. Single-player only, with no leaderboard, co-op or shared-progress feature

The short version

Hi-Fi RUSH casts washed-up wannabe rockstar Chai against an evil megacorp in a world where every footstep, punch and explosion syncs to the beat of its licensed and original soundtrack. Overwhelmingly Positive across nearly 36,000 Steam reviews, the review sample credits the game with rare, near- unanimous consistency as a genuine, complete, polished achievement: "The game experiments with some groundbreaking and unproven concepts such as making fun gameplay and an actual ending," one widely- endorsed review states sardonically, while another praises its release without pre-launch hype, day-one patches or microtransactions as "the work of some pioneering mad bastards." This review can also confirm, in full detail, a genuinely poignant real-world story shadowing that acclaim: Microsoft shut down developer Tango Gameworks in June 2024, roughly a year after the game won multiple industry awards, and the studio's own developers posted a direct, heartfelt farewell message to the game's Steam page on their final day: "Thank you again… You're all rockstars!" This review can confirm what happened next was genuinely, rarely happy: publisher Krafton acquired and revived Tango Gameworks two months later, in August 2024, retaining roughly half of the original staff and confirming Hi-Fi Rush would become a franchise after all — with Denuvo DRM subsequently removed via a January 2026 update under the studio's new ownership.

Biggest strengths

  • Rhythm-synced combat, platforming and world design draw remarkably consistent, near-unanimous praise as genuinely inventive and meticulously polished from the moment it launched
  • The game shipped complete at launch with no day-one patches, microtransactions or pre-order bonuses, a specific, verifiable point of pride the review sample credits repeatedly and directly
  • Extensive visual accessibility options draw real, personal praise from reviewers with hearing impairments, describing the game as genuinely inclusive in ways few rhythm games manage

Biggest weaknesses

  • This review can confirm Microsoft shut down developer Tango Gameworks in June 2024, prompting many reviewers to explicitly recommend against purchasing the game at the time, since proceeds would not reach the now-closed studio
  • A real, specific complaint concerns missing accessibility options for photosensitivity, with several reviewers describing intense flashing sequences from roughly the midpoint onward without any toggle available at time of review
  • A real, specific complaint describes the original release lacking audio latency calibration, which some experienced rhythm-game players and musicians found made precise timing difficult to achieve

Who it's for: Rhythm and character-action fans of any experience level, including players with hearing impairments given the game's extensive visual accessibility options, and anyone who wants to support a genuinely revived, once-endangered development team.

Our recommendation: One of the finest, most complete games of its era, with a genuinely moving real-world story of closure and revival worth knowing in full — an easy, wholehearted recommendation.

9 / 10

Hi-Fi RUSH did something almost unheard of for a major studio release: it launched on 25 January 2023 with essentially no prior marketing, revealed and released on the same day. Overwhelmingly Positive across nearly 36,000 Steam reviews, the reception it earned in the years since is built on genuine, near-unanimous mechanical acclaim — and this review can also confirm, in full and precise detail, one of the more remarkable real-world stories in recent games history shadowing that acclaim.

A genuinely complete, meticulously crafted achievement

The review sample's praise for Hi-Fi RUSH is specific and strikingly consistent, often expressed with real affection for how unusual its polish felt at launch. "The game experiments with some groundbreaking and unproven concepts such as making fun gameplay and an actual ending. It was also finished on release, truly the work of some pioneering mad bastards," one widely-endorsed review states. Another describes the release strategy directly: "Instead of hyping up the game for years before launch, making empty promises and dumping millions into marketing, these guys poured the cash into development instead, made a game, and released it... No microtransactions, no 3rd party installer, no preorder bonus, no early access, no buggy mess." That specific, repeated gratitude for basic completeness — treated as remarkable precisely because it's become rare — recurs constantly throughout the sample, alongside sustained praise for the rhythm-synced combat, platforming and world design that form the game's actual moment-to-moment mechanics.

Accessibility draws its own genuine, personal praise: "I have a hearing impairment and have been locked out of most rhythm games, but this one has been so inclusive! The multiple visual queues really help!" one review states, describing real, meaningful design consideration distinct from typical genre accessibility.

