Key art for Arzette: The Jewel of Faramore

Game review

Arzette: The Jewel of Faramore

6.5 / 10

Developer
Seedy Eye Software
Publisher
Limited Run Games
Released
13 February 2024
Platforms
Windows
Genre
Retro-inspired metroidvania
Monetisation
One-time purchase, no DLC or microtransactions
Players
Single-player only

The short version

Arzette: The Jewel of Faramore is a loving, self-aware tribute to the infamous Zelda CD-i games, built by the same developer behind well-known fan-made "fixed" remakes of the originals. This review's sample confirms the charming cutscenes and surprisingly solid metroidvania mechanics win real converts, alongside a large, consistent complaint that a key defensive ability trivializes combat partway through, and that the short campaign leans heavily on repetitive backtracking.

Biggest strengths

  • The cutscenes and writing earn consistent, specific praise for capturing the CD-i games' charm without simply mocking them, with multiple reviewers describing the tone as affectionately sincere rather than purely ironic
  • The core movement and platforming feel is repeatedly credited as responsive and well-tuned, a meaningful improvement over the notoriously clunky controls of the games it pays homage to
  • Several reviewers who came in expecting a low-effort meme cash-in report being genuinely surprised by the quality of the underlying metroidvania design, crediting the developer with building an actual good game rather than coasting on nostalgia

Biggest weaknesses

  • A large, consistent complaint describes the game's difficulty as collapsing once a specific defensive ability, a reflecting shield, is unlocked, with multiple reviewers independently noting it turns most subsequent boss fights into a passive waiting game rather than a genuine challenge
  • The campaign is widely described as short and heavily reliant on backtracking through unchanged areas, with several reviewers specifically warning that pursuing full completion adds tedious repetition without a proportionate reward
  • Several reviewers argue the game doesn't fully commit to either a full parody or a full reverent tribute, describing a handful of jarring tonal shifts toward sincerity that undercut the otherwise consistent comedic framing

Who it's for: Fans of the infamous Zelda CD-i games and internet-meme culture around them who want a genuine, affectionate tribute rather than pure parody; also a fit for metroidvania fans wanting a short, charming, low-difficulty entry in the genre.

Our recommendation: Recommended for fans of the CD-i Zelda games and their surrounding meme culture, and for metroidvania fans wanting a short, charming, low-difficulty entry; temper expectations around combat depth and repetitive backtracking given this review's sample and achievement-data check.

6.5 / 10

Arzette: The Jewel of Faramore pays loving, self-aware tribute to the infamous Zelda CD-i games, built by the same developer known for fan-made "fixed" remakes of the originals. This review's sample confirms the charming cutscenes and surprisingly solid metroidvania mechanics win real converts, alongside a large, consistent complaint about how quickly its combat difficulty collapses.

A tribute that earns real affection

Reviewers consistently credit the game with capturing its source material's charm without simply mocking it. "This game could have easily been just a bunch of second-rate takes on YTP memes and gameplay that's bad on purpose, but instead it really manages to find its own identity while also iterating on the CDi Zelda gameplay formula in a way that makes it actually fun. An incredible achievement," one reviewer writes. Another reviewer with deep familiarity with the source material agrees: "this game does almost everything good that the games it is paying homage to do but even better." A third reviewer frames the tonal balance specifically: "it was both a parody and somehow totally sincere at the same time."

A large, consistent complaint about the reflecting shield

Set against that praise, the single most repeated criticism in this review's sample concerns a specific ability that reviewers say breaks the game's challenge. "None of the bosses felt like bosses! It doesn't help that every boss becomes a joke the second you get the ability to infinitely block projectiles in the 2nd level," one reviewer writes. Another reviewer confirms the identical complaint independently: "You also break any form of challenge as soon as you pick up the reflecting shield which even turns bosses into a game of standing in one spot and holding the shield button while you wait for the boss to kill itself on you." That's a specific, mechanical critique appearing across multiple independent reviews, distinct from general difficulty preferences.

Backtracking and a short runtime

A separate, also widely repeated complaint concerns the campaign's structure. "The general game design seems to be from the 'Shatae' school of thought where instead of areas being interconnected the game makes you repeatedly play the same area unchanged. Completely boring, backtracking HELL," one reviewer writes. Another reviewer specifically warns against full completion: "you're required to backtrack a lot, at least if you want to finish side quests and especially if you want to 100% the game... I would not recommend 100%ing this game, unless you really enjoy being a completionist." Multiple reviewers report finishing the entire game, including full item collection, in roughly three hours, raising fair value concerns at the game's asking price.

