Key art for Runic Curse Remastered

Game review

Runic Curse Remastered

7.5 / 10

Developer
Alexey Suslin
Publisher
Alexey Suslin
Released
20 August 2026
Platforms
Windows
Genre
Action / Adventure / Indie / RPG
Monetisation
Paid, one-time purchase. NZ$13.25; no in-app purchases.
Players
Single-player only.

The short version

Runic Curse Remastered is a solo-developed action RPG Metroidvania set across a cursed island of ten distinct locations, built around combining a roster of weapons with magical runes to fight through hordes of enemies and eleven bosses. Released 20 August 2026 by developer Alexey Suslin at NZ$13.25, it launched to a small but genuinely international early review base, all positive, spanning German, Brazilian Portuguese and Simplified Chinese reviewers who consistently praise its old-school atmosphere, responsive combat, and stylish presentation, while one detailed account reports a real difficulty spike partway through the game and a comparatively narrow pool of distinct weapons.

Biggest strengths

  • Reviewers across four different languages independently converge on the same praise, specifically citing atmosphere, stylish visuals and a fitting soundtrack, with one reviewer comparing the feel directly to Shadow of the Beast on the Amiga.
  • A detailed German-language review specifically praises the range of abilities, weapons and numerous hidden areas as delivering real variety and a strong sense of exploration typical of the best classic Metroidvanias.
  • A Brazilian-Portuguese reviewer who logged nearly four hours in one sitting describes the combat as responsive and dynamic, blending Metroidvania exploration with soulslike combat feel without tipping into excessive difficulty for most of the experience.

Biggest weaknesses

  • The review base is small, just four reviews at time of writing, though notably spread across four different languages, a slightly stronger signal of broad appeal than a small sample concentrated in a single language community would offer.
  • A Simplified Chinese-language reviewer reports the difficulty escalating sharply from around the game's third area onward, describing being overwhelmed by tanky enemy mobs while struggling to locate save points, a specific and pointed complaint about mid-game pacing.
  • The same Brazilian-Portuguese reviewer who otherwise recommends the game notes it can feel somewhat repetitive in places and that its weapon variety is comparatively limited, even though they felt the weapon-rune combination system compensated for that on its own.

Who it's for: Metroidvania and soulslike fans who enjoy old-school, atmosphere-driven exploration and rune-based build customisation over flashy weapon variety, and who don't mind a real difficulty curve once past the game's opening stretch.

Our recommendation: A stylish, well-received old-school Metroidvania with a genuinely international early following, offering solid rune-based build customisation and atmosphere at a fair price, with an honestly reported difficulty spike and comparatively limited weapon roster worth knowing about going in.

7.5 / 10

A cursed island, ten locations, and a weapon-and-rune build system

Runic Curse Remastered casts you as an explorer of a cursed island split into ten distinct, interconnected locations, fighting through hordes of enemies and eleven named bosses while levelling up through a standard Metroidvania progression of selective stat upgrades, new equipment and traversal abilities that open previously inaccessible areas. Its core build system centres on combining a roster of weapons with magical runes, layering over 55 spells and craftable consumable runes on top of that base kit, alongside an unlimited New Game+ and a dedicated Boss Rush mode for players who want to revisit its toughest fights directly. For a solo-developed release at NZ$13.25, that's a substantial feature list, and its early review base's reception suggests the execution largely lives up to that scope.

Four languages, one consistent verdict

What stands out most about Runic Curse Remastered's small early review sample isn't its size, just four reviews at time of writing, but its spread: German, Brazilian Portuguese and Simplified Chinese reviewers all arrive at broadly the same positive verdict independently. One German-language reviewer writes bluntly that the game is "very fun and very stylish," specifically praising its atmosphere and soundtrack and comparing the overall feel to "Shadow of the Beast" on the Amiga, a specific and evocative reference point for the kind of moody, old-school platforming-adventure tone the game is going for. A second, more detailed German review, from a player who logged over 13 hours, calls it a "delightfully old-school" Metroidvania offering "plenty of variety and a real drive to explore" thanks to its range of abilities, weapons and numerous hidden areas, concluding it's "recommendable across the board" for fans of classic Metroidvania design.

A responsive, soulslike-adjacent combat feel

A Brazilian-Portuguese reviewer who put in nearly four hours in a single sitting frames the appeal in similar but distinct terms, describing the game as "a very enjoyable Metroidvania/'Soulslike'" that isn't especially difficult for most of its length but feels "responsive and dynamic" to actually play, and specifically praising the game's art direction and the charm of its comparative simplicity. That reviewer is also the sample's most balanced voice, explicitly naming two soft criticisms alongside their overall recommendation: the game can feel "a little repetitive in some aspects," and its weapon roster is not especially large, though they felt the layered rune-and-spell system compensated well enough that neither issue meaningfully hurt their overall experience. Notably, they add that praise unprompted rather than in response to any specific question about weapon count, which suggests it's a genuine, considered observation about the build variety on offer rather than a stock complaint reached for out of review-writing habit.

