Key art for Alone in the Dark

Game review

Alone in the Dark

5.5 / 10

Developer
Pieces Interactive
Publisher
THQ Nordic
Released
20 March 2024
Platforms
Windows
Genre
Survival horror
Monetisation
One-time purchase, no DLC or microtransactions
Players
Single-player only

The short version

Alone in the Dark reimagines the 1992 survival-horror pioneer, returning players to Derceto Manor for a Lovecraftian mystery with Resident Evil-inspired third-person combat. This review's sample confirms the atmosphere, setting, and voice performances win real, sincere defenders, while a large, consistent complaint argues the linear structure, clunky combat, and persistent technical issues fall short of both modern genre standard-bearers and the classic the game is reimagining.

Biggest strengths

  • The atmosphere, environmental design, and Lovecraftian storytelling earn consistent, specific praise across this review's sample, with several reviewers describing Derceto Manor and its surrounding dream-sequence areas as genuinely eerie and well-realized
  • The voice performances, led by David Harbour and Jodie Comer, are repeatedly singled out as a clear strength, with multiple reviewers specifically crediting the cast for elevating a story some found otherwise uneven
  • Several reviewers who approached the game skeptically after its harsh mainstream critical reception report being pleasantly surprised, describing the backlash as disproportionate to their own experience

Biggest weaknesses

  • A large, consistent complaint describes the game as far more linear than its exploration-driven marketing suggests, with several reviewers noting that key items are used almost immediately after being found rather than encouraging backtracking or discovery
  • The combat system draws widespread, specific criticism as clunky and unsatisfying, with multiple reviewers independently describing it as the single biggest factor undermining their enjoyment of an otherwise atmospheric game
  • Several reviewers report specific, reproducible bugs, including characters floating above ladders, becoming stuck on scenery, and at least one account of a progression-blocking glitch that prevented completing an area even after restarting from a checkpoint

Who it's for: Survival-horror fans specifically drawn to Lovecraftian atmosphere and classic-adjacent exploration who can tolerate real technical rough edges and a more linear structure than the marketing suggests; not a fit for players expecting tight, modern Resident Evil-caliber combat and polish.

Our recommendation: Worth a purchase on a deep sale for horror fans specifically drawn to its atmosphere and story; this review's sample shows even sympathetic reviewers consistently qualify their recommendation around technical issues and combat that doesn't match the genre's current standard.

5.5 / 10

Alone in the Dark returns players to Derceto Manor, reimagining the 1992 survival-horror pioneer with Resident Evil-inspired third-person combat, Lovecraftian mystery, and a cast led by David Harbour and Jodie Comer. This review's sample confirms real, sincere affection for its atmosphere and storytelling, alongside a large, consistent complaint that its structure and combat don't match either modern genre standard-bearers or the game it's honoring.

Atmosphere and performances that land

Reviewers consistently single out the setting and voice work as the game's clearest strengths. "There is some graphical stuttering on occasion but otherwise this is an excellently told and properly Lovecraftian horror story that plays like a modern survival horror game," one reviewer writes, praising "its unlikely combination of cozy asylum adventure game with monstrous action/survival dream sequences." Several reviewers explicitly push back against the game's harsh mainstream reception: "I'm honestly baffled by how harshly Alone in the Dark was received... This was a heartfelt revival with a strong story, fantastic horror atmosphere, and clear love for the source material." Another reviewer frames the surprise more personally: "I don't understand why journalists destroyed this game," before drawing specific, favorable comparisons to Shutter Island and Silent Hill 4.

A remarkably consistent complaint about linearity and combat

Set against that praise, the most repeated criticism in this review's sample concerns how little genuine exploration the game actually offers. "It may seem like an open environment, but the game is very linear, forcing you to complete certain objectives in a certain order," one reviewer writes. Another reviewer makes the same point about item usage specifically: "When you find a key or important item you use it almost right away. Sometimes in the same room." Combat draws even more consistent criticism: "Combat is terrible and clunky," one reviewer states bluntly, and another elaborates on the specific frustration: "the melee is janky, the gunplay is frustrating, there are a few occasions when the game throws several enemies at you at once but the gameplay systems just are not fit for it."

Bugs and performance

Beyond design complaints, several reviewers report specific, reproducible technical problems. One reviewer describes a progression-blocking bug directly: "i'm stuck in oil pump location glitching i can't move farther even if i restart the checkpoint." Another reviewer catalogs a range of smaller issues: "you will occasionally float above ladders, get stuck because of weird object collisions if you take a wrong step while exploring, miss your shots because hitboxes in this game are something of a mystery." Performance complaints follow a similar pattern, with one reviewer stating plainly that "horrible traversal stutter made it unplayable" despite otherwise reasonable hardware.

