Game review
We Are Sisters Review
7 / 10
- Developer
- BobaGames
- Publisher
- BobaGames
- Released
- 18 September 2026
- Platforms
- ["Windows"]
- Genre
- Adventure
A Debut Horror Short From A Studio Nobody's Heard Of Yet
We Are Sisters is a $3.99 first-person psychological horror game from BobaGames, a studio whose first release this appears to be, and it wastes no time getting to its premise: seven weeks after childhood friend Aleks Varnokov went missing, the player descends into an abandoned underground facility beneath the forests of Eastbane to find out what happened. The store page is upfront that this is a short experience, quoting a 50-to-60-minute playtime, and the review pool's own logged sessions back that up, clustering between roughly 30 and 97 minutes. Released September 18, 2026, with no patches yet on record, the game currently sits at 8 total reviews (7 English, 1 German), 7 positive and 1 negative, a small but strongly favorable reception for a debut.
The Puzzles Land, Even For Players Who Don't Usually Like Them
The most consistently praised element in the review pool is the environmental puzzle design, and more than one reviewer frames that praise from an unusual angle: as someone who doesn't normally enjoy puzzle games. "I thoroughly enjoyed this game, especially as someone who isn't good at puzzle games! the puzzles were hard, but also so much fun to figure out! they are definitely not impossible to figure out on your own, just takes a bit of looking around and using the whole room to your advantage," wrote one reviewer. A second reviewer agreed on the puzzles' intuitiveness while praising the overall pacing: "Very good game, puzzles are intuitive. The experience is short but still is impactful." A third, who streamed the game, added specific praise for the doll-based puzzle sequence and the section requiring the player to sneak past a threat, calling the whole thing "full of puzzles and jump scares" with "great" graphics and smooth mechanics. That kind of convergence, from viewers who came in with different baseline expectations, suggests the puzzle design is the game's genuine strength rather than a lucky first impression.
One Reviewer Found The Opposite: Genuinely Confusing Navigation
The pool's single negative review pushes back hard on exactly the area other reviewers praised, and it's specific enough to take seriously rather than dismiss as an outlier complaint. "I found this game very confusing. A lot of the time I had no idea where I was supposed to go or what I was supposed to do. I spent quite a bit of time just walking around trying to figure out where the game wanted me to go," the reviewer wrote, singling out one segment by name: "The painting level was especially confusing. I was running around for quite a while trying to figure out what I was supposed to do... it shouldn't have been that difficult to understand what the objective was." That reviewer ultimately quit before finishing. Since this is the only account describing that specific level as broken rather than merely challenging, it reads less like a corroborated design flaw and more like one player hitting a rough patch that others didn't, but it's a real enough account, with a real level named, that it's worth flagging rather than waving away.
Jump Scares Split The Room On Effectiveness
Horror games live or die by their scares, and here the review pool is genuinely divided rather than uniformly positive. Multiple reviewers single out the jump scares as a highlight: one called them "very good and unpredictable," while another, who streamed the game for an audience, described the whole session as "full of puzzles and jump scares." The negative reviewer, though, experienced the same beats very differently: "The jumpscares weren't really scary for me either. Most of them were just loud and annoying in my ears rather than actually making me scared." That's a fair, common split in horror criticism generally; startle-based scares tend to land unevenly across an audience, and a pool this small showing both reactions isn't unusual so much as a reminder that mileage varies here more than the largely positive score suggests.
A Short Runtime That Reviewers Frame As A Feature, Not A Flaw
Every reviewer who commented on length treated the game's brevity as appropriate rather than a shortcoming, which matters given the story-focused, puzzle-box structure on offer. "Very good game, puzzles are intuitive. The experience is short but still is impactful. Definitely recommended as this is a good price for a really good story," wrote one reviewer. Another, who was given a review copy to stream, echoed the same value framing: "Took roughly an hour to complete... For the price, I think anyone who enjoys indie horror, should check it out." That reviewer's disclosure of receiving a free copy for streaming purposes is a transparency signal worth noting plainly, not a red flag; it lines up with the small, single-name developer credit and a pool otherwise dominated by reviewers who paid for the game themselves.
Stealth And Sound Design Get Fewer Mentions, But Positive Ones
The store page lists stealth sections and immersive sound design among its core features, and while fewer reviewers dwell on these specifically compared to the puzzles and scares, the mentions that exist are favorable. One reviewer's only concrete critique of the stealth mechanic was a request for more options rather than a complaint about it not working: "The only thing I wish was that we could crouch when sneaking in a certain part of the game." No reviewer reported the stealth sections as broken or unfair, and the game's cinematics and sound design go uncriticized across the entire pool, suggesting BobaGames' presentation choices for a first release are solid even where the design ambitions (puzzles, stealth, story) don't all land with universal reviewers.
Verdict
We Are Sisters is a confident, cheap, hour-long horror debut that mostly succeeds at the things it sets out to do: intuitive, well-received environmental puzzles, a story with enough held back to leave players wanting a sequel, and jump scares that landed for most, if not quite all, of its small early review pool. Its most serious weakness, a specific account of one level's objectives being genuinely unclear enough to make a player quit, is an isolated rather than corroborated complaint, but it's detailed enough to flag for anyone who gets stuck and wants to know they're not alone. At $3.99 for roughly an hour of polished, occasionally scary puzzle-solving, this is an easy recommendation for horror fans looking for a quick, well-made bite rather than a full meal, and a notably strong first outing for a studio worth watching.
Screenshots
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A ransacked room with a telltale bloodstain sets the tone early, well before the player reaches the underground facility itself.Image: BobaGames via Steam -
Glitch-distorted cages like this one give the underground facility its unsettling, unreliable atmosphere.Image: BobaGames via Steam -
Numbered doors and bolted chains line the facility's corridors, the kind of detail reviewers credited for the game's short-but-effective sense of dread.Image: BobaGames via Steam