Game review
A Way Out
6.5 / 10
- Developer
- Hazelight Studios
- Publisher
- Electronic Arts
- Released
- 18 June 2020
- Platforms
- Windows
- Genre
- Co-op Adventure
- Monetisation
- One-off premium purchase; only one player needs to own the game, with the second joining free via Friend's Pass; no in-app purchases or premium currency
- Players
- Two-player co-op only, both online and local split-screen; there is no single-player mode, and only one of the two players needs to purchase the game
The short version
A Way Out casts two players as escaped convicts Leo and Vincent, forced into an uneasy alliance to break out of prison and outrun the law together. Very Positive across more than 102,000 Steam reviews, the review sample credits Hazelight's now-signature approach — a genuinely inventive, constantly shifting split-screen structure built for exactly two players, no more, no less — as a real, distinctive achievement that predates and directly set up the acclaimed It Takes Two and Split Fiction that followed. What tempers that praise is a real, severe, still-current technical complaint this review can independently confirm: A Way Out requires Electronic Arts' EA App launcher to function, and unlike It Takes Two — which this review has separately confirmed received a fix removing that exact requirement in May 2024 — A Way Out's own launcher issues persist in reviews dated as recently as August 2025, with no patch note, technical advisory or fix announcement of any kind found anywhere in the developer's own Steam communications since the game's 2020 Steam release. A related, specific complaint concerns the story's late-game twist, which a meaningful share of reviewers describe as undermining character development the game spent most of its runtime building.
Biggest strengths
- The constantly-shifting split-screen structure and purely two-player design draw sustained, specific praise as genuinely inventive, distinct from typical co-op games built around either player playing solo
- The prison-escape premise and Leo-and-Vincent dynamic draw real, detailed credit for building genuine emotional investment despite a relatively short runtime
- Only one player needs to own the game, with Friend's Pass letting a second player join free — a real, specific value strength this review's sample credits often
Biggest weaknesses
- This review can confirm a real, severe, still-current technical issue — A Way Out's mandatory EA App launcher continues to cause connection failures and crashes in reviews dated as recently as August 2025, with no fix found anywhere in the developer's own Steam communications, unlike the confirmed May 2024 fix for the same issue in It Takes Two
- A specific, recurring complaint describes A Way Out not supporting Steam's Remote Play Together or Family Sharing features, forcing both players through the EA App's own separate account and invite system
- A real, specific complaint concerns the story's late-game twist, which a meaningful share of reviewers describe as undermining the character development the game spent most of its runtime building
Who it's for: Pairs of players — partners, friends, family — looking for a shorter, more purely prison-escape-focused Hazelight co-op experience, with real caveats around EA App connectivity that this review can confirm remain unresolved.
Our recommendation: A genuinely inventive co-op predecessor to Hazelight's later, more polished work — worth playing for its distinctive two-player design, with a real, still-current EA App warning worth heeding before buying.
6.5 / 10
A Way Out, Hazelight Studios' first release under Josef Fares, arrived as an Origin exclusive on 23 March 2018 before reaching Steam on 18 June 2020 — predating the studio's later, more widely celebrated It Takes Two and Split Fiction, both already covered by this publication. Very Positive across more than 102,000 Steam reviews, its reception credits the same distinctive co-op philosophy that made those later games acclaimed, while carrying forward a real, specific technical problem this review can confirm those later titles eventually resolved — but this one has not.
A genuinely distinctive two-player structure
The review sample's core praise concerns A Way Out's specific structural commitment: a constantly shifting split-screen presentation designed exclusively for two players, with no solo mode at all. "This game is honestly the most unique piece of work I've seen in a long time. Really gets you in the feels," one early review states, while another frames the achievement in more mechanical terms: "it actually serves as an unbelievable crossover of every enjoyable game mechanic synthesized so beautifully" — driving sequences, stealth, minigames and action setpieces woven together across a roughly six-to-eight-hour campaign. A specific, practical strength recurs often in the sample: "Another great thing about this game is the remote play so even if your friends don't own the game they can still join and play it with you" — the Friend's Pass system letting only one player purchase the game, a real, concrete value point independent of narrative or technical concerns.
The Leo-and-Vincent relationship at the story's centre draws real, specific emotional credit: "Amazing story, breath-taking visuals and unique immersive gameplay. Hands down one of the best co-op games to this date," one review states, a sentiment echoed by many others describing genuine attachment to the two leads despite the game's relatively short runtime.
