Key art for MULLET MADJACK

Game review

Mullet Mad Jack

7 / 10

Developer
HAMMER95
Publisher
Epopeia Games, HAMMER95
Released
15 May 2024
Platforms
Windows
Genre
Fast-paced arcade FPS
Monetisation
One-time purchase, no DLC or microtransactions
Players
Single-player only

The short version

Mullet Mad Jack is a hyper-fast FPS built around a punishing ten-second kill-to-refill timer, wrapped in a note-perfect parody of 80s/90s anime presentation. This review's sample confirms the style and core movement-shooting loop win over most players emphatically, while a large, consistent minority makes a specific, repeated case that the roughly three-hour runtime and repetitive room layouts leave little substance once the initial rush wears off.

Biggest strengths

  • The 80s/90s anime-inspired presentation earns near-universal, specific praise, with reviewers repeatedly singling out the UI, animations, in-game manual, and soundtrack as some of the strongest audiovisual work they've seen in the genre
  • The core "always be moving, always be killing" loop built around a refillable timer is widely praised as a genuinely tense, dopamine-driven hook distinct from more traditional arcade shooters
  • The game ships with a wide range of accessibility and difficulty options, including the ability to adjust or remove the timer entirely, which multiple reviewers specifically credit with making an initially punishing game approachable

Biggest weaknesses

  • A large, consistent minority of reviewers make a specific, repeated case that the game is "all style, no substance," arguing the roughly three-hour campaign doesn't meaningfully expand its room layouts, enemy variety, or upgrade pool beyond what's shown in the first floor
  • Multiple reviewers independently compare the game unfavorably to Post Void, a cheaper predecessor in the same fast-corridor-shooter subgenre, arguing Mullet Mad Jack charges a considerably higher price for a similar or shallower experience
  • Several reviewers specifically criticize the roguelite-style upgrade system as too shallow to produce meaningfully different builds, with one reviewer noting the developers themselves have publicly disputed that the game qualifies as a roguelite despite features advertised as such on the store page

Who it's for: Fans of fast, high-adrenaline arcade shooters like Post Void and Hotline Miami who specifically want a heavy dose of stylized anime presentation on top; not a fit for players who want a long, varied campaign or deep build customization to match the game's asking price.

Our recommendation: Recommended, especially on sale, for players drawn to short, intense arcade shooters with real presentational flair; temper expectations around variety and length given a consistent minority complaint that the core loop and room layouts repeat quickly across its roughly three-hour runtime.

7 / 10

Mullet Mad Jack drops players into a note-perfect parody of 80s/90s anime, forcing constant forward momentum under a punishing ten-second kill-to-refill timer as they blast through neon corridors toward a kidnapped "princess." This review's sample confirms the style and core movement-shooting loop win over most players emphatically, alongside a large, consistent minority who argue the substance underneath doesn't match the flash.

A style that lands almost universally

Reviewers repeatedly single out the presentation as best-in-class for the genre. "This is one of the most engaging audio/visual experiences I have EVER experienced. Truly, it is remarkable. The mastery of the 80's anime artstyle is so satisfying. From the UI to the animations to the menus and even the interactive in-game manual (!!) it is a huge treat," one reviewer with over 670 minutes logged writes. The core loop earns similarly strong praise: "The core game loop is also masterful. It really is a pure concentrated shot of dopamine and the game is very self-aware of it." A reviewer who initially struggled with the timer specifically credits the game's difficulty options for turning them around: "I discovered that the devs included a large array of gameplay options, both increasing the time limit or even turning it off. Amazing. That way, I played the whole game through in a couple of sittings."

A large, consistent complaint about depth

Set against that praise, a specific, frequently repeated criticism argues the game runs out of ideas quickly. "Have you played the first floor? Congratulations, you have seen about 80% of what the game has to offer," one reviewer writes. Another reviewer who otherwise praises the presentation reaches the same conclusion: "The great gunplay is really good... But the gameplay loop is repetitive, and I started to get tired after the first two or three hours. The random blocks of rooms repeat too often." A specific comparison recurs across multiple independent reviews: several reviewers directly reference Post Void, a cheaper predecessor in the same fast-corridor-shooter subgenre, arguing Mullet Mad Jack doesn't sufficiently improve on it to justify a considerably higher price. "This game clearly draws heavy inspiration from Post Void, but it fails to capture what made that game so good," one reviewer writes; another puts it more bluntly: "Just get post void, it's the faster paced, much cheaper version."

Is it really a roguelite?

A more specific complaint questions the game's advertised roguelite framing. One reviewer notes: "Although one of the devs has stated the game is not a roguelite/-like, one of the main features of the game, as being advertised on the page is" built around random room and upgrade selection. That's a fair, specific tension worth flagging: several reviewers found the upgrade pool too shallow to produce meaningfully different builds run to run, regardless of how the developers categorize the game.

