Key art for Bramble: The Mountain King

Game review

Bramble: The Mountain King

7.5 / 10

Developer
Dimfrost Studio
Publisher
Maximum Entertainment
Released
27 April 2023
Platforms
Windows
Genre
Adventure
Monetisation
One-time purchase, no in-game store
Players
Single-player only

The short version

Bramble: The Mountain King is Dimfrost Studio's dark, Nordic-fairytale adventure, published by Maximum Entertainment, sending a young boy named Olle into the twisted, folklore-haunted land of Bramble to rescue his sister. Released 27 April 2023, it holds 7,777 Steam reviews at Very Positive, roughly 94.7%, with recent sentiment holding steady at 94%. This review's read of a substantial share of both samples finds a game whose art direction, music and use of Scandinavian folklore draw close to unanimous praise — including inside its own single most-upvoted positive review, whose author admits to "hand cramping" from repetitive trial-and-error platforming before still recommending it. Steam's own achievement data backs up that nearly half of everyone who starts the game still finishes it, a healthy figure for a game whose loudest criticism is about exactly the mechanics standing between the player and that ending.

Biggest strengths

  • Art direction and music draw close to unanimous, specific praise across this review's entire sample, credited even by reviewers who recommend against the game overall
  • Its use of Scandinavian dark folklore is repeatedly singled out as distinctive and well researched, corroborated by at least one reviewer identifying as Scandinavian who recognised the myths and creatures directly
  • Steam's own achievement data shows 48.4% of all owners complete the game, a healthy figure that suggests the frustration reviewers describe doesn't stop most players from seeing it through

Biggest weaknesses

  • Platforming and boss encounters are widely and specifically described as imprecise and reliant on trial-and-error memorisation, with reviewers reporting frequent, sometimes unclear deaths
  • This review's single highest-voted positive review itself describes the gameplay as tedious enough to cause hand cramps from repetition, recommending the game despite that rather than because gameplay complaints are unfounded
  • Character animation and models outside of motion-capture sequences draw specific criticism as noticeably weaker than the game's environmental art

Who it's for: Players drawn to atmospheric, folklore-rich narrative adventures in the vein of Little Nightmares who can tolerate imprecise platforming and trial-and-error boss encounters for a genuinely striking four-to-six hour experience; less suited to anyone who wants tight, forgiving platform-adventure mechanics to match the presentation.

Our recommendation: A gorgeous, genuinely distinctive dark-fairytale adventure whose gameplay doesn't match its presentation — worth playing for the folklore and atmosphere alone, best approached expecting real friction in the platforming and boss fights along the way.

7.5 / 10

Introduction

Bramble: The Mountain King sends a young boy named Olle into the land of Bramble, a twisted, folklore-haunted forest, to rescue his sister from the creatures of Scandinavian dark fairytale. Developed by Dimfrost Studio and published by Maximum Entertainment, it released 27 April 2023 for NZ$43.59. Over three years on, it holds 7,777 Steam reviews sitting at Very Positive, roughly 94.7%, with recent sentiment holding steady at 94% across its most recent 100 English reviews. This review reads a substantial share of both the negative and positive samples, and finds a game whose reviewers — on both sides of the recommend button, and often within the same review — agree on almost exactly what it gets right and what it doesn't.

Folklore and presentation that draw near-unanimous praise

Start with the point of overwhelming agreement: Bramble's art direction, music and use of Scandinavian dark folklore are exceptional, and this review's sample says so with unusual consistency across both the positive and negative columns. Reviewers repeatedly credit named figures from Nordic myth — the Näcken, the Skogsrå and others — with genuine cultural specificity rather than generic dark-fantasy dressing, and at least one reviewer identifying as Scandinavian specifically vouches for the authenticity, recognising the myths and creatures directly from their own cultural background. Music draws equally consistent praise as atmospheric and emotionally effective, with more than one reviewer describing being moved to tears by specific story beats. Even reviewers who ultimately recommend against the game routinely open by conceding the presentation is excellent before explaining why they still can't recommend it — a pattern this review treats as more informative than praise from an uncomplicated fan.

Gameplay that even its fans argue against

Set against that acclaim, this review's sample shows a genuinely unusual dynamic: Bramble's most consistent criticism doesn't only live in its negative reviews — it shows up inside the single highest-voted positive review on the entire page. That reviewer describes gameplay tedious enough to cause "hand cramping" from repeating the same frustrating sequences while trying to memorise what to do and when, and still recommends the game overall. That pattern repeats through much of the rest of the sample: platforming and boss encounters are widely described as imprecise, relying on trial-and-error memorisation rather than readable, fair mechanics, with reviewers reporting deaths that feel unclear or unfairly telegraphed. Character animation outside motion-capture sequences draws a smaller but specific complaint as noticeably weaker than the game's otherwise excellent environmental art. Puzzle design comes in for its own criticism — several reviewers note key-and-lock structures repeating later in the game without meaningful variation, and mechanical rules, like whether swimming is possible in a given area, are applied inconsistently enough to break immersion for more than one reviewer.

A completion rate that says players push through anyway

Steam's own achievement data adds a useful, concrete data point to this debate. The COMPLETEGAME achievement sits at 48.4% — meaning close to half of everyone who has ever owned Bramble has seen it through to the end, a healthy figure for a story-driven adventure and specifically notable given how consistently reviewers describe real friction along the way. That doesn't settle whether the platforming friction is a legitimate design flaw or an acceptable cost for the story and atmosphere — this review won't adjudicate that on the reader's behalf — but it does suggest the frustration reviewers describe isn't enough to make most players give up before the credits.

Final Verdict

Bramble: The Mountain King earns its Very Positive standing on the strength of genuinely exceptional presentation: Nordic folklore rendered with real cultural specificity, music that reviewers describe as emotionally affecting rather than merely atmospheric, and a four-to-six hour runtime matched well to its story-driven pace. What keeps this from an even higher score is a gameplay layer this review's own sample argues about honestly rather than glossing over — imprecise platforming, trial-and-error boss fights, and puzzle and mechanical inconsistencies that even the game's strongest advocates admit to fighting through rather than enjoying outright. For players drawn to atmospheric, folklore-rich adventures who can treat the mechanics as a toll paid for the story, Bramble delivers something genuinely distinctive. For anyone who needs the gameplay to match the presentation, this review's own sample suggests tempering that expectation before buying.

Pros and cons

Pros

  • Art direction and music draw close to unanimous, specific praise across this review's entire sample, credited even by reviewers who recommend against the game overall
  • Its use of Scandinavian dark folklore is repeatedly singled out as distinctive and well researched, corroborated by at least one reviewer identifying as Scandinavian who recognised the myths and creatures directly
  • Steam's own achievement data shows 48.4% of all owners complete the game, a healthy figure that suggests the frustration reviewers describe doesn't stop most players from seeing it through
  • At four to six hours for most players, its length is well matched to its story-driven pacing rather than padded out to hit an arbitrary runtime

Cons

  • Platforming and boss encounters are widely and specifically described as imprecise and reliant on trial-and-error memorisation, with reviewers reporting frequent, sometimes unclear deaths
  • This review's single highest-voted positive review itself describes the gameplay as tedious enough to cause hand cramps from repetition, recommending the game despite that rather than because gameplay complaints are unfounded
  • Character animation and models outside of motion-capture sequences draw specific criticism as noticeably weaker than the game's environmental art
  • Puzzle design repeats similar key-and-lock structures later in the game, and mechanical rules are inconsistently applied between areas, which several reviewers cite as breaking immersion

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Visuals 9 / 10
  • Value 7 / 10
  • Originality 7.5 / 10
  • Story 7 / 10