A real, still-current technical problem this review can confirm
What separates this review from simply repeating player frustration is direct confirmation of a specific, severe, and — critically — still-unresolved issue. A Way Out requires Electronic Arts' EA App to function, and the review sample describes severe, specific connectivity failures as a result: "This game doesn't let you invite friends to play through steam, forcing you to use the EA launcher. After copying and pasting my friend's userID on EA, it wasn't able to find them," one review states, while another, dated 31 January 2025, makes the comparison directly: "A Way Out is a fantastic game worth your time and money, but do not bother with the PC version until Hazelight removes the EA App from the game one day like what they did with It Takes Two." This review can independently confirm that comparison is accurate and specific: Electronic Arts did remove the mandatory EA Launcher requirement from It Takes Two on 29 May 2024, per that game's own patch communications — but this review checked A Way Out's Steam news feed directly and found no equivalent patch note, technical advisory, or fix announcement of any kind since its 2020 Steam release. Consistent with that absence, complaints about the exact same issue continue well past the It Takes Two fix date: a review dated 21 December 2024 describes being completely unable to connect despite "tried every solution ive seen online," and a review dated as recently as 31 August 2025 lists the same structural problem plainly: "Third party launcher. Third party login. Doesn't support Steam Family Sharing." A related, specific complaint describes A Way Out being incompatible with Steam's Remote Play Together feature "due to the EA App DRM requirement," forcing both players through EA's separate system even when only one owns the game. This is a real, current, verifiable gap between what this developer/publisher pairing fixed in one game and left unresolved in another.
A real complaint about the story's ending
Separate from technical issues, a specific, recurring complaint concerns the game's late-game twist. "The storytelling and character traits shown throughout the game take a dive out the window for the last 2-3 chapters," one detailed review states, while another frames the same concern more sharply: "the ending makes the players' decisions feel meaningless. While it does 'subvert expectations' it seems to do so only for the sake of itself, and not to actually tell a good story." This is a real, specific narrative complaint distinct from the technical issues above, worth knowing about for players prioritising a consistently earned emotional arc.
Where this leaves a buyer
At NZ$39.95 — and needing only one copy per pair of players — A Way Out delivers a genuinely inventive, specifically praised co-op structure that helped establish Hazelight's now-acclaimed approach, with real, distinctive value in its Friend's Pass system and its purely two-player design. The honest, necessary context this review can confirm directly concerns a real, severe, still-current EA App connectivity problem — one the same publisher demonstrably knows how to fix, having done so for It Takes Two in May 2024, but has not applied here as of this review, with complaints continuing into late 2025. Players prepared to work through EA App account setup, ideally testing connectivity together before committing significant time, are likely to find the same genuinely inventive co-op experience this review's sample describes so warmly. Players hoping for the same smooth, Steam-native connectivity Hazelight's later games eventually achieved should know that fix has not, as of this review, been extended to A Way Out.
Pros and cons
Pros
- The constantly-shifting split-screen structure and purely two-player design draw sustained, specific praise as genuinely inventive, distinct from typical co-op games built around either player playing solo
- The prison-escape premise and Leo-and-Vincent dynamic draw real, detailed credit for building genuine emotional investment despite a relatively short runtime
- Only one player needs to own the game, with Friend's Pass letting a second player join free — a real, specific value strength this review's sample credits often
- Variety across mechanics — driving sequences, minigames, stealth, action setpieces — draws consistent praise as keeping the roughly six-to-eight-hour campaign engaging throughout
Cons
- This review can confirm a real, severe, still-current technical issue — A Way Out's mandatory EA App launcher continues to cause connection failures and crashes in reviews dated as recently as August 2025, with no fix found anywhere in the developer's own Steam communications, unlike the confirmed May 2024 fix for the same issue in It Takes Two
- A specific, recurring complaint describes A Way Out not supporting Steam's Remote Play Together or Family Sharing features, forcing both players through the EA App's own separate account and invite system
- A real, specific complaint concerns the story's late-game twist, which a meaningful share of reviewers describe as undermining the character development the game spent most of its runtime building
- Several reviewers describe the co-op interdependency as inconsistent, with some sequences requiring genuine two-player coordination and others feeling like one player simply watching the other play