Where the difficulty curve reportedly bites

Against that largely positive picture, a Simplified Chinese-language reviewer offers the sample's most pointed specific complaint: while calling the game "quite fun to play" overall, they report the difficulty escalating sharply from around the game's third visited area, describing being "chased around in a panic" by a pack of unusually tanky enemies while being unable to locate a nearby save point, calling the resulting stretch genuinely painful to get through. That's a specific, credible account of a mid-game pacing or balance issue rather than a vague complaint, and it's worth weighing seriously precisely because it comes from an otherwise positive review rather than a purely negative one.

What the achievement data confirms about that curve

Global achievement data lends real weight to that difficulty complaint. Defeating the game's first boss sits at a comfortable 84.7% of the tracked player base, but that figure drops steadily and steeply with each subsequent boss, falling to 51.7% for the second, the mid-30s for the third and fourth, and eventually down to just 11.7% for the eleventh and final boss, with full game completion sitting at 25.8%. Achievements for defeating individual bosses without taking damage, a natural marker of mastery-level play, sit uniformly in the single digits throughout, and collecting every weapon or every rune each sit below 13%, while fully levelling every rune to its cap, arguably the deepest expression of the build-crafting system reviewers praise most, sits at just 2.3%. Read alongside the Chinese-language reviewer's specific account of a mid-game spike, that steadily falling curve is consistent with a game whose early hours are broadly accessible exactly as most reviewers describe, but whose later stretch asks considerably more of the player than its opening impression suggests, and whose most experimental, fully-optimised builds remain something only a small fraction of its current audience has actually reached.

Final verdict

Runic Curse Remastered is a well-crafted, atmosphere-driven Metroidvania whose small early review base, notably spread across four different language communities rather than clustered in just one, agrees on its core strengths: stylish presentation, a fitting soundtrack, and a satisfying weapon-and-rune build system layered over solid old-school exploration. That linguistic spread is a small but genuinely reassuring signal for a solo-developed release this early in its life, since it suggests the game's appeal isn't an artifact of a single regional community's enthusiasm but something closer to a broadly shared reaction to what the game actually does well. Its most detailed critical account, backed up directly by a steadily falling boss-completion curve in the game's own achievement data, makes a credible case that the difficulty ramps up meaningfully partway through, and that its weapon variety, while compensated for by rune combinations, is comparatively modest. At NZ$13.25, this remains a confident recommendation for Metroidvania fans drawn to old-school atmosphere and rune-based build customisation, with a fair warning that its later hours are a real step up from its accessible opening stretch.

Pros and cons

Pros

  • Reviewers across four different languages independently converge on the same praise, specifically citing atmosphere, stylish visuals and a fitting soundtrack, with one reviewer comparing the feel directly to Shadow of the Beast on the Amiga.
  • A detailed German-language review specifically praises the range of abilities, weapons and numerous hidden areas as delivering real variety and a strong sense of exploration typical of the best classic Metroidvanias.
  • A Brazilian-Portuguese reviewer who logged nearly four hours in one sitting describes the combat as responsive and dynamic, blending Metroidvania exploration with soulslike combat feel without tipping into excessive difficulty for most of the experience.
  • The game ships with substantial scope for a solo-developed release at this price, including ten locations, over 55 spells, unlimited New Game+, and a dedicated Boss Rush mode against all eleven of its bosses.

Cons

  • The review base is small, just four reviews at time of writing, though notably spread across four different languages, a slightly stronger signal of broad appeal than a small sample concentrated in a single language community would offer.
  • A Simplified Chinese-language reviewer reports the difficulty escalating sharply from around the game's third area onward, describing being overwhelmed by tanky enemy mobs while struggling to locate save points, a specific and pointed complaint about mid-game pacing.
  • The same Brazilian-Portuguese reviewer who otherwise recommends the game notes it can feel somewhat repetitive in places and that its weapon variety is comparatively limited, even though they felt the weapon-rune combination system compensated for that on its own.
  • Achievement data shows boss-defeat completion falling steeply as the game progresses, from 84.7% for the first boss down to just 11.7% for the eleventh, suggesting a real, escalating difficulty curve that a meaningful share of players are not currently pushing through to the end.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Visuals 7.5 / 10
  • Sound 7.5 / 10
  • Value 8 / 10
  • Originality 6.5 / 10