Big Walk
A co-op game about walking and talking with friends, from the Untitled Goose Game studio — shipped two days ago without a separate voice volume slider, so half its reviews are the same polite request written 1,400 different ways.
7.5 / 10
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65 Adventure games reviewed and scored, best first.
65 reviews
A co-op game about walking and talking with friends, from the Untitled Goose Game studio — shipped two days ago without a separate voice volume slider, so half its reviews are the same polite request written 1,400 different ways.
7.5 / 10
A visually stunning, richly written supernatural action game widely called a Remedy highlight — with a genuinely well-documented 2021 "Ultimate Edition without the Ultimate DLC" controversy, and a still-unresolved oddity for a single-player game requiring an internet connection just to launch.
7.5 / 10
Pearl Abyss's massive, visually stunning open-world action-adventure launched to a rocky Mixed reception — a specific, documented 51% positive Steam score in its first days — before climbing to Very Positive within a week and staying there through five months of relentless, near-weekly patches, even as a real, ongoing thread of criticism argues the game never fully shakes its origins as an MMORPG stripped of its multiplayer.
7.5 / 10
Kojima Productions' sequel arrived on PC nine months after its PlayStation 5 exclusive launch with one of the best-optimised AAA ports in recent memory and genuinely expanded delivery and combat systems, sitting Overwhelmingly Positive across nearly 26,000 Steam reviews — tempered by a real, remarkably consistent complaint from longtime fans that its writing, pacing and a hand-holding new companion character fall well short of the original's atmosphere and restraint.
7.5 / 10
A gorgeous, unusually faithful Indiana Jones game with excellent puzzles — and hardware requirements strict enough that its second most-upvoted critic warns you'll discover the problem after the refund window closes.
7.5 / 10
An excellent, warm, considerably shorter Spider-Man game — and 42 of its 100 most-helpful negative reviews reach for the same word to explain why they're annoyed: DLC.
7.5 / 10
A gorgeous, exquisitely designed 2D platformer widely regarded as a genre high point — increasingly overshadowed on Steam by a mandatory Ubisoft Connect requirement that reviewers describe wiping progress, blocking launches, and making one achievement outright impossible after Ubisoft took down its servers.
7.5 / 10
A genuinely excellent, atmospheric successor to one of survival gaming's most beloved titles, selling two million copies in twelve hours — whose launch was immediately overshadowed by a well-documented controversy over an unusually restrictive EULA from publisher Krafton, set against a pre-existing, publicly reported dispute over developer bonuses that the community rallied around in real time.
7.5 / 10
A gorgeous, confident Bond origin story from the Hitman studio — that abandoned the sandbox design the Hitman studio is famous for, and asks NZ$99.99 for about fifteen hours you won't replay.
7 / 10
A one-million-word ChoiceScript interactive novel about a shipwrecked clan finding a new home, nine years in public development before its Steam launch, with one of its two writers carrying a genuinely Very Positive track record on the same imprint and zero independent reviews yet to confirm anything else.
7 / 10
A gorgeous pixel-art adventure with some of the most detailed, distinctive sprite work and sound design in the genre, wrapped around a story a large and consistent share of its own reviewers say loses the plot somewhere in its middle stretch.
7 / 10
Emeteria's debut turns into a fluid, chain-reacting sphere and reshuffles reality around you, and that idea alone is worth the price. The kicking-things-off-ledges combat underneath it never catches up.
7 / 10
The Fox Knocks follows up their mining incremental Kin and Quarry with a tighter, faster hybrid — Vampire Survivors-style bullet-heaven combat wrapped around a genuine incremental gear economy — and lands it well enough on day one that the loudest complaint is simply wanting more of it.
7 / 10
A lovely four-hour game about scrubbing an alien ocean clean, 98% positive, whose only real complaint was the price — and the price has since fallen 70%.
7 / 10
A handsome, deliberately linear twelve-hour crime story in 1900s Sicily that three in five buyers actually finish — released at NZ$119.95, which is the number most of its arguments are really about.
7 / 10
A one-day-old Japanese horror walking sim whose entire hook is a gaze-driven fog of war — the neighbourhood only exists where you're actually looking, and looking is also how the thing hunting you finds you. Reviewed on launch day, against zero Steam reviews and the developer's own two-title track record.
7 / 10
A genuinely well-written, beautifully presented monster-taming JRPG that sits at Mostly Positive on Steam — noticeably lower than the other entries in Capcom's extraordinary 2025-2026 run — because of two real, well-documented problems even its fans agree on: severe launch-window crashing that Capcom itself has confirmed and investigated, and a genuine feature regression from its predecessor, stripping out multiplayer and meaningful endgame content.
7 / 10
A NZ$10.29 fusion of time-loop adventure and idle incremental that has held a Very Positive Steam rating across four and a half years — not by avoiding friction, but by turning the loop's reset into the exact mechanism that makes idle progression permanent, while never fixing the one interface complaint players have repeated since launch week.
7 / 10
A cyberpunk retelling of the Three Kingdoms crossed with a bishoujo gal game, turn-based combat and a bar-management sim — reviewed on its complete, tiny 29-review Day 1 sample, which already contains a real localization complaint and a genuinely detailed combat critique worth reading before the hype settles.
7 / 10
A tiny, no-combat runner/metroidvania about a cat who can't fight and can only sprint past danger — a nearly five-year-old Early Access project the developer just released for free after its funding fell through, reviewed on its complete review sample old and new.
6.5 / 10
Hazelight Studios' prison-break co-op predecessor to It Takes Two and Split Fiction remains Very Positive across more than 102,000 Steam reviews for its inventive, purely two-player design — but this review can confirm a real, still-current complaint It Takes Two eventually resolved: A Way Out's mandatory EA App launcher continues to cause connection failures, crashes and Steam-invite friction in reviews dated as recently as August 2025, with no fix announcement found anywhere in the developer's own Steam communications.
6.5 / 10
A first-person co-op roguelite where up to four cats sneak past dogs to rescue kittens, spend break-in cash on crossbows and grenades between runs, and try to outlast an escalating house — priced at $2.99 and one day old, with a single user review and no achievement list yet to check its own claims against.
6.5 / 10
A two-person team's 2D Metroidvania with Souls-like combat, launched into Early Access on 5 August 2026 with a full campaign already playable, an equipment-driven build system, and a planned 6-to-12-month road to 1.0.
6.5 / 10
A short, charming incremental about a young mole drilling into a meteor crater — genuinely distinctive for giving its dig-upgrade-repeat loop an actual story, but held back by spiky progression pacing and a back half that plays itself.
6.5 / 10