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Xbox game reviews

211 games we have reviewed that run on Xbox, best first.

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211 reviews

New World: Aeternum

Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.

6 / 10

Reviewed

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Star Trek Online

A sixteen-year-old free-to-play space MMO whose combat has genuinely few peers, and whose own negative Steam reviews come overwhelmingly from thousand-hour veterans turning against its lockbox monetisation rather than from players bouncing off it early.

6 / 10

Reviewed

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Trove

A voxel-building MMO welded to an ARPG loot treadmill, still running eleven years after Trion Worlds made it and three community letters a month after gamigo took over. The question in 2026 isn't whether Trove survives — it clearly does — it's how much of it is still a game and how much is a storefront.

6 / 10

Reviewed

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WARSAW

A Darkest Dungeon-shaped tactical RPG about surviving the 1944 Warsaw Uprising, sold as a premium game in October 2019 — and, four years later, converted in place into a free game under a different publisher's name, with a chunk of its own systems stripped out and some recent buyers reporting they couldn't get a refund.

6 / 10

Reviewed

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Yars Rising

WayForward turns Atari's 1982 classic Yar's Revenge into a metroidvania starring hacker Emi Kimura, pairing genuinely inventive shoot-em-up hacking minigames with vibrant art and voice acting — undercut, by near-unanimous agreement among both critics and players, by dialogue widely described as painfully unfunny, and a metroidvania structure with much of its exploration and secret-finding stripped out.

6 / 10

Reviewed

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Sword Coast Legends

A Dungeons & Dragons-licensed CRPG that split its own review base almost exactly down the middle over one question — is its simplified, MMO-style skill-tree combat a bait-and-switch on the 5th Edition rules it was marketed with, or a decent action-RPG judged too harshly against tabletop expectations? Neither side won: the developer collapsed five months after launch, the D&D licence lapsed two years later, and the game was pulled from sale entirely on 1 January 2018.

5.5 / 10

Reviewed

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Torchlight III

The Torchlight series' return from a scrapped free-to-play MMO experiment landed as a slimmer, shallower action RPG than its beloved predecessor — and six years on, its Mixed Steam rating hasn't moved an inch, even as the studio that made it no longer exists.

5.5 / 10

Reviewed

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Windbound

A gorgeous, Breath of the Wild-indebted survival roguelite about a shipwrecked warrior sailing between procedural islands — praised for its art and boat-building, undercut by a identity crisis between story, survival and permadeath that most players never resolve, since fewer than one in eleven ever finishes it.

5.5 / 10

Reviewed

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Empire of Sin

A genuinely novel pitch — Prohibition-era Chicago as a hybrid of XCOM tactics and Civilization-style empire management — from Doom co-creator John Romero's studio, undone by a buggy, shallow launch and, three years later, an outright abandonment that left a paid, pre-purchased second expansion permanently unreleased.

5 / 10

Reviewed

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Monster Crown

A genuinely inventive monster-breeding RPG with a darker Pokémon-adjacent premise and a crossbreeding system its own fans call one of the best in the genre, sitting inside a game that a remarkably large share of its players — across four years of reviews — describe as too bug-riddled to finish.

5 / 10

Reviewed

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SWORD ART ONLINE Alicization Lycoris

A licensed action RPG retelling Sword Art Online's Alicization arc, with combat fans genuinely like buried under launch-week performance problems, a slow first act that plays more like a visual novel than a game, and a gacha loot-box layer stacked on top of an already full-price purchase.

5 / 10

Reviewed

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Suicide Squad: Kill the Justice League

Rocksteady Studios, the beloved creators of the Batman: Arkham trilogy, followed it with a full-price live-service looter shooter that critics scored a mixed 60 on Metacritic and players rated a severe 3.8 out of 10 — a gap serious enough to fuel widespread, unresolved allegations of review manipulation, and a commercial collapse confirmed by the game's own history: live content ended eleven months after launch, and it now regularly sells at a 95% discount.

4 / 10

Reviewed

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