A price debate that runs through both samples

A recurring, specific request appears across reviewers on both sides of the recommendation divide: wait for a sale. "Maybe get it if it's on sale for $5, but otherwise it's not worth it," one negative reviewer writes, and a positive-leaning reviewer reaches nearly the identical conclusion: "Fair price, even better on sale. You can blast through the main game in a few hours, but there's enough challenge, replayability, and achievement hunting to keep you going longer." That's a notable point of consensus cutting across an otherwise sharply divided sample — even many of the game's admirers frame it as better value at a discount than at its $19.99 list price for a roughly three-hour campaign, while critics use the same math to argue against the price outright. Some reviewers who initially rated the game unfavorably at full price note they might reconsider the score if the developers meaningfully expanded the item roster, environments, or boss variety, treating their negative review as conditional rather than final.

What the achievement data shows

This review's own check of Steam's achievement data shows a broad, gradual decline across all 51 tracked achievements, from roughly 96% completion at the easiest end down to roughly 5% at the hardest, rather than one sharp cliff at a specific point. Because the achievement names in this game are opaque numeric identifiers rather than descriptive milestones, this review can't tie that curve to a specific story beat or difficulty wall the way achievement data sometimes allows — but the shape of the curve is at least consistent with the reviewer-described pattern of steady, gradual attrition as the repetitive room layouts wear on players over a short runtime, rather than a single specific difficulty spike driving people away.

Sustained support well past launch

Steam's own partner-events feed confirms genuinely sustained post-launch investment: numbered patches, a "Patch Update and new ENDLESS modes unlocked" content addition, a Steam Deck Verified badge, and an ULTRAKILL crossover update arrived over roughly two years following the May 2024 launch. A milestone post in the feed confirms the game crossed 9,000 English reviews at a sustained 97% positive rating well after its initial release window, indicating the overwhelmingly positive reception in this review's sample has held up over time rather than reflecting a launch-week honeymoon period.

Final verdict

Mullet Mad Jack succeeds emphatically at what it sets out to do: deliver a short, intensely stylish burst of high-speed shooting wrapped in genuinely excellent anime-inspired presentation, and this review's sample confirms that most players love it for exactly that. But a large, consistent minority makes a fair, specific case that its roughly three-hour runtime doesn't develop much beyond its opening floor, and that fans of the cheaper Post Void may not find enough new here to justify the price difference. Players drawn to short, stylish arcade shooters should find real value, especially on sale; those wanting depth and variety to match a full-price tag should temper expectations.

Pros and cons

Pros

  • The 80s/90s anime-inspired presentation earns near-universal, specific praise, with reviewers repeatedly singling out the UI, animations, in-game manual, and soundtrack as some of the strongest audiovisual work they've seen in the genre
  • The core "always be moving, always be killing" loop built around a refillable timer is widely praised as a genuinely tense, dopamine-driven hook distinct from more traditional arcade shooters
  • The game ships with a wide range of accessibility and difficulty options, including the ability to adjust or remove the timer entirely, which multiple reviewers specifically credit with making an initially punishing game approachable
  • Steam's own partner-events feed confirms sustained post-launch support well beyond a typical indie shooter's lifecycle, including numbered patches, new Endless-mode content, a Steam Deck Verified badge, and a crossover update with ULTRAKILL roughly two years after launch
  • The game reached a genuine cultural milestone documented directly in Steam's event history, crossing 9,000 English reviews at a sustained 97% positive rating well after its initial launch window

Cons

  • A large, consistent minority of reviewers make a specific, repeated case that the game is "all style, no substance," arguing the roughly three-hour campaign doesn't meaningfully expand its room layouts, enemy variety, or upgrade pool beyond what's shown in the first floor
  • Multiple reviewers independently compare the game unfavorably to Post Void, a cheaper predecessor in the same fast-corridor-shooter subgenre, arguing Mullet Mad Jack charges a considerably higher price for a similar or shallower experience
  • Several reviewers specifically criticize the roguelite-style upgrade system as too shallow to produce meaningfully different builds, with one reviewer noting the developers themselves have publicly disputed that the game qualifies as a roguelite despite features advertised as such on the store page
  • This review's own achievement-data check shows a broad, gradual decline across all 51 tracked achievements rather than a sharp cliff at any single point, consistent with the reviewer-described pattern of steady attrition as the repetitive room layouts wear on players over a short runtime rather than any one specific difficulty spike
  • A small number of reviewers report level geometry and enemy-placement jank, including getting stuck on scenery mid-sprint, which is a particularly costly problem in a game built entirely around uninterrupted forward momentum

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 9 / 10
  • Progression 5.5 / 10
  • Value 6 / 10
  • Originality 7.5 / 10
  • Replayability 5.5 / 10