Key art for Anger Foot

Game review

Anger Foot

6 / 10

Developer
Free Lives
Publisher
Devolver Digital
Released
11 July 2024
Platforms
Windows
Genre
Fast-paced first-person kick-'em-up
Monetisation
One-time purchase, no DLC or microtransactions
Players
Single-player only

The short version

Anger Foot is a hyper-stylized first-person kick-'em-up about beating a path through neon-soaked apartment blocks to reclaim a pair of stolen sneakers, and this review's sample confirms its music, presentation, and door-kicking power fantasy earn genuine, widespread affection. A large, consistent complaint describes severe frame-rate drops that a meaningful share of players report persisting for months despite documented performance patches, and a separate complaint argues the game's challenge-based unlock system works against its own fast-paced design.

Biggest strengths

  • The presentation, music, and irreverent comedic writing earn near-universal, specific praise across this review's sample, with reviewers repeatedly describing the hardstyle soundtrack and neon art direction as genuinely infectious
  • The core kick-focused combat is widely praised as a satisfying, distinct alternative to standard gunplay, with reviewers drawing consistent comparisons to Hotline Miami's fast, high-stakes room-clearing loop
  • Steam's own partner-events feed confirms the developers directly acknowledged and responded to performance complaints, documenting a dedicated beta performance patch and a specific "gets angrier with the latest performance update" release

Biggest weaknesses

  • A large, consistent complaint describes severe, specific frame-rate drops, with multiple reviewers reporting drops from over 100 frames per second to the 20s and 30s on capable modern hardware, and at least one reviewer reporting the issue persisted, unresolved, for close to a year after launch
  • A separate, consistent complaint argues the three-star challenge system required to unlock new shoes actively works against the game's core fast-paced design, requiring restrictive playstyles like avoiding guns entirely that several reviewers describe as "antithetical" to what makes the base game fun
  • This review's own achievement-data check corroborates that specific unlock-system complaint directly: the achievement for unlocking all shoes sits at just 8.7%, and the achievement for earning every three-star rating sits at a mere 2.5%

Who it's for: Fans of stylish, high-speed arcade shooters like Hotline Miami who want a irreverent, comedic tone and a strong soundtrack; not a fit for players with older or mid-range hardware, given widely reported performance problems that persisted well after launch.

Our recommendation: Recommended for fans of fast, stylish arcade shooters, with a clear warning to check current performance on your specific hardware before buying, since this review's sample shows severe frame drops were a persistent, unresolved complaint for a meaningful share of players even after multiple dedicated patches.

6 / 10

Anger Foot sends a sneaker-obsessed protagonist kicking down doors across neon-lit apartment blocks to reclaim a stolen pair of shoes, wrapped in hardstyle music and cartoonish irreverence. This review's sample confirms the presentation and kick-focused combat win over most players emphatically, alongside a large, consistent complaint about how the game actually runs.

A style and combat loop that lands

Reviewers reach for the same comparison points with real consistency. "It's a pretty cool game. It has a Hotline Miami feel that only Devolver Digital could dream up," one reviewer writes, a comparison echoed throughout this review's sample. Another frames the whole package succinctly: "First-Person Shooter Hotline Miami with a punk and irreverent attitude and a hardstyle soundtrack. GOTY contender for me." The soundtrack draws specific, repeated praise on its own merits, with one reviewer simply stating the music "is FANTASTIC" and requesting an official release, unaware or unconcerned that one would follow.

A large, consistent complaint about performance

Set against that praise, the single most repeated criticism in this review's entire sample concerns severe frame-rate problems. "the game still ran like [garbage], stuttered constantly, and could barely maintain 20 fps during the tutorial," one reviewer reports despite meeting every system requirement. A reviewer with high-end hardware confirms the same collapse under load: "going from 120 fps down to 30... it sort of takes away from some of the set pieces in the final 2 stages." Most tellingly, one reviewer explicitly documents the problem's persistence over time: "DEVELOPERS HAVE KNOWN ABOUT SIGNIFICANT/FREQUENT OPTIMISATION/PERFORMANCE ISSUES FOR ALMOST A YEAR AND HAVE DONE NOTHING ABOUT IT!" That specific, dated complaint is worth weighing carefully against the developers' own patch record, discussed below.

A punishing unlock system that fights the game's own pace

A second consistent complaint concerns the three-star challenge system gating new shoe unlocks. "Challenges like 'don't use guns,' 'only use your foot,' 'kill only with explosions,' or 'don't reload' all sound quirky at first — but in practice, they break the fun," one reviewer writes. Another reviewer makes the same point more pointedly: "the only way to unlock new shoes (powers) is by doing these challenges which often slows down the game when its most fun going fast... it's really frustrating how 3 staring each level goes against what is advertised." This review's own check of Steam's achievement data corroborates that complaint with real numbers: unlocking every shoe sits at just 8.7% completion, and earning every three-star rating across the whole game sits at a mere 2.5% — both strikingly low figures for a base game most reviewers describe as approachable and not especially difficult to simply complete.

