Game review
In Falsus
7.5 / 10
- Developer
- lowiro
- Publisher
- lowiro
- Released
- 9 September 2026
- Platforms
- Windows
- Genre
- Action, Indie
- Monetisation
- One-time purchase, no in-game purchases listed
- Players
- Single-player
The short version
In Falsus, released 9 September 2026 by lowiro, the developer behind the mobile rhythm game Arcaea, is a PC rhythm game built around a distinctive one-handed control scheme and a fully-voiced visual novel following five interconnected protagonists in a near-future world of government surveillance and hidden truths. It sits Very Positive with a substantial and unusually engaged sample of 353 reviews, and reading widely through this sample reveals genuine, specific and repeated enthusiasm for both halves of the game's hybrid design. Reviewers, many self-identified as long-time Arcaea fans, consistently praise the difficulty and originality of the control scheme, an unusual layout that several reviewers compare favourably to established arcade rhythm systems like IIDX and Sound Voltex, alongside consistently strong praise for song selection, presentation and full Japanese voice acting across the visual novel segments. Set against that praise, this review found a specific, repeated and substantive complaint concerning structure: song unlocks are gated behind mandatory visual novel story progression, and multiple reviewers report this becomes a genuine barrier for players primarily interested in the rhythm gameplay, compounded by the removal of the free demo many reviewers had used to confirm the unusual controls suited them before committing to the full asking price. This review also found specific, repeated technical complaints about note readability on the game's side lanes, and a vocal minority sharply critical of the writing quality and pricing relative to content currently available.
Biggest strengths
- The core rhythm gameplay draws consistent, detailed praise for genuine originality, with reviewers repeatedly comparing its distinctive one-handed input scheme favourably to established arcade rhythm game systems, describing a high skill ceiling that rewards real mastery over time
- Song selection and audio direction draw strong, repeated praise across this large sample, with reviewers specifically crediting strong composition variety and noting In Falsus as the first rhythm game they've encountered to support ASIO low-latency audio
- The visual novel segments draw specific, substantial praise for presentation, with reviewers describing stunning art direction, full voice acting for major characters, and a story several reviewers say unexpectedly hooked them despite going in purely for the rhythm gameplay
Biggest weaknesses
- This review found a specific, repeated and substantive structural complaint: song unlocks are gated behind mandatory visual novel progression, and multiple reviewers report this becomes a genuine barrier for players who came primarily for the rhythm gameplay rather than the story
- The removal of the previously available free demo draws specific, repeated criticism, with reviewers noting it had let undecided players confirm the unusual control scheme suited them before committing to the full price, an option no longer available at the time of this review's research
- Multiple reviewers specifically request improved visibility for notes on the game's side lanes, describing them as difficult to read against moving backgrounds and asking for adjustable dimming or custom note colouring
Who it's for: Rhythm game enthusiasts, particularly existing Arcaea fans and players drawn to unusual, high-skill-ceiling control schemes, who are also willing to engage with a substantial mandatory visual novel to unlock the full song library.
Our recommendation: Worth it for genre enthusiasts prepared for its steep price and unusual demands; players purely after a straightforward rhythm game with no visual novel obligations should wait for a sale or a possible demo return.
7.5 / 10
Introduction
In Falsus, released 9 September 2026 by lowiro, the developer behind the mobile rhythm game Arcaea, is a PC rhythm game built around a distinctive one-handed control scheme and a fully-voiced visual novel following five interconnected protagonists in a near-future world of government surveillance and hidden truths. It sits Very Positive with a substantial and unusually engaged sample of 353 reviews, and reading widely through this sample reveals genuine, specific and repeated enthusiasm for both halves of the game's hybrid design, sitting alongside a smaller but consistent set of structural and pricing complaints this review treats as genuinely significant.
An unusual control scheme reviewers take seriously
The clearest, most consistent praise across this sample concerns the core rhythm mechanics themselves. Reviewers repeatedly describe In Falsus as genuinely, deliberately difficult in a way that rewards real mastery, with several self-identified veterans of other arcade rhythm systems, including IIDX and Sound Voltex, comparing its difficulty ceiling favourably to those established benchmarks. At least one detailed, long-time Arcaea player specifically praises the one-handed input layout for making them feel like "a rhythm game beginner all over again," framing that renewed challenge as genuinely refreshing rather than frustrating, while flagging specific accessibility concerns around side-lane note visibility discussed further below. Multiple reviewers also specifically note flexible hand assignment, describing playing six-key patterns with their non-dominant hand by choice, a level of input customisation this review found repeatedly credited as a meaningful design strength.
Song selection, audio engineering and presentation
Beyond the core mechanics, this review found strong, specific and repeated praise for the game's musical foundation. Reviewers consistently credit the roughly seventy-song library with strong variety, and at least one detailed reviewer specifically notes In Falsus as the first rhythm game they've encountered to support ASIO low-latency audio, a technical detail several reviewers frame as evidence of serious genre-specific engineering care rather than a generic port of mobile design choices. Presentation draws similarly strong praise, with reviewers repeatedly comparing the visual novel's structure and visual polish to Cytus 2, another well-regarded rhythm-narrative hybrid, and multiple reviewers specifically praise full voice acting for major characters across the story segments.
A visual novel that wins over reluctant players
A specific, recurring pattern across this sample deserves direct attention: reviewers who explicitly state they came for the rhythm gameplay and expected to skip or tolerate the story describe getting genuinely pulled in regardless. Multiple reviewers separately frame this as surprising given their stated general dislike of visual novels as a format, with one describing themselves as "not a fan of visual novels" before admitting the story "got me hooked" despite trying to skip it in the demo. That kind of reluctant, converted praise reads as a stronger signal of genuine narrative quality than enthusiasm from players who sought out a visual novel experience from the start.