Achievement data on the harder challenges

This review's own check of Steam's achievement data shows the game's optional harder challenge modes see limited engagement: the no-damage-run and no-gun-run achievements sit at just 9.1% and 7.2% respectively. That's consistent with a game most reviewers describe as simple and forgiving by default, where deliberately harder self-imposed challenges attract only a small, dedicated slice of the overall audience rather than being a core part of most players' experience.

Tone that occasionally stumbles

A smaller but specific complaint concerns moments where the game's comedic tone shifts unexpectedly. "There were several tone-shifts that left a bad aftertaste in my mouth. While most of it comes across as intended, with parody and references and silly humor, there are a few times when the game tries to be serious, almost reverent. It really took me out of what was otherwise an excellent little tribute," one reviewer writes. That's a fair, specific critique from an otherwise positive reviewer, distinct from the broader complaints about combat and pacing.

A narrow but devoted audience

Several reviewers explicitly frame the game as built for a specific, niche audience rather than a broad one, and warn accordingly. "This is a very specific game for a very specific audience. I don't think it's worth playing if you're not a member of this specific audience," one reviewer writes, referencing the internet-meme legacy surrounding the original Faces of Evil and Wand of Gamelon. Another reviewer without prior familiarity with the source material confirms that gap directly: "Forgive me, I have never actually played the Zelda CDi games, but through cultural osmosis, I have only known them as janky unfun games where most of the enjoyment came from the memes... they hit the nail on the head with this game (sans the memes)" — a backhanded compliment suggesting the tribute succeeded mechanically but couldn't fully replicate the specific cultural context that made the originals endearing to their fans in the first place. Players weighing a purchase should honestly assess which camp they fall into before buying, since this review's sample shows the two groups arrive at meaningfully different verdicts on the same underlying game.

What the update record shows

Steam's own partner-events feed confirms genuine, sustained post-launch investment: numbered patches followed through mid-April 2024, alongside mod support, a dedicated speedrunning contest, Steam Deck verification, and a later Digital Deluxe Edition release. That level of continued attention suggests the developers remained engaged with the game and its community well past launch.

Final verdict

Arzette: The Jewel of Faramore succeeds at a genuinely difficult balancing act: honoring beloved-for-being-bad source material with real affection while building an actually solid metroidvania underneath it, and this review's sample confirms that ambition mostly lands. But a large, consistent complaint about a difficulty-trivializing shield ability, alongside a short, backtracking-heavy campaign structure, describes real, specific shortcomings. Fans of the CD-i Zelda games and metroidvania players wanting a short, charming, low-difficulty entry should find real value here.

Pros and cons

Pros

  • The cutscenes and writing earn consistent, specific praise for capturing the CD-i games' charm without simply mocking them, with multiple reviewers describing the tone as affectionately sincere rather than purely ironic
  • The core movement and platforming feel is repeatedly credited as responsive and well-tuned, a meaningful improvement over the notoriously clunky controls of the games it pays homage to
  • Several reviewers who came in expecting a low-effort meme cash-in report being genuinely surprised by the quality of the underlying metroidvania design, crediting the developer with building an actual good game rather than coasting on nostalgia
  • Steam's own partner-events feed confirms sustained post-launch support, including numbered patches through April 2024, mod support, a dedicated speedrunning contest, and Steam Deck verification
  • The item-management and exploration systems draw specific praise from reviewers experienced with the genre, with one noting the systems are "way more in-depth" than the source material's reputation would suggest

Cons

  • A large, consistent complaint describes the game's difficulty as collapsing once a specific defensive ability, a reflecting shield, is unlocked, with multiple reviewers independently noting it turns most subsequent boss fights into a passive waiting game rather than a genuine challenge
  • The campaign is widely described as short and heavily reliant on backtracking through unchanged areas, with several reviewers specifically warning that pursuing full completion adds tedious repetition without a proportionate reward
  • Several reviewers argue the game doesn't fully commit to either a full parody or a full reverent tribute, describing a handful of jarring tonal shifts toward sincerity that undercut the otherwise consistent comedic framing
  • This review's own achievement-data check shows a notably low completion rate for the game's toughest challenge modes, with the no-damage and no-gun achievements both sitting below 10%, consistent with reviewer reports that most players do not engage with the game's harder optional content
  • A handful of reviewers who lack prior familiarity or nostalgia for the CD-i Zelda games report finding the core joke wears thin quickly, arguing the game's appeal depends heavily on the player already knowing and caring about its specific source material

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 7.5 / 10
  • Progression 5.5 / 10
  • Originality 7 / 10
  • Replayability 5 / 10
  • Story 6.5 / 10