What the patch record shows

Steam's own partner-events feed confirms the developers took the performance complaints seriously: a dedicated beta performance patch shipped, followed by a further update specifically framed around performance improvements, alongside a comparison video documenting the before-and-after optimization work directly. That's a genuine, visible response. However, several reviewer complaints about unresolved stuttering and frame drops in this review's sample are dated after those patches, suggesting the fixes meaningfully improved performance without fully resolving it for every hardware configuration, particularly in the game's more chaotic, physics-heavy later levels.

Bugs beyond performance

Beyond frame-rate issues, several reviewers report specific physics and collision problems, particularly in busy later levels. One reviewer describes weapon props "clipping through all of the walls like crazy" and enemies getting stuck, alongside an animation-lock bug that "made me unable to fight until I restarted the level." These are distinct, reproducible issues separate from the broader performance complaint, and worth flagging as their own category of rough edge.

A specific, funny detail reviewers keep mentioning

A small, recurring detail in this review's sample is worth noting for how consistently it comes up unprompted: enemies breaking into a dance when defeated. "Nobodies talked it about in the reviews but when you die the enemies start twerking and thats a 10/10 already," one reviewer writes, and multiple others independently single out the same detail as a highlight. One longtime player specifically laments a change to it: "In an earlier demo or earlier version, before the game came out, whenever you were killed, the characters would dance perfectly in sync with the music. They were actually doing proper gabber dancing, and it looked incredibly cool. Now they mostly just seem to hop around." That's a small, specific piece of evidence that the game's comedic identity is a genuine draw independent of its combat or performance, and that at least one aspect of its presentation was scaled back somewhat between an earlier build and the shipped release.

Value and campaign length

Beyond the specific complaints above, a handful of reviewers raise a broader value concern tied to the campaign's length. "The price is too high for 7 hours of content and the FPS drops and bugs are horrible," one reviewer writes, specifically noting the absence of a climactic final boss fight despite earlier encounters being described elsewhere in this review's sample as a highlight. That's a fair, specific gap for a game whose asking price sits in line with longer campaigns from comparable studios, and it compounds rather than stands apart from the performance and unlock-system complaints raised throughout this review.

Final verdict

Anger Foot succeeds at delivering a genuinely stylish, funny, and satisfying kick-focused power fantasy, and this review's sample confirms real, widespread affection for its music and combat. But a large, consistent complaint about performance — one that a meaningful share of players report persisting well after documented patches — and a separate, achievement-data-corroborated complaint about a punishing unlock system both describe real friction between the game's fast-paced ambitions and its execution. Fans of stylish arcade shooters should find real value here, provided they check current performance on their own hardware first.

Pros and cons

Pros

  • The presentation, music, and irreverent comedic writing earn near-universal, specific praise across this review's sample, with reviewers repeatedly describing the hardstyle soundtrack and neon art direction as genuinely infectious
  • The core kick-focused combat is widely praised as a satisfying, distinct alternative to standard gunplay, with reviewers drawing consistent comparisons to Hotline Miami's fast, high-stakes room-clearing loop
  • Steam's own partner-events feed confirms the developers directly acknowledged and responded to performance complaints, documenting a dedicated beta performance patch and a specific "gets angrier with the latest performance update" release
  • Several reviewers who experienced severe frame-rate issues on launch report the game is still worth recommending on the strength of its core mechanics and humor, provided a buyer checks current performance on their own hardware first
  • The game maintains a short, replayable level structure that several reviewers specifically credit with keeping runs snappy even when individual levels demand multiple attempts

Cons

  • A large, consistent complaint describes severe, specific frame-rate drops, with multiple reviewers reporting drops from over 100 frames per second to the 20s and 30s on capable modern hardware, and at least one reviewer reporting the issue persisted, unresolved, for close to a year after launch
  • A separate, consistent complaint argues the three-star challenge system required to unlock new shoes actively works against the game's core fast-paced design, requiring restrictive playstyles like avoiding guns entirely that several reviewers describe as "antithetical" to what makes the base game fun
  • This review's own achievement-data check corroborates that specific unlock-system complaint directly: the achievement for unlocking all shoes sits at just 8.7%, and the achievement for earning every three-star rating sits at a mere 2.5%
  • Multiple reviewers report specific physics and collision bugs during high-chaos later levels, including enemies and weapons clipping through walls and animation-lock bugs that left a player temporarily unable to fight
  • Several reviewers describe the roughly seven-hour campaign as thin relative to its price, with at least one specifically noting the game lacks a final boss fight despite earlier boss encounters being a highlight

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8 / 10
  • Progression 5 / 10
  • Performance 4 / 10
  • Value 6 / 10
  • Originality 7 / 10