Song unlocks gated behind mandatory story progress
Set against that praise, this review found the single most consistent and substantive structural complaint across this sample: the majority of the song library is locked behind visual novel story progression, and reviewers primarily interested in rhythm gameplay report this as a genuine barrier rather than a minor inconvenience. At least one detailed negative reviewer reports having only 9 of 70 songs unlocked after a meaningful time investment, ultimately deciding the required story-mode pacing wasn't worth continuing toward the full asking price. This review reads this specific structural choice as the fulcrum most of this sample's disagreement pivots around: reviewers who embrace or grow to enjoy the visual novel report a rich, well-integrated hybrid experience, while reviewers who came purely for rhythm gameplay report the same structure as an unwelcome gate between them and the content they actually paid for.
A removed demo, and a steep price to gamble on
Compounding that structural complaint, this review found specific, repeated criticism of the removal of a previously available free demo. Multiple reviewers note the demo had let undecided players confirm the game's unusual one-handed control scheme genuinely suited them before committing to a purchase exceeding fifty New Zealand dollars, an option no longer available at the time of this review's research. Given how consistently this sample describes the control scheme as unusual and initially disorienting even for experienced rhythm game players, this review reads the demo's absence as a meaningful, specific gap between what reviewers describe needing to make an informed purchase decision and what's currently available to prospective buyers.
Readability complaints on the side lanes
A separate, specific and repeated technical complaint concerns note visibility. Multiple reviewers independently request improved readability for notes on the game's side lanes, describing them as difficult to distinguish against moving backgrounds, with specific requests for adjustable background dimming and customisable note colouring or thickness. This review found this complaint repeated closely enough, across reviewers with meaningfully different total playtimes, to treat it as a real, currently unaddressed usability gap rather than an issue limited to inexperienced players still learning the control scheme.
A vocal minority, sharply critical
It's worth directly reporting the sample's more sharply negative voices rather than only its constructive critics. A small number of reviewers within this sample specifically criticise the writing quality of the visual novel segments in pointed terms, and separately criticise the pricing model as exploiting the format to gate content behind lengthy, unskippable text. This review found these criticisms sit clearly in the minority relative to the sample's overall Very Positive standing, but includes them directly for balance, since they raise specific, articulable concerns about writing quality and monetisation structure distinct from the readability and demo-availability complaints raised elsewhere.
Why this review weighs the structural complaint heavily despite the strong overall score
It's worth being direct about how this review balances an overwhelmingly positive reception against a structural complaint serious enough to hold the value score down meaningfully. The distinction that matters is that the gated-unlock structure isn't a matter of individual taste the way difficulty or art style might be, it's a specific design decision that determines what a majority of paying customers can access and when. A game can deliver genuinely excellent content in both of its component halves, as this sample strongly suggests In Falsus does, while still making a specific structural choice that meaningfully limits how quickly and how flexibly players can reach the content they specifically paid for. This review's score reflects both of those realities simultaneously rather than letting the strong overall reception override a real, specific and widely-reported structural friction point.
Final Verdict
In Falsus delivers a genuinely inventive, difficult rhythm game paired with a substantial, well- produced visual novel that this large sample repeatedly credits with winning over even reluctant, rhythm-focused players. What holds this score back from matching the sample's overwhelmingly positive tone is a specific, repeated structural complaint about song unlocks gated behind mandatory story progression, compounded by the removed free demo and real note-readability concerns on the side lanes. Worth it for genre enthusiasts and existing Arcaea fans prepared for its steep price and unusual demands; players wanting a straightforward rhythm game with no visual novel obligations should wait for a sale or a possible demo return.
Pros and cons
Pros
- The core rhythm gameplay draws consistent, detailed praise for genuine originality, with reviewers repeatedly comparing its distinctive one-handed input scheme favourably to established arcade rhythm game systems, describing a high skill ceiling that rewards real mastery over time
- Song selection and audio direction draw strong, repeated praise across this large sample, with reviewers specifically crediting strong composition variety and noting In Falsus as the first rhythm game they've encountered to support ASIO low-latency audio
- The visual novel segments draw specific, substantial praise for presentation, with reviewers describing stunning art direction, full voice acting for major characters, and a story several reviewers say unexpectedly hooked them despite going in purely for the rhythm gameplay
- Multiple reviewers specifically praise technical performance, describing the game running smoothly without bugs or stutters even on modest hardware, a notable point of reliability for a genre where input timing precision matters enormously
Cons
- This review found a specific, repeated and substantive structural complaint: song unlocks are gated behind mandatory visual novel progression, and multiple reviewers report this becomes a genuine barrier for players who came primarily for the rhythm gameplay rather than the story
- The removal of the previously available free demo draws specific, repeated criticism, with reviewers noting it had let undecided players confirm the unusual control scheme suited them before committing to the full price, an option no longer available at the time of this review's research
- Multiple reviewers specifically request improved visibility for notes on the game's side lanes, describing them as difficult to read against moving backgrounds and asking for adjustable dimming or custom note colouring
- A vocal minority within this sample criticises the writing quality specifically, alongside the asking price relative to currently available content, with at least one detailed reviewer noting only 9 of 70 songs were unlocked without substantial time invested in the story mode first
- At NZ$53.99, this is a meaningfully more expensive purchase than most releases this lane covers, and this review found several reviewers explicitly framing it as good value only for players genuinely interested in both the rhythm and visual novel halves rather than either alone