Game review
THE LONGING
8 / 10
- Developer
- Studio Seufz
- Publisher
- Application Systems Heidelberg
- Released
- 5 March 2020
- Platforms
- Windows, macOS, Linux
- Genre
- Adventure
- Monetisation
- One-time purchase, with a separate soundtrack.
- Players
- Single-player
The short version
You are a small Shade in an underground kingdom, and your king will wake in 400 days. The clock counts down in real time whether the game is open or closed. You can genuinely install it, never launch it again, come back next year and see the ending — or you can spend the time exploring, reading a library of real public-domain books, decorating a cave, and slowly making the wait shorter.
It's 92.3% positive across 4,092 English reviews, and its most-upvoted critic — at 1,165 votes — isn't hostile at all: "It's not that I don't LIKE The Longing, but rather… I would struggle to think of anyone I would recommend it to." That's the honest shape of this game. Waiting appears in 45 of the 100 most-helpful negatives and slowness in 43, which is less a complaint than a description.
Biggest strengths
- A genuinely singular idea, carried through with complete commitment
- Beautiful hand-drawn art and a melancholy score that carry the atmosphere
- The Shade is quietly one of the most endearing characters in games
Biggest weaknesses
- The world is smaller than the 400-day premise implies, and several reviewers exhaust it early
- Movement is deliberately slow, which becomes tiresome long before the clock does
- Very little to actually do — by design, but it's still the main objection
Who it's for: People who find the idea of a game that respects real time genuinely interesting, and who are content with very little happening. Anyone drawn to idle games for the *feeling* rather than the numbers should try it.
Our recommendation: Buy it if the premise intrigues you — nothing else in games is like this, and at NZ$21.99 you're paying for an idea executed with total conviction. Don't buy it expecting things to do; the whole point is that there mostly aren't.
8 / 10
The best description of THE LONGING is in a positive review with 315 votes, and it reframes the whole thing:
The simplest way to describe this game is as a sort of "reverse" clicker. Rather than shooting for a high score, you're seeking out multipliers and actions which aim to reduce the daunting 400 day wait.
That's exactly right, and it's why this game belongs in a library like ours. Every incremental game is secretly about time — how much of it you spend, how much the game gives back. THE LONGING removes the disguise. The number going down is days of your actual life, and the game is completely honest that you may as well go and do something else.
What you actually do
You play a Shade, the last servant of a dwindling king who has gone to sleep for 400 days to recover his power. Your instruction is to wait. The countdown runs whether the game is open, closed, or uninstalled.
From there it's your choice. Explore an underground kingdom, find furniture and decorate your cave, grow moss on the walls, or read — the game contains a library of real public-domain books, added in a 2020 update, that the Shade reads at his own unhurried pace. Certain discoveries shorten the wait; others just make it nicer. There are multiple endings depending on what you did with the time and where you are when it runs out.
The art is beautiful, hand-drawn and gloomy in a warm way, and the Shade himself is remarkably good company for a creature who barely speaks. A 283-vote reviewer: "I have only known this little shade for three hours, but if anything ever happened to him I would kill everyone and then myself."
The criticism is really a warning label
Waiting appears in 45 of the 100 most-helpful negatives, slow in 43, walking in 28. But read them and most aren't angry — they're cautionary.
The top negative, at 1,165 votes, is the clearest and most generous piece of criticism in the whole corpus: "It's not that I don't LIKE The Longing, but rather… I would struggle to think of anyone I would recommend it to, even in the sense of a general audience… The Longing isn't really a 'game', in the sense that most people think of a game." Another, at 91 votes, opens by wishing Steam had a neutral option — the third game today where the binary vote fails the reviewer.
The substantive complaint, and I think it's the fair one, is that the world is smaller than the premise. A 143-vote reviewer: "The game world was not nearly as large as I expected." A 78-vote one: "there's just not enough of it. Slow multi-day exploration/waiting would work [if there were more to find]." You can exhaust most of the map in a handful of sessions and then genuinely have nothing left but the clock — which is either the point or the problem, depending on your patience.
The related irritation is that playing well tends to mean reading a guide, since the wait-shortening discoveries are easy to miss. The most-upvoted positive review of all, from a 675-hour player, says so cheerfully: "Use of guides/walkthroughs/discussions allowed me to fully enjoy the adventure."
The clock problem, dated properly
Two reviews with heavy vote counts describe something that sounds alarming: the game's anti-manipulation system accusing honest players of cheating. A 164-vote review from 2022 switched from PC to Steam Deck and was told it had been "manipulating time", made to click a button 400 times, and had its clock reset with no way to recover the save. A 96-vote review from 2023 simply opened the game after two years away and was accused of the same thing.
A game about patiently waiting punishing you for patiently waiting is a striking failure, so it's worth being precise about how live it is. Searching the whole negative corpus turns up exactly two such reports, one in 2022 and one in 2023, and none in the hundred most recent English reviews. Full Steam Deck support shipped in July 2022 and maintenance updates followed in April and June 2024.
So: a real problem, well-documented, and apparently historic. Worth knowing if you plan to move the game between machines, not a reason to avoid it.
Six years on
Negative reviews by year run 20, 33, 11, 12, 12, 7, 5 — a spike in 2021 and a long quiet decline since. Recent English reviews sit at 93 of 100 positive, slightly above the lifetime figure. This is a game that found its audience and kept it.
Studio Seufz announced a new game in May 2026, so this remains a finished, self-contained work rather than an abandoned one.
The verdict
THE LONGING earns an 8. Originality scores a 9.5 and I'd defend that against almost anything in this library — this is a game that took an idea most designers would use as a gimmick and built an entire melancholy, beautiful world around it, including a functioning library of real literature.
It isn't higher because the objection its own admirers raise is true: there isn't quite enough underground kingdom to fill 400 days, the walking is slow enough to grate, and getting the most out of it nudges you toward a wiki. Gameplay scores a 6, and that number is doing something unusual here — it's low and the game is still excellent.
If you have ever left an idle game running and wondered what the waiting was actually for, this is the game that asks you the question directly. Start it tonight and check back in 2027.
Pros and cons
Pros
- A genuinely singular idea, carried through with complete commitment
- Beautiful hand-drawn art and a melancholy score that carry the atmosphere
- The Shade is quietly one of the most endearing characters in games
- Includes a readable in-game library of real public-domain literature
- Multiple endings that respond meaningfully to how you spent the time
Cons
- The world is smaller than the 400-day premise implies, and several reviewers exhaust it early
- Movement is deliberately slow, which becomes tiresome long before the clock does
- Very little to actually do — by design, but it's still the main objection
- Historic reports of the anti-cheat clock system falsely accusing honest players
- Optimal play often means consulting a guide, which sits awkwardly with the mood