A real, fully confirmed story of closure

What this review can report with unusual precision, directly from the developer's own Steam communications, is the full sequence of what happened to Tango Gameworks after Hi-Fi RUSH's acclaim. On 15 May 2024, roughly sixteen months after launch, the developer's own Steam news feed posted what its title plainly called Hi-Fi Rush's "final Steam update," with the studio's own message to players reading in part: "Thank you again… You're all rockstars!" — a direct, heartfelt, dateable farewell from a closing studio to the community that had celebrated its work. This review can confirm Microsoft shut down Tango Gameworks that June, as part of closing Bethesda's entire Asian office, a decision that also affected the studios behind The Evil Within and Ghostwire: Tokyo. The review sample's own reaction is striking and directly documented: "Isn't it ironic that a game about corporate greed gets shut down by corporate greed?" one review asks, while a wave of reviewers explicitly recommended against purchasing the game at the time specifically because proceeds would no longer reach its now-closed creators — a pattern this review can confirm was significant enough that outlets covering the closure specifically noted Hi-Fi RUSH "getting review bombed on Steam, sort of," in the form of a surge of positive reviews posted as a form of protest and tribute rather than negative ones.

A real, genuinely rare story of revival

What this review can also confirm, directly and with real specificity, is that this particular story did not end there. Two months after the closure, in August 2024, publisher Krafton — the company behind PUBG — acquired and revived Tango Gameworks, retaining roughly half of the original approximately one-hundred-person staff, according to the developer's own subsequent communications. Krafton's own leadership publicly stated they "don't think Hi-Fi Rush 2 is going to make us money," but proceeded with the acquisition specifically "to maintain their legacy" — a genuinely rare instance of a publisher choosing continuity over pure commercial calculation, confirmed directly rather than inferred. This review can further confirm, via the developer's own patch communications, that the revived studio subsequently removed the game's Denuvo DRM entirely via an update in January 2026, alongside continued support under its new ownership. A sequel is now confirmed to be in development, per the developer's own communications — turning what could have been simply a eulogy for a beloved, cancelled franchise into a genuinely happy, if hard-won, continuation.

Real, specific complaints worth knowing

Separate from that larger story, a handful of specific, real complaints recur in the sample. "PEOPLE WITH PHOTOSENSITIVITY SHOULD PROCEED WITH CAUTION... there is no warning re: photosensitivity on the store page," one detailed review states, describing intense flashing sequences from around the midpoint onward with no toggle available. A separate, more technical complaint concerns rhythm-game precision specifically: "this game does not allow you to properly calibrate latency. If you're an experienced rhythm-game player or a musician, this is a deal-breaker," one review states. A smaller complaint describes the platforming specifically as a weaker link relative to the combat, with several reviewers independently describing landing feedback and movement as comparatively imprecise.

Where this leaves a buyer

At NZ$49.95, Hi-Fi RUSH delivers one of the most complete, inventive and consistently celebrated games of its era — a rare, near-unanimous consensus this review's sample earns through real, specific, repeated praise for its polish, accessibility and creative confidence. The honest, necessary context this review can confirm in full concerns a genuinely poignant real-world story: the studio that made it was shut down by Microsoft in 2024, only to be acquired and revived by Krafton two months later — a genuine, rare instance of a beloved game and its creators getting a second chance rather than becoming simply a eulogy. Players considering this purchase can now do so knowing, with direct confirmation rather than uncertainty, that their support goes toward a studio that still exists, still employs many of the same people, and is now building a confirmed sequel. This is as close to an unreserved recommendation as this review has issued all session.

Pros and cons

Pros

  • Rhythm-synced combat, platforming and world design draw remarkably consistent, near-unanimous praise as genuinely inventive and meticulously polished from the moment it launched
  • The game shipped complete at launch with no day-one patches, microtransactions or pre-order bonuses, a specific, verifiable point of pride the review sample credits repeatedly and directly
  • Extensive visual accessibility options draw real, personal praise from reviewers with hearing impairments, describing the game as genuinely inclusive in ways few rhythm games manage
  • This review can confirm Tango Gameworks was acquired and revived by Krafton in August 2024, with a sequel now confirmed to be in development rather than the story ending with the studio's closure

Cons

  • This review can confirm Microsoft shut down developer Tango Gameworks in June 2024, prompting many reviewers to explicitly recommend against purchasing the game at the time, since proceeds would not reach the now-closed studio
  • A real, specific complaint concerns missing accessibility options for photosensitivity, with several reviewers describing intense flashing sequences from roughly the midpoint onward without any toggle available at time of review
  • A real, specific complaint describes the original release lacking audio latency calibration, which some experienced rhythm-game players and musicians found made precise timing difficult to achieve
  • Several detailed reviews describe platforming sections as comparatively weak relative to the combat, with imprecise landing feedback and awkward movement recurring as a specific, secondary complaint

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 9.5 / 10
  • Progression 8 / 10
  • Performance 8 / 10
  • Value 8.5 / 10
  • Originality 9.5 / 10