A serious, unverified claim about the studio

One positive-sample reviewer, while defending the game's quality, states that the negative reception "ultimately led to the studio shutting down." This is a serious claim about a real company, and this review could not independently verify it through Steam's own appdetails, review data, or partner-events feed — none of which reference any such closure. This review reports it explicitly as one reviewer's unconfirmed account rather than treating it as an established fact.

What the patch record shows

Steam's own partner-events feed confirms three dated patches followed the March 2024 launch, through March, April, and May of that year, with the May update specifically adding a Photo Mode and New Game Plus alongside further bug fixes. This review found no patches beyond that point in the record, only a later price-drop promotion — a relatively short, front-loaded support window compared to some other titles this review has covered, though not evidence on its own of the studio-closure claim above.

Comparisons to the original, and to the genre's other giants

A recurring thread in this review's sample comes from longtime series fans weighing the remake against the 1992 original directly. "The original Alone in the Dark (1992) is a masterpiece. It introduced 3D animated polygonal characters in pre-rendered 3D environment with fixed camera... Unluckily it's also the case for this new rendition" that no other entry in the franchise has matched it, one reviewer writes, framing the 2024 version as another well-intentioned attempt that falls short of the source material rather than a worthy successor. Other reviewers instead measure the game against modern genre peers, with several independently reaching for Resident Evil and The Evil Within as points of comparison and finding the result "somewhat bland rather than innovative" by comparison, even while crediting its atmosphere. That consistent framing, whether against the original or against modern rivals, suggests the game's core problem for many players isn't a lack of ambition but a failure to fully clear either bar it sets for itself.

A story reviewers found worth sitting through

Even reviewers frustrated by the combat and structure frequently single out the narrative as a reason they kept playing. One reviewer who ultimately gave a negative review still credits the writing directly: "The story is pretty interesting with its mysteries and discoveries to be found, though it does also border on convoluted at times." Another reviewer frames the story's pacing as a real strength once it gets going, describing a slow build that "starts to drag a bit... But then comes the climax, like a powerful alarm clock—it jolts you awake." That pattern, a story engaging enough to carry players through mechanical frustrations, appears often enough in this review's sample to treat as a genuine, if qualified, strength distinct from the combat and structural complaints raised elsewhere.

Final verdict

Alone in the Dark succeeds at capturing genuine Lovecraftian atmosphere and delivering strong voice performances that this review's sample confirms won real, sincere defenders even against a harsh mainstream reception. But a large, consistent complaint about linear structure, clunky combat, and persistent bugs describes real shortcomings this review cannot set aside. Horror fans specifically drawn to its atmosphere and story should consider it on a deep discount; players expecting combat and polish to match modern genre standard-bearers should look elsewhere.

Pros and cons

Pros

  • The atmosphere, environmental design, and Lovecraftian storytelling earn consistent, specific praise across this review's sample, with several reviewers describing Derceto Manor and its surrounding dream-sequence areas as genuinely eerie and well-realized
  • The voice performances, led by David Harbour and Jodie Comer, are repeatedly singled out as a clear strength, with multiple reviewers specifically crediting the cast for elevating a story some found otherwise uneven
  • Several reviewers who approached the game skeptically after its harsh mainstream critical reception report being pleasantly surprised, describing the backlash as disproportionate to their own experience
  • The puzzle design draws specific, repeated praise as genuinely satisfying, with multiple reviewers noting the puzzles avoid being either too obtuse or too simplistic
  • Steam's own partner-events feed confirms a Photo Mode and New Game Plus were added via a dedicated May 2024 patch, showing the developers extended the game's post-launch feature set beyond pure bugfixes in the months immediately following release

Cons

  • A large, consistent complaint describes the game as far more linear than its exploration-driven marketing suggests, with several reviewers noting that key items are used almost immediately after being found rather than encouraging backtracking or discovery
  • The combat system draws widespread, specific criticism as clunky and unsatisfying, with multiple reviewers independently describing it as the single biggest factor undermining their enjoyment of an otherwise atmospheric game
  • Several reviewers report specific, reproducible bugs, including characters floating above ladders, becoming stuck on scenery, and at least one account of a progression-blocking glitch that prevented completing an area even after restarting from a checkpoint
  • Multiple reviewers report persistent performance issues, including frame-rate stutter that one reviewer describes as making the game "unplayable" despite otherwise reasonable hardware
  • One reviewer's account states plainly that the studio was shut down following the game's reception; this review could not independently verify that specific claim through Steam's own data and reports it as a single reviewer's unconfirmed account rather than an established fact

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Visuals 7 / 10
  • Progression 5 / 10
  • Performance 4.5 / 10
  • Originality 5 / 10
  • Story 6.5 / 10